Source file valMap.ml
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type key = int
type t = Empty | Node of t * key * t * int * Int64.t
let height = function
| Empty -> 0
| Node (_, _, _, h, _) -> h
let accval = function
| Empty -> 0L
| Node (_, _, _, _, acc) -> acc
let total = accval
let weight = function
| Empty -> 0L
| Node (l, _, r, _, acc) -> Int64.sub (Int64.sub acc (accval l)) (accval r)
let rec print f = function
| Empty -> Pp.empty_set f
| Node (l, k, r, _, acc) as x ->
Format.fprintf f "@[<hov 2><%d,%Li(%Li)>@,[%a@,|%a@,]" k acc (weight x)
print l print r
let create l key acc r =
let hl = height l in
let hr = height r in
Node (l, key, r, succ (min hl hr), acc)
let bal l x w r =
let hl = height l in
let hr = height r in
if hl > hr + 2 then (
match l with
| Empty -> invalid_arg "Val_map.bal"
| Node (ll, lv, lr, _, acc_l) ->
let acc_r = accval r in
if height ll >= height lr then
create ll lv
(Int64.add (Int64.add acc_l w) acc_r)
(create lr x (Int64.add (Int64.add w (accval lr)) acc_r) r)
else (
match lr with
| Empty -> invalid_arg "Val_map.bal"
| Node (lrl, lrv, lrr, _, _) ->
let acc_lrr = accval lrr in
create
(create ll lv (Int64.sub acc_l acc_lrr) lrl)
lrv
(Int64.add (Int64.add acc_l w) acc_r)
(create lrr x (Int64.add (Int64.add acc_lrr w) acc_r) r)
)
) else if hr > hl + 2 then (
match r with
| Empty -> invalid_arg "Val_map.bal"
| Node (rl, rv, rr, _, acc_r) ->
let acc_l = accval l in
if height rr >= height rl then
create
(create l x (Int64.add (Int64.add acc_l w) (accval rl)) rl)
rv
(Int64.add (Int64.add acc_l w) acc_r)
rr
else (
match rl with
| Empty -> invalid_arg "Val_map.bal"
| Node (rll, rlv, rlr, _, _) ->
let acc_rll = accval rll in
create
(create l x (Int64.add (Int64.add acc_l w) acc_rll) rll)
rlv
(Int64.add (Int64.add acc_l w) acc_r)
(create rlr rv (Int64.sub acc_r acc_rll) rr)
)
) else (
let acc_l = accval l in
let acc_r = accval r in
create l x (Int64.add (Int64.add acc_l w) acc_r) r
)
let empty = Empty
let is_empty = function
| Empty -> true
| Node _ -> false
let rec add key weight = function
| Empty -> Node (Empty, key, Empty, 1, Int64.of_int weight)
| Node (l, key', r, h, acc) ->
if key = key' then
Node
( l,
key,
r,
h,
Int64.add (Int64.add (Int64.of_int weight) (accval l)) (accval r) )
else (
let weight' = Int64.sub (Int64.sub acc (accval l)) (accval r) in
if key < key' then
bal (add key weight l) key' weight' r
else
bal l key' weight' (add key weight r)
)
let rec find_acc aim_acc = function
| Empty -> raise Not_found
| Node (l, key, r, _, acc) ->
if aim_acc >= acc then
raise Not_found
else (
let acc_l = accval l in
let acc_r = accval r in
if acc_l > aim_acc then
find_acc aim_acc l
else if Int64.add acc_r acc_l > aim_acc then
find_acc (Int64.sub aim_acc acc_l) r
else
key
)
let rec mem key = function
| Empty -> false
| Node (l, key', r, _, _) ->
let c = Mods.int_compare key key' in
c = 0
|| mem key
(if c < 0 then
l
else
r)
let rec min_binding = function
| Empty -> raise Not_found
| Node (Empty, x, r, _, acc) -> x, Int64.sub acc (accval r)
| Node (l, _, _, _, _) -> min_binding l
let rec remove_min_binding = function
| Empty -> invalid_arg "Val_map.remove_min_elt"
| Node (Empty, _, r, _, _) -> r
| Node (l, x, r, _, acc) ->
let weight = Int64.sub (Int64.sub acc (accval l)) (accval r) in
bal (remove_min_binding l) x weight r
let merge t1 t2 =
match t1, t2 with
| Empty, t -> t
| t, Empty -> t
| Node _, Node _ ->
let x, w = min_binding t2 in
bal t1 x w (remove_min_binding t2)
let rec remove x = function
| Empty -> Empty
| Node (l, v, r, _, acc) ->
let c = compare x v in
if c = 0 then
merge l r
else (
let weight = Int64.sub (Int64.sub acc (accval l)) (accval r) in
if c < 0 then
bal (remove x l) v weight r
else
bal l v weight (remove x r)
)
(**Returns (key,value) at random in the tree*)
let random state m =
try
let r = Random.State.int64 state (accval m) in
find_acc r m
with Invalid_argument _ -> invalid_arg "Val_map.random_val"