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wall_texture.ml
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(* Copyright (c) 2015 Frédéric Bour <frederic.bour@lakaban.net> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. *) module Backend = Wall__backend let invalid = {Backend.Texture. gl_tex = -1; channels = 0; premultiplied = false} type t = { name: string; mutable tex: Backend.Texture.specification; mutable width: int; mutable height: int; } let release t = if t.tex.gl_tex <> -1 then begin Backend.Texture.delete t.tex.gl_tex; t.tex <- invalid; end let finalize t = if t.tex.gl_tex <> -1 then begin prerr_endline ("Wall_tex warning: texture " ^ t.name ^ " has not been released"); release t end let validate t = if t.tex.gl_tex = -1 then invalid_arg ("Wall_tex: " ^ t.name ^ " has been released") let tex t = validate t; t.tex let flip_image (type a) (type b) ({Stb_image. channels; width; height; data} : (a, b) Bigarray.kind Stb_image.t) = match Bigarray.Array1.kind data with | Bigarray.Float32 -> let stride = width * channels in let half_height = height / 2 in for row = 0 to half_height - 1 do let top = stride * row in let bot = stride * (height - row - 1) in for col = 0 to stride - 1 do let a = data.{top + col} in let b = data.{bot + col} in data.{top + col} <- b; data.{bot + col} <- a; done done | Bigarray.Int8_unsigned -> let stride = width * channels in let half_height = height / 2 in for row = 0 to half_height - 1 do let top = stride * row in let bot = stride * (height - row - 1) in for col = 0 to stride - 1 do let a = data.{top + col} in let b = data.{bot + col} in data.{top + col} <- b; data.{bot + col} <- a; done done | _ -> invalid_arg "Wall_tex: unsupported image format" let update t image = validate t; Backend.Texture.upload ~level:0 image t.tex.gl_tex; Backend.Texture.generate_mipmap t.tex.gl_tex; t.tex <- {t.tex with Backend.Texture.channels = image.Stb_image.channels}; t.width <- image.Stb_image.width; t.height <- image.Stb_image.height let sub_update t ~x ~y image = validate t; Backend.Texture.update ~level:0 ~x ~y image t.tex.gl_tex; Backend.Texture.generate_mipmap t.tex.gl_tex let from_image ~name image = let tex = { Backend.Texture. gl_tex = Backend.Texture.create (); premultiplied = true; channels = 0 } in let t = { name; width = 0; height = 0; tex } in Gc.finalise finalize t; update t image; t let load_image ?(float=false) ?(alpha=true) ?(flip=false) ?name s = let channels = if alpha then 4 else 3 in let name = match name with | None -> s | Some name -> name in let load = function | Result.Error _ as error -> error | Result.Ok image -> if flip then flip_image image; let t = from_image ~name image in Stb_image.free_unmanaged image; Result.Ok t in if float then load (Stb_image.loadf_unmanaged ~channels s) else load (Stb_image.load_unmanaged ~channels s) let channels t = t.tex.Backend.Texture.channels let width t = t.width let height t = t.height