Legend:
Page
Library
Module
Module type
Parameter
Class
Class type
Source
Page
Library
Module
Module type
Parameter
Class
Class type
Source
wall__backend.ml
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411
open Wall_types open Gg open Bigarray type t external wall_gl_create : antialias:bool -> t = "wall_gl_create" external wall_gl_delete : t -> unit = "wall_gl_delete" external wall_gl_is_valid : t -> bool = "wall_gl_is_valid" [@@noalloc] external wall_gl_bind_xform : t -> Wall__geom.B.bigarray -> unit = "wall_gl_bind_xform" [@@noalloc] external wall_gl_bind_paint : t -> Wall__geom.B.bigarray -> unit = "wall_gl_bind_paint" [@@noalloc] external wall_gl_bind_texture : int -> unit = "wall_gl_bind_texture" [@@noalloc] external wall_gl_draw_triangle_fan : first:int -> count:int -> unit = "wall_gl_draw_triangle_fan" [@@noalloc] external wall_gl_draw_triangle_strip : first:int -> count:int -> unit = "wall_gl_draw_triangle_strip" [@@noalloc] external wall_gl_draw_triangles : first:int -> count:int -> unit = "wall_gl_draw_triangles" [@@noalloc] external wall_gl_fill_prepare_stencil : unit -> unit = "wall_gl_fill_prepare_stencil" [@@noalloc] external wall_gl_fill_prepare_cover : unit -> unit = "wall_gl_fill_prepare_cover" [@@noalloc] external wall_gl_prepare_aa : unit -> unit = "wall_gl_prepare_aa" [@@noalloc] external wall_gl_fill_finish_and_cover : first:int -> count:int -> unit = "wall_gl_fill_finish_and_cover" [@@noalloc] external wall_gl_stencil_stroke_prepare_stencil : unit -> unit = "wall_gl_stencil_stroke_prepare_stencil" [@@noalloc] external wall_gl_stencil_stroke_prepare_clear : unit -> unit = "wall_gl_stencil_stroke_prepare_clear" [@@noalloc] external wall_gl_stencil_stroke_finish : unit -> unit = "wall_gl_stencil_stroke_finish" [@@noalloc] external wall_gl_set_reversed : bool -> unit = "wall_gl_set_reversed" [@@noalloc] external wall_gl_frame_prepare : t -> width:float -> height:float -> Wall__geom.B.bigarray -> unit = "wall_gl_frame_prepare" external wall_gl_frame_finish : unit -> unit = "wall_gl_frame_finish" external wall_gl_texture_create : unit -> int = "wall_gl_texture_create" external wall_gl_texture_delete : int -> unit = "wall_gl_texture_delete" external wall_gl_texture_upload : int -> level:int -> is_float:bool -> width:int -> height:int -> channels:int -> ('a, 'b, c_layout) Array1.t -> offset:int -> stride:int -> unit = "wall_gl_texture_upload_bc" "wall_gl_texture_upload" external wall_gl_texture_update : int -> level:int -> is_float:bool -> x:int -> y:int -> width:int -> height:int -> channels:int -> ('a, 'b, c_layout) Array1.t -> offset:int -> stride:int -> unit = "wall_gl_texture_update_bc" "wall_gl_texture_update" external wall_gl_texture_generate_mipmap : int -> unit = "wall_gl_texture_generate_mipmap" let create = wall_gl_create let delete = wall_gl_delete let fringe = 1.0 module Texture = struct type t = int type specification = { gl_tex : int; premultiplied : bool; channels : int; } let create = wall_gl_texture_create let delete = wall_gl_texture_delete let is_float (type a) (type b) (image : (a, b) Bigarray.kind Stb_image.t) = match Bigarray.Array1.kind image.Stb_image.data with | Bigarray.Int8_unsigned -> false | Bigarray.Float32 -> true | _ -> invalid_arg "wall: unsupported image format" let channels img = match Stb_image.channels img with | 1 | 3 | 4 as c -> c | c -> failwith ("wall: " ^ string_of_int c ^ " channels texture format not supported") let upload ?(level=0) img t = wall_gl_texture_upload t ~level ~is_float:(is_float img) ~width:(Stb_image.width img) ~height:(Stb_image.height img) ~channels:(channels img) (Stb_image.data img) ~offset:img.Stb_image.offset ~stride:img.Stb_image.stride let update ?(level=0) ~x ~y img t = wall_gl_texture_update t ~level ~is_float:(is_float img) ~x ~y ~width:(Stb_image.width img) ~height:(Stb_image.height img) ~channels:(channels img) (Stb_image.data img) ~offset:img.Stb_image.offset ~stride:img.Stb_image.stride let generate_mipmap = wall_gl_texture_generate_mipmap end module Shader = struct let xfbuf = Bigarray.Array1.create Bigarray.float32 Bigarray.c_layout 9 let set_xform t xf = xfbuf.{00} <- xf.x00; xfbuf.{01} <- xf.x01; xfbuf.{02} <- 0.0; xfbuf.{03} <- xf.x10; xfbuf.{04} <- xf.x11; xfbuf.{05} <- 0.0; xfbuf.{06} <- xf.x20; xfbuf.{07} <- xf.x21; xfbuf.{08} <- 1.0; wall_gl_bind_xform t xfbuf let buf = Bigarray.Array1.create Bigarray.float32 Bigarray.c_layout 44 let set_zero_m34 c = buf.{c + 00} <- 0.0; buf.{c + 01} <- 0.0; buf.{c + 02} <- 0.0; buf.{c + 03} <- 0.0; buf.{c + 04} <- 0.0; buf.{c + 05} <- 0.0; buf.{c + 06} <- 0.0; buf.{c + 07} <- 0.0; buf.{c + 08} <- 0.0; buf.{c + 09} <- 0.0; buf.{c + 10} <- 0.0; buf.{c + 11} <- 0.0 let set_inv_xform c xf invdet = let x00 = xf.x11 *. invdet in let x10 = -. xf.x10 *. invdet in let x20 = (xf.x10 *. xf.x21 -. xf.x11 *. xf.x20) *. invdet in let x01 = -. xf.x01 *. invdet in let x11 = xf.x00 *. invdet in let x21 = (xf.x01 *. xf.x20 -. xf.x00 *. xf.x21) *. invdet in buf.{c + 00} <- x00; buf.{c + 01} <- x01; buf.{c + 02} <- 0.0; buf.{c + 03} <- 0.0; buf.{c + 04} <- x10; buf.{c + 05} <- x11; buf.{c + 06} <- 0.0; buf.{c + 07} <- 0.0; buf.{c + 08} <- x20; buf.{c + 09} <- x21; buf.{c + 10} <- 1.0; buf.{c + 11} <- 0.0 let set_inv_xform c xf = let det = xf.x00 *. xf.x11 -. xf.x10 *. xf.x01 in if det > -1e-6 && det < 1e-6 then ( buf.{c + 00} <- 1.0; buf.{c + 01} <- 0.0; buf.{c + 02} <- 0.0; buf.{c + 03} <- 0.0; buf.{c + 04} <- 0.0; buf.{c + 05} <- 1.0; buf.{c + 06} <- 0.0; buf.{c + 07} <- 0.0; buf.{c + 08} <- 0.0; buf.{c + 09} <- 0.0; buf.{c + 10} <- 1.0; buf.{c + 11} <- 0.0 ) else set_inv_xform c xf (1.0 /. det) let set_4 c f0 f1 f2 f3 = buf.{c + 0} <- f0; buf.{c + 1} <- f1; buf.{c + 2} <- f2; buf.{c + 3} <- f3 let set_color c a col = let r = Color.r col in let g = Color.g col in let b = Color.b col in let a = Color.a col *. a in set_4 c (r*.a) (g*.a) (b*.a) a let paint_mat = 12 let sciss_mat = 0 let inner_color = 24 let outer_color = 28 let sciss_extent_scale = 32 let paint_extent_radius_feather = 36 let strokemult_strokethr_textype_type = 40 type shader_type = [ | `FILLGRAD | `FILLIMG | `SIMPLE | `IMG ] let shader_type = function | `FILLGRAD -> 0. | `FILLIMG -> 1. | `SIMPLE -> 2. | `IMG -> 3. let clampf min x max : float = if x < min then x else if x > max then max else x let set_tool t ?typ prj paint frame width stroke_thr = let sextent = frame.extent in let sxform = frame.xform in let alpha = frame.alpha in let alpha = (*if width < 1.0 then let da = clampf 0.0 (width (*/. fringe_width*)) 1.0 in alpha *. da *. da else*) alpha in set_color inner_color alpha paint.inner; set_color outer_color alpha paint.outer; set_inv_xform paint_mat paint.xform; let sw = Size2.w sextent and sh = Size2.h sextent in if sw < -0.5 || sh < -0.5 then begin set_zero_m34 sciss_mat; set_4 sciss_extent_scale 1.0 1.0 1.0 1.0 end else begin set_inv_xform sciss_mat sxform; set_4 sciss_extent_scale sw sh (sqrt (sxform.x00 *. sxform.x00 +. sxform.x10 *. sxform.x10) /. fringe) (sqrt (sxform.x01 *. sxform.x01 +. sxform.x11 *. sxform.x11) /. fringe) end; let pw = Size2.w paint.extent and ph = Size2.h paint.extent in set_4 paint_extent_radius_feather pw ph paint.radius paint.feather; let typ = match typ, paint.texture with | None, Some _ -> `FILLIMG | None, None -> `FILLGRAD | Some typ, _ -> typ in let texType = match paint.texture with | None -> 2.0 | Some tex -> let {Texture. premultiplied; channels; gl_tex} = prj tex in wall_gl_bind_texture gl_tex; if channels >= 3 then if premultiplied then 0.0 else 1.0 else 2.0 in set_4 strokemult_strokethr_textype_type (if stroke_thr = -2.0 then 0.0 else width) (*((width +. fringe) *. 0.5 /. fringe)*) stroke_thr texType (shader_type typ); wall_gl_bind_paint t buf let set_simple t stroke_thr typ = for i = 0 to 43 do buf.{i} <- 0.0; done; buf.{strokemult_strokethr_textype_type + 0} <- 0.0; buf.{strokemult_strokethr_textype_type + 1} <- stroke_thr; buf.{strokemult_strokethr_textype_type + 3} <- shader_type typ; wall_gl_bind_paint t buf end module Fill = struct let prepare_stencil t = (* Draw shapes *) wall_gl_fill_prepare_stencil (); (* set bindpoint for solid loc *) Shader.set_simple t (-1.0) `SIMPLE let draw_stencil = wall_gl_draw_triangle_fan let prepare_cover t prj paint frame = wall_gl_fill_prepare_cover (); Shader.set_tool t prj paint frame 1.0 (-2.0) let prepare_aa = wall_gl_prepare_aa let draw_aa = wall_gl_draw_triangle_strip let finish_and_cover = wall_gl_fill_finish_and_cover end module Convex_fill = struct let prepare t prj paint frame = Shader.set_tool t prj paint frame 1.0 (-2.0) let draw = wall_gl_draw_triangle_fan let draw_aa = wall_gl_draw_triangle_strip end module Stencil_stroke = struct let prepare_stencil t prj paint frame width = (* Fill the stroke base without overlap *) wall_gl_stencil_stroke_prepare_stencil (); Shader.set_tool t prj paint frame width (1.0 -. 0.5 /. 255.0) let draw_stencil = wall_gl_draw_triangle_strip let prepare_aa t prj paint frame width = Shader.set_tool t prj paint frame width (-1.0); wall_gl_prepare_aa () let draw_aa = wall_gl_draw_triangle_strip let prepare_clear = wall_gl_stencil_stroke_prepare_clear let draw_clear = wall_gl_draw_triangle_strip let finish = wall_gl_stencil_stroke_finish end module Direct_stroke = struct let prepare t prj paint frame width = Shader.set_tool t prj paint frame width (-1.0) let draw = wall_gl_draw_triangle_strip end module Triangles = struct let prepare t prj paint frame = Shader.set_tool t ~typ:`IMG prj paint frame 1.0 (-2.0) let draw = wall_gl_draw_triangles end let gl_reversed = ref false let force_set_reversed flag = wall_gl_set_reversed flag; gl_reversed := flag let set_reversed xf = let reversing = xf.x00 *. xf.x11 < xf.x01 *. xf.x10 in if reversing <> !gl_reversed then force_set_reversed reversing let set_xform t xf = Shader.set_xform t xf; set_reversed xf let prepare t ~width ~height data = gl_reversed := false; (* Setup gl state *) wall_gl_frame_prepare t ~width ~height data let finish = wall_gl_frame_finish external memory_spent : unit -> int = "wall_memory_spent" [@@noalloc] external time_spent : unit -> int = "wall_time_spent" [@@noalloc]