package wall

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Module Wall_textureSource

Sourcetype t
Sourceval release : t -> unit
Sourceval flip_image : 'a Stb_image.t -> unit
Sourceval from_image : name:string -> 'a Stb_image.t -> t
Sourceval load_image : ?float:bool -> ?alpha:bool -> ?flip:bool -> ?name:string -> string -> (t, [ `Msg of string ]) Result.result
Sourceval channels : t -> int
Sourceval width : t -> int
Sourceval height : t -> int
Sourceval update : t -> 'a Stb_image.t -> unit
Sourceval tex : t -> Wall__backend.Texture.specification
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