Source file text.ml
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(** Simple widgets to display text. *)
open Misc
open Tsdl
open Tsdl_ttf
open Widget
[@@@landmark "auto"]
(**/**)
let previous_char_offset = 5
let pos_from_x font text x =
[%debug "pos_from_x text=%S x=%d" text x];
if x < 0 then
0
else
let> (w,_) = Ttf.size_utf8 font text in
if x >= w then
Utf8.length text
else
let rec iter acc text w x =
if x <= w then
let len = Utf8.length text in
if len <= 0 then
acc
else
match Utf8.sub text ~pos:0 ~len:(len/2) with
| "" -> if x > 0 then acc+1 else acc
| left ->
let> (wl,_) = Ttf.size_utf8 font left in
if x <= wl then
iter acc left wl x
else
let right = Utf8.sub text ~pos:(len/2) ~len:(len-(len/2)) in
let> (wr,_) = Ttf.size_utf8 font right in
iter (acc + len/2) right wr (x-wl)
else
acc
in
iter 0 text w (x - previous_char_offset)
(**/**)
(** Class used internally to cache text rendering. *)
class textured_text () =
object(self)
val mutable surface = (None : Sdl.surface option)
val mutable texture = (None : Texture.t option)
method texture rend =
match texture with
| Some t -> Some t
| None ->
match surface with
| None -> None
| Some s ->
let t = Texture.from_surface rend s in
texture <- Some t;
texture
val mutable size = (0, 0)
method size = size
val mutable data = None
method redraw_if_changed color text =
match data with
| None -> ()
| Some (font, c, t) ->
if c <> color || t <> text then
self#set_text font color text
method destroy_texture =
match texture with
| None -> ()
| Some t -> texture <- None ; Texture.destroy t
method destroy_surface =
(match surface with
| None -> ()
| Some s -> surface <- None);
self#destroy_texture
method font = match data with
| None -> None
| Some (font,_,_) -> Some font
method set_text font color text =
self#destroy_surface;
data <- Some (font, color, text);
match text with
| "" -> size <- 0,0
| _ ->
let color = Color.to_sdl_color color in
let s =
match Font.render_utf8_blended font text color with
| Error (`Msg msg) ->
Log.err (fun m -> m "While rendering %S with font %s: %s"
text (Font.font_face_family_name font) msg);
let> t = Sdl.create_rgb_surface ~w:10 ~h:10 ~depth:8
Int32.zero Int32.zero Int32.zero Int32.zero
in
Texture.finalise_sdl_surface t ;
t
| Ok s -> s
in
surface <- Some s;
size <- Sdl.get_surface_size s
end
(** Label widget, displaying a single line text. *)
class label ?classes ?name ?props ?wdata () =
object(self)
inherit Widget.widget ?classes ?name ?props ?wdata () as super
(**/**)
method kind = "label"
val ttext = new textured_text ()
val mutable start_ticks = 1.
val mutable stop_ticks = 100.
val mutable duration = 300.
val mutable font_height = 0
method text_size = ttext#size
(**/**)
(** {2 Properties} *)
method halign = self#get_p Props.halign
method set_halign = self#set_p Props.halign
method valign = self#get_p Props.valign
method set_valign = self#set_p Props.valign
method font_desc = self#get_p Props.font_desc
method set_font_desc = self#set_p Props.font_desc
method font_size = (self#font_desc).Font.size
method font_bold = (self#font_desc).Font.bold
method font_italic = (self#font_desc).Font.italic
method set_font_size size =
let fn = self#font_desc in
let fn = { fn with Font.size } in
self#set_font_desc fn
method set_font_bold bold =
let fn = self#font_desc in
let fn = { fn with Font.bold } in
self#set_font_desc fn
method set_font_italic italic =
let fn = self#font_desc in
let fn = { fn with Font.italic } in
self#set_font_desc fn
method set_text ?delay ?propagate str =
self#set_p ?delay ?propagate Props.text str
method text =
match self#opt_p Props.text with
| None -> ""
| Some s -> s
(**/**)
method! min_width_ = super#min_width_ + fst ttext#size
method! min_height_ = super#min_height_ + max (snd ttext#size) font_height
method! baseline =
let fn = Props.get_font props in
let asc = Font.font_ascent fn in
let y =
let a = self#get_p Props.valign in
if a >= 0. && a <= 1. then
max 0 (truncate (a *. (float (g_inner.h - font_height))))
else
(Log.warn (fun m -> m "%s: invalid %s value %f"
self#me (Props.(name valign)) a);
0)
in
let ptop = self#padding.top in
let btop = self#border_width.top in
ptop + btop + y + asc
method private update_font_height =
let fn = Props.get_font props in
let h = Font.font_height fn in
font_height <- h
method private update_ =
let text = self#text in
[%debug "%s#update_text ~now:%S font=%a" self#me
text Font.pp_font_desc Props.(get props font_desc)];
let color = self#fg_color_now in
let font = Props.get_font props in
ttext#set_text font color text;
self#destroy_texture;
method private update_text : 'a. prev:'a option -> now:'a -> unit =
fun ~prev ~now ->
self#update_;
let (w,h) = ttext#size in
[%debug "%s#update_text ttext#size=%d,%d" self#me w h];
method! do_apply_theme ~root ~parent parent_path rules =
super#do_apply_theme ~root ~parent parent_path rules;
self#update_
method private gtext =
let (w,h) = ttext#size in
let x =
let a = self#get_p Props.halign in
if a >= 0. && a <= 1. then
max 0 (truncate (a *. (float (g_inner.w - w))))
else
(Log.warn (fun m -> m "%s: invalid %s value %f"
self#me (Props.(name halign)) a);
0)
in
let y =
let a = self#get_p Props.valign in
if a >= 0. && a <= 1. then
max 0 (truncate (a *. (float (g_inner.h - h))))
else
(Log.warn (fun m -> m "%s: invalid %s value %f"
self#me (Props.(name valign)) a);
0)
in
G.{ x ; y ; w ; h }
method render_text ~layer rend ~offset:(x,y) rg =
ttext#redraw_if_changed self#fg_color_now self#text ;
match ttext#texture rend with
| None -> ()
| Some text_t ->
let gtext =
let gtext = self#gtext in
G.translate ~x:(g.x+g_inner.x) ~y:(g.y+g_inner.y) gtext
in
match G.inter gtext rg with
| None -> ()
| Some rg ->
let src = G.translate ~x:(-gtext.x) ~y:(-gtext.y) rg in
let dst = G.translate ~x ~y rg in
Texture.render_copy rend ~src ~dst text_t
method! render_me ~layer rend ~offset:(x,y) rg =
[%debug "%s#render_me layer=%a offset=%d,%d rg=%a, g=%a"
self#me Layer.pp layer x y G.pp rg G.pp g];
if layer = self#get_p Props.layer then
self#render_text ~layer rend ~offset:(x,y) rg
method! set_parent ?with_rend w =
super#set_parent ?with_rend w;
ttext#destroy_texture
initializer
self#update_font_height ;
let _ = self#connect (Object.Prop_changed Props.text) self#update_text in
let _ = self#connect (Object.Prop_changed Props.fg_color) self#update_text in
let _ = self#connect (Object.Prop_changed Props.fg_color_hover) self#update_text in
let _ = self#connect (Object.Prop_changed Props.font_desc)
(fun ~prev ~now ->
self#update_font_height ;
self#update_text ~prev ~now)
in
[%debug "%s created with props=%a" self#me Props.pp props]
end
(** Convenient function to create a {!class-label}.
{!Props.val-halign}, {!Props.val-valign} and {!Props.val-text} properties
can be specified with the corresponding optional arguments.
See {!Widget.section-widget_arguments} for other arguments. *)
let label ?classes ?name ?props ?wdata ?halign ?valign ?text ?pack () =
let l = new label ?classes ?name ?props ?wdata () in
Widget.may_pack ?pack l#coerce ;
Option.iter l#set_text text ;
Option.iter l#set_halign halign ;
Option.iter l#set_valign valign ;
l
module Status_msg_id = Misc.Id()
type status_msg_id = Status_msg_id.t
(** A status is a label where messages can be stacked. Only the
message at the top of the stack is displayed.
Each message has an id, which can be used to remove the message
even if not on top of the stack.
*)
class status ?classes ?name ?props ?wdata () =
object(self)
inherit label ?classes ?name ?props ?wdata ()
(**/**)
method kind = "status"
val mutable messages = ([] : (status_msg_id * string) list)
(**/**)
(** [s#push msg] pushes new message [msg] and returns message id. *)
method push msg =
let id = Status_msg_id.gen () in
self#set_text msg ;
messages <- (id, msg) :: messages ;
id
(** [v#pop] pops message from the stack. If the stack is not empty, then
the new message on top is displayed. *)
method pop =
match messages with
| [] -> ()
| _ :: q ->
messages <- q ;
match messages with
| [] -> self#set_text ""
| (_,msg) :: _ -> self#set_text msg
(** [v#remove id] removes message with given [id] from the stack. *)
method remove id =
let old = messages in
messages <- List.filter
(fun (id2,_) -> Status_msg_id.compare id id2 <> 0) messages;
match old, messages with
| [], _ -> ()
| _, [] -> self#set_text ""
| (_,msg1)::_, (_,msg2)::_ when msg1 = msg2 -> ()
| _, (_,msg)::_ -> self#set_text msg
(** Removes all messages. *)
method remove_all = messages <- []; self#set_text ""
(** [flash ?delay msg] pushes [msg] to the stack and removes it after
a given [delay] in seconds (default is [4]). *)
method flash ?(delay=4) msg =
let id = self#push msg in
let t = Lwt_timeout.create delay (fun () -> self#remove id) in
Lwt_timeout.start t
end
(** Convenient function to create a {!class-status}.
See {!Widget.section-widget_arguments} for arguments. *)
let status ?classes ?name ?props ?wdata ?pack () =
let w = new status ?classes ?name ?props ?wdata () in
Widget.may_pack ?pack w#coerce ;
w
(** Class used internally to cache rendering of glyphs. *)
class textured_glyph () =
object(self)
val mutable surface = (None : Sdl.surface option)
val mutable texture = (None : Texture.t option)
method texture rend =
match texture with
| Some t -> Some t
| None ->
match surface with
| None -> None
| Some s ->
let t = Texture.from_surface rend s in
texture <- Some t;
texture
val mutable size = (0, 0)
method size = size
val mutable data = None
method redraw_if_changed color glyph =
match data with
| None -> ()
| Some (font, c, gly) ->
if c <> color || gly <> glyph then
self#set_glyph font color glyph
method destroy_texture =
match texture with
| None -> ()
| Some t -> texture <- None; Texture.destroy t
method destroy_surface =
(match surface with
| None -> ()
| Some s -> surface <- None);
self#destroy_texture
method font = match data with
| None -> None
| Some (font,_,_) -> Some font
method set_glyph font color glyph =
self#destroy_surface;
data <- Some (font, color, glyph);
match glyph with
| 0 -> size <- 0,0
| _ ->
let color = Color.to_sdl_color color in
let> s = Font.render_glyph_blended font glyph color in
surface <- Some s;
size <- Sdl.get_surface_size s
end
(** Widget to render a single glyph. *)
class glyph ?classes ?name ?props ?wdata () =
object(self)
inherit Widget.widget ?classes ?name ?props ?wdata () as super
(**/**)
method kind = "glyph"
val tglyph = new textured_glyph ()
method size = tglyph#size
val mutable font_height = 0
(**/**)
(** {2 Properties} *)
method set_glyph gly = self#set_p Props.glyph gly
method glyph =
match self#opt_p Props.glyph with
| None -> 0
| Some g -> g
(**/**)
method! private min_width_ = super#min_width_ + fst tglyph#size
method! private min_height_ = super#min_height_ + max (snd tglyph#size) font_height
method! max_width = Some self#min_width
method! max_height = Some self#min_height
method private update_font_height =
let fn = Props.get_font props in
font_height <- Font.font_height fn
method private update_ =
let gly = self#glyph in
let color = self#fg_color_now in
let font = Props.get_font props in
tglyph#set_glyph font color gly;
self#destroy_texture
method private update_glyph : 'a. prev:'a option -> now:'a -> unit =
fun ~prev ~now ->
self#update_ ;
self#need_resize
method! do_apply_theme ~root ~parent parent_path rules =
super#do_apply_theme ~root ~parent parent_path rules;
self#update_
method render_glyph ~layer rend ~offset:(x,y) rg =
tglyph#redraw_if_changed self#fg_color_now self#glyph ;
match tglyph#texture rend with
| None -> ()
| Some gly_t ->
let (w,h) = tglyph#size in
let ggly = G.translate ~x:g.x ~y:g.y
{ x = g_inner.x ; y = g_inner.y ; w ; h }
in
match G.inter ggly rg with
| None -> ()
| Some rg ->
let src = G.translate ~x:(-ggly.x) ~y:(-ggly.y) rg in
let dst = G.translate ~x ~y rg in
Texture.render_copy rend ~src ~dst gly_t
method! render ~layer rend ~offset:(x,y) geom =
super#render ~layer rend ~offset:(x,y) geom ;
if self#visible then
(
match self#need_rendering geom with
| None -> ()
| Some rg ->
[%debug "%s#render layer=%a offset=%d,%d geom=%a, g=%a"
self#me Layer.pp layer x y G.pp geom G.pp g];
if layer = self#get_p Props.layer then
self#render_glyph ~layer rend ~offset:(x,y) rg
)
method! set_parent ?with_rend w =
super#set_parent ?with_rend w;
tglyph#destroy_texture
initializer
self#update_font_height ;
let _ = self#connect (Object.Prop_changed Props.glyph) self#update_glyph in
let _ = self#connect (Object.Prop_changed Props.fg_color) self#update_glyph in
let _ = self#connect (Object.Prop_changed Props.fg_color_hover) self#update_glyph in
let _ = self#connect (Object.Prop_changed Props.font_desc)
(fun ~prev ~now ->
self#update_font_height ;
self#update_glyph ~prev ~now)
in
[%debug "%s created with props=%a" self#me Props.pp props]
end
(** Convenient function to create a {!class-glyph}.
{!Props.val-glyph} property can be specified with the corresponding optional argument.
See {!Widget.section-widget_arguments} for other arguments. *)
let glyph ?classes ?name ?props ?wdata ?glyph ?pack () =
let l = new glyph ?classes ?name ?props ?wdata () in
Widget.may_pack ?pack l#coerce ;
Option.iter l#set_glyph glyph ;
l