package raylib

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Module Raylib.MeshSource

Sourcetype t'
Sourcetype t = t' ctyp
Sourceval t : t Ctypes.typ
Sourceval create : unit -> t
Sourceval vertex_count : t -> int

Number of vertices stored in arrays

Sourceval triangle_count : t -> int

Number of triangles stored (indexed or not)

Sourceval vertices : t -> float Ctypes_static.carray

Vertex position (XYZ - 3 components per vertex) (shader-location = 0)

Sourceval texcoords : t -> float Ctypes_static.carray

Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)

Sourceval texcoords2 : t -> float Ctypes_static.carray

Vertex second texture coordinates (useful for lightmaps) (shader-location = 5)

Sourceval normals : t -> float Ctypes_static.carray

Vertex normals (XYZ - 3 components per vertex) (shader-location = 2)

Sourceval tangents : t -> float Ctypes_static.carray

Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4)

Sourceval colors : t -> Unsigned.uchar Ctypes_static.carray

Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)

Sourceval indices : t -> Unsigned.ushort Ctypes_static.carray

Vertex indices (in case vertex data comes indexed)

Sourceval anim_vertices : t -> float Ctypes_static.carray

Animated vertex positions (after bones transformations)

Sourceval anim_normals : t -> float Ctypes_static.carray

Animated normals (after bones transformations)

Sourceval bone_ids : t -> int Ctypes_static.carray

Vertex bone ids, up to 4 bones influence by vertex (skinning)

Sourceval bone_weights : t -> float Ctypes_static.carray

Vertex bone weight, up to 4 bones influence by vertex (skinning)

Sourceval set_vertex_count : t -> int -> unit
Sourceval set_triangle_count : t -> int -> unit
Sourceval set_vertices : t -> float Ctypes_static.carray -> unit
Sourceval set_texcoords : t -> float Ctypes_static.carray -> unit
Sourceval set_texcoords2 : t -> float Ctypes_static.carray -> unit
Sourceval set_normals : t -> float Ctypes_static.carray -> unit
Sourceval set_tangents : t -> float Ctypes_static.carray -> unit
Sourceval set_colors : t -> Unsigned.uchar Ctypes_static.carray -> unit
Sourceval set_indices : t -> Unsigned.ushort Ctypes_static.carray -> unit
Sourceval set_anim_vertices : t -> float Ctypes_static.carray -> unit
Sourceval set_anim_normals : t -> float Ctypes_static.carray -> unit
Sourceval set_bone_ids : t -> int Ctypes_static.carray -> unit
Sourceval set_bone_weights : t -> float Ctypes_static.carray -> unit
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