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rendering.ml
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open Tools open Apronext module E = Environmentext module G = Generatorext (* Speed *) let sx = 1000. and sy = 1000. let zo = 2. type t = { window: window_settings ; scene: scene_settings ; (* graphical options *) grid: bool ; axis: bool ; (* content *) elems: (Colors.t * Apol.t) list ; (* projection variables *) abciss: string ; ordinate: string ; (* elems projected on the projection variables. We differentiate the bounded ones from the unbounded ones for efficiency *) bounded: (Colors.t * Geometry.hull) list ; unbounded: (Colors.t * Apol.t) list } and window_settings = {padding: float; sx: float; sy: float; title: string option} (* drawing scenes are bounded *) and scene_settings = {x_min: float; x_max: float; y_min: float; y_max: float} let empty_scene = {x_min= infinity; x_max= neg_infinity; y_min= infinity; y_max= neg_infinity} let create ?title ?padding:(pad = 60.) ?grid ?axis ~abciss ~ordinate sx sy = { window= {padding= pad; sx; sy; title} ; scene= empty_scene ; axis= Option.value axis ~default:true ; grid= Option.value grid ~default:true ; elems= [] ; abciss ; ordinate ; bounded= [] ; unbounded= [] } let toggle_grid r = {r with grid= not r.grid} let toggle_axes r = {r with axis= not r.axis} (* set new bounds for a scene *) let set_scene s x_min x_max y_min y_max = { x_min= min x_min s.x_min ; x_max= max x_max s.x_max ; y_min= min y_min s.y_min ; y_max= max y_max s.y_max } let translate (x, y) a = let x = x /. a.window.sx in let y = y /. a.window.sy in let lx = (a.scene.x_max -. a.scene.x_min) *. x in let ly = (a.scene.y_max -. a.scene.y_min) *. y in { a with scene= { x_min= a.scene.x_min -. lx ; x_max= a.scene.x_max -. lx ; y_min= a.scene.y_min -. ly ; y_max= a.scene.y_max -. ly } } let scale a alpha = let center_x = 0.5 *. (a.scene.x_max +. a.scene.x_min) in let center_y = 0.5 *. (a.scene.y_max +. a.scene.y_min) in let x_min = center_x +. ((a.scene.x_min -. center_x) *. alpha) in let y_min = center_y +. ((a.scene.y_min -. center_y) *. alpha) in let x_max = center_x +. ((a.scene.x_max -. center_x) *. alpha) in let y_max = center_y +. ((a.scene.y_max -. center_y) *. alpha) in {a with scene= {x_min; x_max; y_min; y_max}} let zoom a = scale a zo let unzoom a = scale a (1. /. zo) let change_size_x x a = {a with window= {a.window with sx= x}} let change_size_y y a = {a with window= {a.window with sy= y}} let change_size x y a = {a with window= {a.window with sx= x; sy= y}} let add ?autofit:(auto = true) r ((c, x) : Colors.t * Drawable.t) = let r = {r with elems= List.fold_left (fun acc e -> (c, e) :: acc) r.elems x} in if auto then let i1, i2 = Drawable.bounds r.abciss r.ordinate x in let (l1, u1), (l2, u2) = Intervalext.(to_float i1, to_float i2) in {r with scene= set_scene r.scene l1 u1 l2 u2} else r let add_l ?autofit:(auto = true) r drawables = List.fold_left (add ~autofit:auto) r drawables let focus r = let open Intervalext in let bounds v = r.elems |> List.fold_left (fun acc (_, e) -> try Apol.bound_variable_s e v |> join acc with Failure _ -> acc ) bottom |> to_float in let x_min, x_max = bounds r.abciss and y_min, y_max = bounds r.ordinate in {r with scene= {x_min; x_max; y_min; y_max}} (* given a window and a scene, returns a function that maps an abstract coordinate to a point of the scene to the window *) let normalize u = let s, w = (u.scene, u.window) in let to_coord (min_x, max_x) (min_y, max_y) (a, b) = let a = projection (min_x, max_x) (w.padding, w.sx -. w.padding) a and b = projection (min_y, max_y) (w.padding, w.sy -. w.padding) b in (a, b) in to_coord (s.x_min, s.x_max) (s.y_min, s.y_max) (* given a window and a scene, returns a function that maps an * a point of the window to the abstract coordinate of the scene *) let denormalize u = let s, w = (u.scene, u.window) in let to_coord (min_x, max_x) (min_y, max_y) (a, b) = let a = projection (w.padding, w.sx -. w.padding) (min_x, max_x) a and b = projection (w.padding, w.sy -. w.padding) (min_y, max_y) b in (a, b) in to_coord (s.x_min, s.x_max) (s.y_min, s.y_max) (* convex hull computation *) let to_vertice r e = let gl = Apol.to_generator_list e in if r.abciss = r.ordinate then List.rev_map (fun g -> let f = G.get_coeff g (Apron.Var.of_string r.abciss) |> Coeffext.to_float in (f, f) ) gl else List.rev_map (fun g -> G.to_vertices2D_s g r.abciss r.ordinate) gl |> Geometry.hull (* computes the union of environments of all variables *) let get_vars r = List.fold_left (fun acc (_, elm) -> E.join acc (Apol.get_environment elm)) E.empty r.elems (* Changes the projection variables. if those are different from the previous ones we: - compute the hull for bounded elements - project the unbounded ones on the specified variables *) let set_proj_vars r v1 v2 = let r = {r with abciss= v1; ordinate= v2} in let bounded, unbounded = List.fold_left (fun (b, u) (c, pol) -> let p2d = Apol.proj2D_s pol v1 v2 in if Apol.is_bounded p2d then ((c, to_vertice r p2d) :: b, u) else (b, (c, p2d) :: u) ) ([], []) r.elems in focus {r with bounded; unbounded} (* TODO: recompute screen only when the window changes size and when projection variables are changed *) let abstract_screen r = let x = r.abciss and y = r.ordinate in let scenv = E.make_s [||] [|x; y|] in let to_gens (x, y) = G.of_float_point scenv [x; y] in [(0., 0.); (r.window.sx, 0.); (r.window.sx, r.window.sy); (0., r.window.sy)] |> List.rev_map (denormalize r) |> List.rev_map to_gens |> Apol.of_generator_list let to_vertices r = let norm = normalize r in let r = set_proj_vars r r.abciss r.ordinate in let screen = abstract_screen r in List.fold_left (fun acc (c, e) -> let interscreen = Apol.meet e screen in if Apol.is_bottom interscreen then acc else (c, to_vertice r interscreen) :: acc ) r.bounded r.unbounded |> List.rev_map (fun (c, h) -> (c, List.rev_map norm h))