package picasso

  1. Overview
  2. Docs

Source file rendering.ml

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
open Tools
open Apronext
module E = Environmentext
module G = Generatorext

(* Speed *)
let sx = 1000.

and sy = 1000.

let zo = 2.

type t =
  { window: window_settings
  ; scene: scene_settings
  ; (* graphical options *)
    grid: bool
  ; axis: bool
  ; (* content *)
    elems: (Colors.t * Apol.t) list
  ; (* projection variables *)
    abciss: string
  ; ordinate: string
  ; (* elems projected on the projection variables. We differentiate the
       bounded ones from the unbounded ones for efficiency *)
    bounded: (Colors.t * Geometry.hull) list
  ; unbounded: (Colors.t * Apol.t) list }

and window_settings =
  {padding: float; sx: float; sy: float; title: string option}

(* drawing scenes are bounded *)
and scene_settings = {x_min: float; x_max: float; y_min: float; y_max: float}

let empty_scene =
  {x_min= infinity; x_max= neg_infinity; y_min= infinity; y_max= neg_infinity}

let create ?title ?padding:(pad = 60.) ?grid ?axis ~abciss ~ordinate sx sy =
  { window= {padding= pad; sx; sy; title}
  ; scene= empty_scene
  ; axis= Option.value axis ~default:true
  ; grid= Option.value grid ~default:true
  ; elems= []
  ; abciss
  ; ordinate
  ; bounded= []
  ; unbounded= [] }

let toggle_grid r = {r with grid= not r.grid}

let toggle_axes r = {r with axis= not r.axis}

(* set new bounds for a scene *)
let set_scene s x_min x_max y_min y_max =
  { x_min= min x_min s.x_min
  ; x_max= max x_max s.x_max
  ; y_min= min y_min s.y_min
  ; y_max= max y_max s.y_max }

let translate (x, y) a =
  let x = x /. a.window.sx in
  let y = y /. a.window.sy in
  let lx = (a.scene.x_max -. a.scene.x_min) *. x in
  let ly = (a.scene.y_max -. a.scene.y_min) *. y in
  { a with
    scene=
      { x_min= a.scene.x_min -. lx
      ; x_max= a.scene.x_max -. lx
      ; y_min= a.scene.y_min -. ly
      ; y_max= a.scene.y_max -. ly } }

let scale a alpha =
  let center_x = 0.5 *. (a.scene.x_max +. a.scene.x_min) in
  let center_y = 0.5 *. (a.scene.y_max +. a.scene.y_min) in
  let x_min = center_x +. ((a.scene.x_min -. center_x) *. alpha) in
  let y_min = center_y +. ((a.scene.y_min -. center_y) *. alpha) in
  let x_max = center_x +. ((a.scene.x_max -. center_x) *. alpha) in
  let y_max = center_y +. ((a.scene.y_max -. center_y) *. alpha) in
  {a with scene= {x_min; x_max; y_min; y_max}}

let zoom a = scale a zo

let unzoom a = scale a (1. /. zo)

let change_size_x x a = {a with window= {a.window with sx= x}}

let change_size_y y a = {a with window= {a.window with sy= y}}

let change_size x y a = {a with window= {a.window with sx= x; sy= y}}

let add ?autofit:(auto = true) r ((c, x) : Colors.t * Drawable.t) =
  let r =
    {r with elems= List.fold_left (fun acc e -> (c, e) :: acc) r.elems x}
  in
  if auto then
    let i1, i2 = Drawable.bounds r.abciss r.ordinate x in
    let (l1, u1), (l2, u2) = Intervalext.(to_float i1, to_float i2) in
    {r with scene= set_scene r.scene l1 u1 l2 u2}
  else r

let add_l ?autofit:(auto = true) r drawables =
  List.fold_left (add ~autofit:auto) r drawables

let focus r =
  let open Intervalext in
  let bounds v =
    r.elems
    |> List.fold_left
         (fun acc (_, e) ->
           try Apol.bound_variable_s e v |> join acc with Failure _ -> acc )
         bottom
    |> to_float
  in
  let x_min, x_max = bounds r.abciss and y_min, y_max = bounds r.ordinate in
  {r with scene= {x_min; x_max; y_min; y_max}}

(* given a window and a scene, returns a function that maps an abstract
   coordinate to a point of the scene to the window *)
let normalize u =
  let s, w = (u.scene, u.window) in
  let to_coord (min_x, max_x) (min_y, max_y) (a, b) =
    let a = projection (min_x, max_x) (w.padding, w.sx -. w.padding) a
    and b = projection (min_y, max_y) (w.padding, w.sy -. w.padding) b in
    (a, b)
  in
  to_coord (s.x_min, s.x_max) (s.y_min, s.y_max)

(* given a window and a scene, returns a function that maps an
 *     a point of the window to the abstract coordinate of the scene *)
let denormalize u =
  let s, w = (u.scene, u.window) in
  let to_coord (min_x, max_x) (min_y, max_y) (a, b) =
    let a = projection (w.padding, w.sx -. w.padding) (min_x, max_x) a
    and b = projection (w.padding, w.sy -. w.padding) (min_y, max_y) b in
    (a, b)
  in
  to_coord (s.x_min, s.x_max) (s.y_min, s.y_max)

(* convex hull computation *)
let to_vertice r e =
  let gl = Apol.to_generator_list e in
  if r.abciss = r.ordinate then
    List.rev_map
      (fun g ->
        let f =
          G.get_coeff g (Apron.Var.of_string r.abciss) |> Coeffext.to_float
        in
        (f, f) )
      gl
  else
    List.rev_map (fun g -> G.to_vertices2D_s g r.abciss r.ordinate) gl
    |> Geometry.hull

(* computes the union of environments of all variables *)
let get_vars r =
  List.fold_left
    (fun acc (_, elm) -> E.join acc (Apol.get_environment elm))
    E.empty r.elems

(* Changes the projection variables. if those are different from the previous
   ones we: - compute the hull for bounded elements - project the unbounded
   ones on the specified variables *)
let set_proj_vars r v1 v2 =
  let r = {r with abciss= v1; ordinate= v2} in
  let bounded, unbounded =
    List.fold_left
      (fun (b, u) (c, pol) ->
        let p2d = Apol.proj2D_s pol v1 v2 in
        if Apol.is_bounded p2d then ((c, to_vertice r p2d) :: b, u)
        else (b, (c, p2d) :: u) )
      ([], []) r.elems
  in
  focus {r with bounded; unbounded}

(* TODO: recompute screen only when the window changes size and when
   projection variables are changed *)
let abstract_screen r =
  let x = r.abciss and y = r.ordinate in
  let scenv = E.make_s [||] [|x; y|] in
  let to_gens (x, y) = G.of_float_point scenv [x; y] in
  [(0., 0.); (r.window.sx, 0.); (r.window.sx, r.window.sy); (0., r.window.sy)]
  |> List.rev_map (denormalize r)
  |> List.rev_map to_gens |> Apol.of_generator_list

let to_vertices r =
  let norm = normalize r in
  let r = set_proj_vars r r.abciss r.ordinate in
  let screen = abstract_screen r in
  List.fold_left
    (fun acc (c, e) ->
      let interscreen = Apol.meet e screen in
      if Apol.is_bottom interscreen then acc
      else (c, to_vertice r interscreen) :: acc )
    r.bounded r.unbounded
  |> List.rev_map (fun (c, h) -> (c, List.rev_map norm h))
OCaml

Innovation. Community. Security.