package hardcaml_waveterm

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open Base
open! Async

include struct
  open Hardcaml_waveterm_kernel
  module Draw = Expert.Draw
end

module Make
  (Data : Hardcaml_waveterm_kernel.Expert.Data.S)
  (M : Hardcaml_waveterm_kernel.Expert.M(Data).S) =
struct
  open M
  module R = Render.Make (Draw_notty)

  module Hierarchy = struct
    type node =
      { mutable visible : bool
      ; signals : Wave.t list
      ; children : node Base.Map.M(String).t
      }
    [@@deriving sexp_of]

    type currently_rendered =
      { actual_wave : Wave.t array
      ; for_rendering : Wave.t array
      }
    [@@deriving sexp_of]

    type t =
      { mutable cfg : Waves.Config.t
      ; root : node
      ; mutable currently_rendered : currently_rendered
      }
    [@@deriving sexp_of]

    let empty_node =
      { visible = false; signals = []; children = Map.empty (module String) }
    ;;

    let rec update ~path ~wave t =
      match path with
      | [] -> assert false
      | [ _ ] -> { t with signals = (* The list is built backwards *) wave :: t.signals }
      | hd :: tl ->
        let children =
          Map.update t.children hd ~f:(function
            | None -> update ~path:tl ~wave empty_node
            | Some x -> update ~path:tl ~wave x)
        in
        { t with children }
    ;;

    (* Restore order of signals relative to the input order. *)
    let rec put_back_into_display_order (node : node) =
      { node with
        signals = List.rev node.signals
      ; children = Base.Map.map node.children ~f:put_back_into_display_order
      }
    ;;

    let move_to_delta_on_active_node ~start_cycle ~search_forwards_or_backwards (t : t) =
      let selected_wave_index = t.cfg.selected_signal in
      match t.currently_rendered.actual_wave.(selected_wave_index) with
      | Clock _ | Empty _ -> None
      | Binary (_, data) | Data (_, data, _, _) ->
        let len = Data.length data in
        let start_cycle =
          match search_forwards_or_backwards with
          | `Forwards -> start_cycle
          | `Backwards -> start_cycle - 1
        in
        let%bind.Option initial =
          if 0 <= start_cycle && start_cycle < len
          then Some (Data.get data start_cycle)
          else None
        in
        let inc_or_dec i =
          match search_forwards_or_backwards with
          | `Forwards -> i + 1
          | `Backwards -> i - 1
        in
        let rec loop i =
          let[@inline always] mismatch_with_original () =
            Hardcaml.Bits.(is_gnd (Data.get data i ==: initial))
          in
          if i < 0 || i >= len
          then None
          else if mismatch_with_original ()
          then
            Some
              (match search_forwards_or_backwards with
               | `Forwards -> i
               | `Backwards -> i + 1)
          else loop (inc_or_dec i)
        in
        loop (inc_or_dec start_cycle)
    ;;

    let iter_nodes ~f t =
      let rec loop ~depth ~rev_path node =
        Map.iteri node.children ~f:(fun ~key ~data:node ->
          let module_name = String.concat ~sep:"$" (List.rev (key :: rev_path)) in
          f ~depth ~module_name node;
          loop ~rev_path:(key :: rev_path) ~depth:(depth + 1) node)
      in
      loop ~depth:0 ~rev_path:[] t.root
    ;;

    let iter_waves ~f t =
      let rec loop ~depth ~rev_path node =
        if node.visible
        then (
          Map.iteri node.children ~f:(fun ~key ~data:node ->
            let module_name = String.concat ~sep:"$" (List.rev (key :: rev_path)) in
            f ~depth (Wave.Empty module_name);
            loop ~rev_path:(key :: rev_path) ~depth:(depth + 1) node);
          List.iter ~f:(fun node -> f ~depth node) node.signals)
      in
      loop ~depth:0 ~rev_path:[] t.root
    ;;

    let set_currently_rendered t =
      let actual_wave = ref [] in
      let for_rendering = ref [] in
      let () =
        iter_waves t ~f:(fun ~depth w ->
          actual_wave := w :: !actual_wave;
          let padding = String.init (depth * 2) ~f:(fun _ -> ' ') in
          let name = String.split ~on:'$' (Wave.get_name w) |> List.last_exn in
          let name =
            match w with
            | Empty _ -> "<" ^ name ^ ">"
            | _ -> name
          in
          for_rendering := Wave.set_name w (padding ^ name) :: !for_rendering)
      in
      let for_rendering = Array.of_list_rev !for_rendering in
      let actual_wave = Array.of_list_rev !actual_wave in
      t.currently_rendered <- { for_rendering; actual_wave }
    ;;

    let of_waves (waves : Waves.t) =
      let init = empty_node in
      let ret =
        Array.fold waves.waves ~init ~f:(fun acc wave ->
          let path = String.split ~on:'$' (Wave.get_name wave) in
          update ~path ~wave acc)
      in
      ret.visible <- true;
      let t =
        { cfg = waves.cfg
        ; root = put_back_into_display_order ret
        ; currently_rendered = { actual_wave = [||]; for_rendering = [||] }
        }
      in
      set_currently_rendered t;
      t
    ;;

    let toggle_module t name =
      let rec loop path (node : node) =
        match path with
        | [] -> node.visible <- not node.visible
        | hd :: tl -> loop tl (Map.find_exn node.children hd)
      in
      (try loop (String.split name ~on:'$') t.root with
       | Not_found_s _ -> raise_s [%message "Cannot resolve key in module" name]);
      set_currently_rendered t
    ;;

    let find_actual_wave t i = t.currently_rendered.actual_wave.(i)

    let get_currently_rendered_waves t =
      let currently_rendered = t.currently_rendered.for_rendering in
      { Waves.cfg = t.cfg; waves = currently_rendered }
    ;;

    let change_selected_wave_index ~delta t =
      let c = t.currently_rendered in
      let next =
        t.cfg.selected_signal + delta
        |> Int.min (Array.length c.for_rendering - 1)
        |> Int.max 0
      in
      t.cfg.selected_signal <- next
    ;;

    let toggle_selected_module_if_present t =
      match t.currently_rendered.actual_wave.(t.cfg.selected_signal) with
      | Empty name ->
        toggle_module t name;
        true
      | Clock _ | Data _ | Binary _ -> false
    ;;
  end

  module Ui_state = struct
    module Module = struct
      type t = { expanded : bool } [@@deriving sexp]
    end

    type t =
      { cfg : Waves.Config.t
      ; modules : Module.t Map.M(String).t
      }
    [@@deriving sexp]

    let of_hierarchy h =
      let table = Hashtbl.create (module String) in
      Hierarchy.iter_nodes h ~f:(fun ~depth:_ ~module_name node ->
        Hashtbl.add_exn table ~key:module_name ~data:{ Module.expanded = node.visible });
      { cfg = h.cfg
      ; modules = Hashtbl.to_alist table |> Map.of_alist_exn (module String)
      }
    ;;

    let apply_to { cfg; modules } (hierarchy : Hierarchy.t) =
      hierarchy.cfg <- cfg;
      Hierarchy.iter_nodes hierarchy ~f:(fun ~depth:_ ~module_name node ->
        Map.find modules module_name
        |> Option.iter ~f:(fun { expanded } -> node.visible <- expanded));
      Hierarchy.set_currently_rendered hierarchy;
      ()
    ;;
  end

  module Signals_window = struct
    type t =
      { hierarchy : Hierarchy.t
      ; max_signal_name_width : int
      ; num_waves : int
      ; style : (Draw_notty.style[@sexp.opaque])
      }
    [@@deriving sexp_of]

    let create ~waves ~hierarchy =
      { hierarchy
      ; max_signal_name_width = R.get_max_signal_width waves
      ; num_waves = R.get_max_signals waves
      ; style = Render.Styles.(colour white_on_black).signals
      }
    ;;

    let draw ~ctx ~bounds t =
      R.draw_signals
        ~style:t.style
        ~ctx
        ~bounds
        (Hierarchy.get_currently_rendered_waves t.hierarchy)
    ;;
  end

  module Values_window = struct
    type t =
      { hierarchy : Hierarchy.t
      ; mutable max_value_width : int
      ; num_waves : int
      ; style : (Draw_notty.style[@sexp.opaque])
      }
    [@@deriving sexp_of]

    let create ~waves ~hierarchy =
      let max_value_width = R.get_estimated_max_value_width waves in
      { hierarchy
      ; max_value_width
      ; num_waves = R.get_max_signals waves
      ; style = Render.Styles.(colour white_on_black).values
      }
    ;;

    let draw ~ctx ~bounds t =
      let offset = t.hierarchy.cfg.value_scroll in
      t.hierarchy.cfg.value_scroll
        <- max 0 (min (t.max_value_width - 1) (t.max_value_width - offset));
      t.max_value_width
        <- R.draw_values
             ~style:t.style
             ~ctx
             ~bounds
             (Hierarchy.get_currently_rendered_waves t.hierarchy);
      t.hierarchy.cfg.value_scroll <- offset
    ;;
  end

  module Waves_window = struct
    type t =
      { hierarchy : Hierarchy.t
      ; mutable num_cycles : int
      ; num_waves : int
      ; style : (Draw_notty.style[@sexp.opaque])
      }
    [@@deriving sexp_of]

    let create ~(waves : Waves.t) ~hierarchy =
      { hierarchy
      ; num_cycles = 0
      ; num_waves = R.get_max_signals waves
      ; style = Render.Styles.(colour white_on_black).waves
      }
    ;;

    let draw ~ctx ~bounds t =
      R.draw_wave
        ~style:t.style
        ~ctx
        ~bounds
        (Hierarchy.get_currently_rendered_waves t.hierarchy)
    ;;
  end

  module With_bounds = struct
    type 'a t =
      { bounds : Draw.rect
      ; window : 'a
      }
    [@@deriving sexp_of]
  end

  module Border = struct
    let adjust (x : Draw.rect) =
      { Draw.r = x.r + 1; c = x.c + 1; w = x.w - 2; h = x.h - 2 }
    ;;

    let draw ~ctx ~bounds label =
      Draw_notty.draw_box ~ctx ~bounds ~style:Draw.Style.default label
    ;;
  end

  module Waveform_window = struct
    type t =
      { signals_window : Signals_window.t With_bounds.t
      ; values_window : Values_window.t With_bounds.t
      ; waves_window : Waves_window.t With_bounds.t
      ; scroll_signals : Scroll.HScrollbar.t
      ; scroll_values : Scroll.HScrollbar.t
      ; scroll_waves : Scroll.HScrollbar.t
      ; scroll_vert : Scroll.VScrollbar.t
      ; max_signal_offset : int
      ; max_cycle_offset : int
      ; ui_state_file : string
      }
    [@@deriving sexp_of]

    let get_signal_offset (t : t) = t.waves_window.window.hierarchy.cfg.start_signal

    let set_signal_offset (t : t) offset =
      t.waves_window.window.hierarchy.cfg.start_signal
        <- max 0 (min (t.max_signal_offset - 1) offset);
      Scroll.Scrollable.set_offset t.scroll_vert.scrollable offset
    ;;

    let get_cycle_offset (t : t) = t.waves_window.window.hierarchy.cfg.start_cycle

    let set_cycle_offset (t : t) offset =
      t.waves_window.window.hierarchy.cfg.start_cycle
        <- max 0 (min (t.max_cycle_offset - 1) offset);
      Scroll.Scrollable.set_offset t.scroll_waves.scrollable offset
    ;;

    let get_cursor_offset (t : t) = t.waves_window.window.hierarchy.cfg.wave_cursor

    let set_cursor_offset (t : t) offset =
      t.waves_window.window.hierarchy.cfg.wave_cursor
        <- max 0 (min (t.max_cycle_offset - 1) offset)
    ;;

    let _get_signal_name_offset (t : t) =
      t.signals_window.window.hierarchy.cfg.signal_scroll
    ;;

    let set_signal_name_offset (t : t) offset =
      t.signals_window.window.hierarchy.cfg.signal_scroll
        <- max 0 (min (t.signals_window.window.max_signal_name_width - 1) offset);
      Scroll.Scrollable.set_offset t.scroll_signals.scrollable offset
    ;;

    let _get_value_offset (t : t) = t.values_window.window.hierarchy.cfg.value_scroll

    let set_value_offset (t : t) offset =
      t.values_window.window.hierarchy.cfg.value_scroll
        <- max 0 (min (t.values_window.window.max_value_width - 1) offset);
      Scroll.Scrollable.set_offset t.scroll_values.scrollable offset
    ;;

    (* We optionally take in an existing [Waveform_window.t] to use in constructing the new
       [t]. This is useful for when we want to resize an existing window. *)
    let create ?(waveform : t option) ~rows ~cols ~ui_state_file waves =
      let hbarheight = 1 in
      let vbarwidth = 2 in
      let hierarchy = Hierarchy.of_waves waves in
      let signals_width = waves.cfg.signals_width in
      let values_width = waves.cfg.values_width in
      let signals_window : Signals_window.t With_bounds.t =
        let bounds : Draw.rect =
          { r = 0; c = 0; w = signals_width; h = rows - hbarheight }
        in
        match waveform with
        | None -> { bounds; window = Signals_window.create ~waves ~hierarchy }
        | Some waveform -> { waveform.signals_window with bounds }
      in
      let values_window : Values_window.t With_bounds.t =
        let bounds : Draw.rect =
          { r = 0; c = signals_width; w = values_width; h = rows - hbarheight }
        in
        match waveform with
        | None -> { bounds; window = Values_window.create ~waves ~hierarchy }
        | Some waveform -> { waveform.values_window with bounds }
      in
      let waves_window : Waves_window.t With_bounds.t =
        let sum = signals_width + values_width in
        let bounds : Draw.rect =
          { r = 0; c = sum; w = cols - sum - vbarwidth; h = rows - hbarheight }
        in
        match waveform with
        | None -> { bounds; window = Waves_window.create ~waves ~hierarchy }
        | Some waveform -> { waveform.waves_window with bounds }
      in
      let scroll_vert =
        Scroll.VScrollbar.create
          { Draw.r = 0; c = cols - vbarwidth; w = vbarwidth; h = rows - hbarheight }
      in
      let scroll_signals =
        Scroll.HScrollbar.create
          { Draw.r = rows - hbarheight; c = 0; w = signals_width; h = hbarheight }
      in
      let scroll_values =
        Scroll.HScrollbar.create
          { Draw.r = rows - hbarheight
          ; c = signals_width
          ; w = values_width
          ; h = hbarheight
          }
      in
      let scroll_waves =
        let sum = signals_width + values_width in
        Scroll.HScrollbar.create
          { Draw.r = rows - hbarheight
          ; c = sum
          ; w = cols - sum - vbarwidth
          ; h = hbarheight
          }
      in
      let max_signal_offset = R.get_max_signals waves in
      let max_cycle_offset = R.get_max_cycles waves in
      let waveform =
        { signals_window
        ; values_window
        ; waves_window
        ; scroll_signals
        ; scroll_values
        ; scroll_waves
        ; scroll_vert
        ; max_signal_offset
        ; max_cycle_offset
        ; ui_state_file
        }
      in
      Scroll.Scrollable.set_range scroll_vert.scrollable signals_window.window.num_waves;
      scroll_vert.scrollable.adj.on_offset_change <- set_signal_offset waveform;
      Scroll.Scrollable.set_range scroll_waves.scrollable max_cycle_offset;
      scroll_waves.scrollable.adj.on_offset_change <- set_cycle_offset waveform;
      Scroll.Scrollable.set_range
        scroll_signals.scrollable
        signals_window.window.max_signal_name_width;
      scroll_signals.scrollable.adj.on_offset_change <- set_signal_name_offset waveform;
      Scroll.Scrollable.set_range
        scroll_values.scrollable
        values_window.window.max_value_width;
      Scroll.Scrollable.set_offset
        scroll_values.scrollable
        (values_window.window.max_value_width - 1);
      scroll_values.scrollable.adj.on_offset_change <- set_value_offset waveform;
      waveform
    ;;

    let draw ~ctx (t : t) =
      let cfg = t.waves_window.window.hierarchy.cfg in
      let draw_with_border f ~ctx ~bounds name a =
        f ~ctx ~bounds:(Border.adjust bounds) a;
        Border.draw ~ctx ~bounds name
      in
      draw_with_border
        (Signals_window.draw ~selected_wave_index:(Some cfg.selected_signal))
        ~ctx
        ~bounds:t.signals_window.bounds
        "signals"
        t.signals_window.window;
      draw_with_border
        Values_window.draw
        ~ctx
        ~bounds:t.values_window.bounds
        "values"
        t.values_window.window;
      draw_with_border
        Waves_window.draw
        ~ctx
        ~bounds:t.waves_window.bounds
        (Printf.sprintf
           "waves [cursor cycle=%i, window cycle=%i]"
           cfg.wave_cursor
           cfg.start_cycle)
        t.waves_window.window;
      Scroll.VScrollbar.draw ~ctx ~style:Draw.Style.default t.scroll_vert;
      Scroll.HScrollbar.draw ~ctx ~style:Draw.Style.default t.scroll_signals;
      Scroll.HScrollbar.draw ~ctx ~style:Draw.Style.default t.scroll_values;
      Scroll.HScrollbar.draw ~ctx ~style:Draw.Style.default t.scroll_waves
    ;;

    let scale_key_handler ~recreate_window (t : t) key =
      let cfg = t.waves_window.window.hierarchy.cfg in
      (* We want to zoom in or out with the cursor location as the target, so calculate the
         displayed ratios and make sure after updating the wave width they are the same. *)
      let cursor_centered_zoom t ~new_wave_width =
        let cycles_displayed t =
          let w =
            let wave_width =
              Int.to_float t.waves_window.window.hierarchy.cfg.wave_width
            in
            if Float.is_negative wave_width
            then 1. /. (wave_width *. -1.0)
            else (wave_width +. 1.) *. 2.
          in
          Int.(to_float t.waves_window.bounds.w /. w |> of_float)
        in
        let old_cycles_displayed = cycles_displayed t in
        let old_cursor_ratio =
          Int.(
            to_float (cfg.wave_cursor - cfg.start_cycle) /. to_float old_cycles_displayed)
        in
        cfg.wave_width <- new_wave_width;
        let new_cycles_displayed = cycles_displayed t in
        let new_start_cycle =
          cfg.wave_cursor
          - Int.(to_float new_cycles_displayed *. old_cursor_ratio |> of_float)
        in
        cfg.start_cycle <- new_start_cycle
      in
      match key with
      | `ASCII '=', [] ->
        cursor_centered_zoom t ~new_wave_width:(cfg.wave_width + 1);
        true
      | `ASCII '-', [] ->
        cursor_centered_zoom t ~new_wave_width:(cfg.wave_width - 1);
        true
      | `ASCII '+', [] ->
        cfg.wave_height <- cfg.wave_height + 1;
        true
      | `ASCII '_', [] ->
        cfg.wave_height <- max 0 (cfg.wave_height - 1);
        true
      | `ASCII '9', [] ->
        cfg.signals_width <- cfg.signals_width + 1;
        recreate_window ();
        true
      | `ASCII '(', [] ->
        cfg.signals_width <- max 2 (cfg.signals_width - 1);
        recreate_window ();
        true
      | `ASCII '0', [] ->
        cfg.values_width <- cfg.values_width + 1;
        recreate_window ();
        true
      | `ASCII ')', [] ->
        cfg.values_width <- max 2 (cfg.values_width - 1);
        recreate_window ();
        true
      | _ -> false
    ;;

    let scroll_key_handler ~recreate_window (t : t) key =
      let hierarchy = t.signals_window.window.hierarchy in
      match key with
      | `Home, [] ->
        set_cycle_offset t 0;
        true
      | `End, [] ->
        set_cycle_offset t t.max_cycle_offset;
        true
      | `Home, [ `Ctrl ] ->
        set_signal_offset t 0;
        true
      | `End, [ `Ctrl ] ->
        set_signal_offset t t.max_signal_offset;
        true
      | `Arrow `Left, [] ->
        set_cycle_offset t (get_cycle_offset t - 1);
        true
      | `Arrow `Left, [ `Ctrl ] ->
        set_cycle_offset t (get_cycle_offset t - 10);
        true
      | `Arrow `Right, [] ->
        set_cycle_offset t (get_cycle_offset t + 1);
        true
      | `Arrow `Right, [ `Ctrl ] ->
        set_cycle_offset t (get_cycle_offset t + 10);
        true
      | `Arrow `Up, [] ->
        set_signal_offset t (get_signal_offset t - 1);
        true
      | `Arrow `Up, [ `Ctrl ] | `Page `Up, [] ->
        set_signal_offset t (get_signal_offset t - 10);
        true
      | `Arrow `Down, [] ->
        set_signal_offset t (get_signal_offset t + 1);
        true
      | `Arrow `Down, [ `Ctrl ] | `Page `Down, [] ->
        set_signal_offset t (get_signal_offset t + 10);
        true
      | `ASCII 'j', [] ->
        set_signal_offset t (get_signal_offset t + 1);
        Hierarchy.change_selected_wave_index ~delta:1 hierarchy;
        true
      | `ASCII 'k', [] ->
        set_signal_offset t (get_signal_offset t - 1);
        Hierarchy.change_selected_wave_index ~delta:(-1) hierarchy;
        true
      | `ASCII 'J', [] ->
        set_signal_offset t (get_signal_offset t + 10);
        Hierarchy.change_selected_wave_index ~delta:10 hierarchy;
        true
      | `ASCII 'K', [] ->
        set_signal_offset t (get_signal_offset t - 10);
        Hierarchy.change_selected_wave_index ~delta:(-10) hierarchy;
        true
      | `ASCII 'h', [] ->
        set_cycle_offset t (get_cycle_offset t - 1);
        set_cursor_offset t (get_cursor_offset t - 1);
        true
      | `ASCII 'l', [] ->
        set_cycle_offset t (get_cycle_offset t + 1);
        set_cursor_offset t (get_cursor_offset t + 1);
        true
      | `ASCII 'H', [] ->
        set_cycle_offset t (get_cycle_offset t - 10);
        set_cursor_offset t (get_cursor_offset t - 10);
        true
      | `ASCII 'L', [] ->
        set_cycle_offset t (get_cycle_offset t + 10);
        set_cursor_offset t (get_cursor_offset t + 10);
        true
      | `ASCII 'g', [] ->
        set_cycle_offset t (get_cursor_offset t);
        true
      | `ASCII 'G', [] ->
        set_cursor_offset t (get_cycle_offset t);
        true
      | `Enter, [] -> Hierarchy.toggle_selected_module_if_present hierarchy
      | `ASCII 's', [] ->
        Core.Out_channel.write_all
          t.ui_state_file
          ~data:
            (Ui_state.of_hierarchy hierarchy
             |> [%sexp_of: Ui_state.t]
             |> Sexp.to_string_hum);
        false
      | `ASCII 'S', [] ->
        (match
           Option.try_with (fun () ->
             Sexp.load_sexp t.ui_state_file |> [%of_sexp: Ui_state.t])
         with
         | Some state ->
           Ui_state.apply_to state hierarchy;
           recreate_window ();
           true
         | None -> false)
      | `ASCII ('e' as c), [] | `ASCII ('b' as c), [] ->
        let cfg = hierarchy.cfg in
        let new_cycle_offset =
          Hierarchy.move_to_delta_on_active_node
            ~start_cycle:(Int.max 0 cfg.wave_cursor)
            ~search_forwards_or_backwards:
              (if Char.equal 'e' c then `Forwards else `Backwards)
            hierarchy
        in
        (match new_cycle_offset with
         | None -> false
         | Some new_cycle_offset ->
           let distance = new_cycle_offset - hierarchy.cfg.wave_cursor in
           hierarchy.cfg.wave_cursor <- new_cycle_offset;
           (* If the wave we are trying to select is going to be out of bounds, we move the
              window just enough so we can see it. *)
           set_cycle_offset t (get_cycle_offset t + distance);
           true)
      | _ -> false
    ;;

    let zrect = { Draw.r = 0; c = 0; w = 0; h = 0 }

    let last_mouse_button : (Notty.Unescape.button * Notty.Unescape.mods) option ref =
      ref None
    ;;

    let mouse_handler (t : t) ((button, (col, row), mods) as mouse : Notty.Unescape.mouse)
      =
      let cfg = t.waves_window.window.hierarchy.cfg in
      let pick f =
        match
          R.pick
            ~bounds:
              { waves = t.waves_window.bounds
              ; values = zrect
              ; signals = zrect
              ; status = zrect
              }
            ~r:row
            ~c:col
            (Hierarchy.get_currently_rendered_waves t.waves_window.window.hierarchy)
        with
        | R.Wave (cycle, signal) ->
          f cycle signal;
          true
        | _ -> false
      in
      let in_bounds (bounds : Draw.rect) =
        row >= bounds.r
        && col >= bounds.c
        && row < bounds.r + bounds.h
        && col < bounds.c + bounds.w
      in
      let toggle_module button =
        if Poly.equal button (Some (`Left, []))
        then (
          let offset = get_signal_offset t in
          let hierarchy = t.signals_window.window.hierarchy in
          let wave_height = hierarchy.cfg.wave_height in
          let rendered_waves = Hierarchy.get_currently_rendered_waves hierarchy in
          let selected_index =
            let current_position = ref (row - 1) in
            let rec loop i lower =
              if i = Array.length rendered_waves.waves
              then None
              else (
                let delta =
                  snd (R.get_wave_height (wave_height, rendered_waves.waves.(i)))
                in
                if i < offset
                then (
                  current_position := !current_position + delta;
                  loop (i + 1) (lower + delta))
                else if lower <= !current_position && !current_position < lower + delta
                then Some i
                else loop (i + 1) (lower + delta))
            in
            loop 0 0
          in
          match selected_index with
          | None -> false
          | Some selected_index ->
            let actual_wave = Hierarchy.find_actual_wave hierarchy selected_index in
            let select_wave () =
              t.signals_window.window.hierarchy.cfg.selected_signal <- selected_index
            in
            (match rendered_waves.waves.(selected_index) with
             | Empty _ ->
               select_wave ();
               if in_bounds t.signals_window.bounds
               then (
                 let name = Wave.get_name actual_wave in
                 Hierarchy.toggle_module hierarchy name;
                 true)
               else true
             | Clock _ -> false
             | _ ->
               select_wave ();
               true))
        else false
      in
      let update_cursor button =
        if in_bounds t.waves_window.bounds && Poly.equal button (Some (`Left, []))
        then pick (fun cycle _ -> cfg.wave_cursor <- cycle)
        else false
      in
      let update_mouse_button_scroll button =
        match button with
        | Some (`Scroll `Up, []) ->
          set_signal_offset t (get_signal_offset t - 1);
          true
        | Some (`Scroll `Down, []) ->
          set_signal_offset t (get_signal_offset t + 1);
          true
        | Some (`Scroll `Up, [ `Ctrl ]) ->
          set_cycle_offset t (get_cycle_offset t - 1);
          true
        | Some (`Scroll `Down, [ `Ctrl ]) ->
          set_cycle_offset t (get_cycle_offset t + 1);
          true
        | _ -> false
      in
      let update_scroll_bar (scroll : Scroll.Scrollbar.t) _ =
        in_bounds scroll.bounds && Scroll.Scrollbar.mouse_event scroll mouse
      in
      let or_no_short_circuit a b = a || b in
      match button with
      | `Press b ->
        last_mouse_button := Some (b, mods);
        List.fold_left
          [ update_cursor
          ; update_mouse_button_scroll
          ; update_scroll_bar t.scroll_vert
          ; update_scroll_bar t.scroll_waves
          ; update_scroll_bar t.scroll_signals
          ; update_scroll_bar t.scroll_values
          ; toggle_module
          ]
          ~init:false
          ~f:(fun acc f -> or_no_short_circuit acc (f !last_mouse_button))
      | `Release ->
        let button = !last_mouse_button in
        last_mouse_button := None;
        update_cursor button
      | `Drag ->
        List.fold_left
          [ update_cursor
          ; update_scroll_bar t.scroll_vert
          ; update_scroll_bar t.scroll_waves
          ; update_scroll_bar t.scroll_signals
          ; update_scroll_bar t.scroll_values
          ]
          ~init:false
          ~f:(fun acc f -> or_no_short_circuit acc (f !last_mouse_button))
    ;;

    (* return true to redraw *)
    let handler ~recreate_window (t : t) event =
      match event with
      | `Mouse mouse -> mouse_handler t mouse
      | `Key key ->
        List.fold_left
          [ scale_key_handler; scroll_key_handler ]
          ~init:false
          ~f:(fun acc f -> acc || f ~recreate_window t key)
      | `Resize _ | `Paste _ -> false
    ;;
  end

  module Context = struct
    type t =
      { term : Notty_async.Term.t
      ; mutable rows : int
      ; mutable cols : int
      ; waves : Wave.t array
      ; mutable waveform : Waveform_window.t
      ; events : [ Notty.Unescape.event | `Resize of int * int ] Pipe.Reader.t
      ; stop : unit Deferred.t
      ; mutable draw_ctx : Draw_notty.ctx
      }

    let create ~ui_state_file waves =
      let%bind term = Notty_async.Term.create () in
      let cols, rows = Notty_async.Term.size term in
      let waveform = Waveform_window.create ~cols ~rows ~ui_state_file waves in
      let events = Notty_async.Term.events term in
      let stop = Pipe.closed events in
      let%bind () = Notty_async.Term.cursor term None in
      let draw_ctx = Draw_notty.init ~rows ~cols in
      return { term; rows; cols; waves = waves.waves; events; stop; waveform; draw_ctx }
    ;;

    let resize ~rows ~cols t =
      let waveform =
        Waveform_window.create
          ~waveform:t.waveform
          ~cols
          ~rows
          ~ui_state_file:t.waveform.ui_state_file
          { waves = t.waves; cfg = t.waveform.signals_window.window.hierarchy.cfg }
      in
      let draw_ctx = Draw_notty.init ~rows ~cols in
      t.rows <- rows;
      t.cols <- cols;
      t.waveform <- waveform;
      t.draw_ctx <- draw_ctx
    ;;

    let draw (ctx : t) =
      Waveform_window.draw ~ctx:ctx.draw_ctx ctx.waveform;
      let image = Draw_notty.to_image ctx.draw_ctx in
      Notty_async.Term.image ctx.term image
    ;;

    let handle_event ctx event =
      let handler event =
        Waveform_window.handler
          ~recreate_window:(fun () ->
            let hierarchy = ctx.waveform.signals_window.window.hierarchy in
            ctx.waveform
              <- Waveform_window.create
                   ~waveform:ctx.waveform
                   ~cols:ctx.cols
                   ~rows:ctx.rows
                   ~ui_state_file:ctx.waveform.ui_state_file
                   { waves = ctx.waves; cfg = hierarchy.cfg })
          ctx.waveform
          event
      in
      match event with
      | `Mouse _ -> handler event
      | `Key key ->
        (match key with
         | `ASCII 'q', [] | `Escape, [] ->
           Pipe.close_read ctx.events;
           false
         | _ -> handler event)
      | `Resize (cols, rows) ->
        resize ~rows ~cols ctx;
        true
      | `Paste _ -> false
    ;;

    let iter_events ctx =
      (* process events in batches and draw at the end. Given rendering can be slow, this
         behaves much better - especially over a ssh connection. *)
      Pipe.iter' ctx.events ~f:(fun q ->
        let redraw =
          Core.Queue.fold q ~init:false ~f:(fun redraw event ->
            if handle_event ctx event then true else redraw)
        in
        if redraw then draw ctx else return ())
    ;;
  end

  let run_waves ?(ui_state_file = "/tmp/hardcaml_waveterm_state.sexp") waves =
    let%bind ctx = Context.create ~ui_state_file waves in
    let%bind () = Context.draw ctx in
    don't_wait_for (Context.iter_events ctx);
    ctx.stop
  ;;

  let run_and_return ?ui_state_file waves =
    Thread_safe.block_on_async (fun () -> run_waves ?ui_state_file waves) |> Result.ok_exn
  ;;

  let run_and_close ?ui_state_file waves =
    don't_wait_for
      (let%bind () = run_waves ?ui_state_file waves in
       shutdown 0;
       return ());
    Core.never_returns (Scheduler.go ())
  ;;

  let run
    ?ui_state_file
    ?(signals_width = 20)
    ?(values_width = 20)
    ?(start_cycle = 0)
    ?(wave_width = 3)
    ?display_rules
    t
    =
    run_and_close
      ?ui_state_file
      { cfg =
          { Waves.Config.default with
            start_cycle
          ; wave_width
          ; signals_width
          ; values_width
          }
      ; waves = Waveform.sort_ports_and_formats t display_rules
      }
  ;;
end
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