Source file step_monad.ml
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open! Import
include Step_monad_intf
module Component_finished = struct
type ('a, 'o) t =
{ output : 'o
; result : 'a
}
[@@deriving sexp_of]
end
module Event : sig
type 'a t [@@deriving sexp_of]
val create : unit -> 'a t
val set_value : 'a t -> 'a -> unit
val value : 'a t -> 'a option
end = struct
type 'a t = { mutable value : 'a option } [@@deriving fields, sexp_of]
let create () = { value = None }
let set_value t a =
if is_some t.value
then raise_s [%message "[Event.set_value] of event whose value has already been set"];
t.value <- Some a
;;
end
module Computation = struct
type ('a, 'i, 'o) t =
| Bind : ('a, 'i, 'o) t * ('a -> ('b, 'i, 'o) t) -> ('b, 'i, 'o) t
| Current_input : ('i, 'i, 'o) t
| Next_step : Source_code_position.t * 'o -> ('i, 'i, 'o) t
| Return : 'a -> ('a, _, _) t
| Thunk : (unit -> ('a, 'i, 'o) t) -> ('a, 'i, 'o) t
| Spawn :
{ child : (('i_c, 'o_c) Component.t[@sexp.opaque])
; child_finished : (_, 'o_c) Component_finished.t Event.t
; child_input : parent:'i -> 'i_c
; include_child_output : parent:'o -> child:'o_c -> 'o
}
-> (unit, 'i, 'o) t
[@@deriving sexp_of]
let return x = Return x
let bind t ~f = Bind (t, f)
let map = `Define_using_bind
end
include Computation
include Monad.Make3 (Computation)
open! Let_syntax
let current_input = Current_input
let thunk f = Thunk f
let next_step here o = Next_step (here, o)
let output_forever output =
let rec loop () =
let%bind _ = next_step [%here] output in
loop ()
in
loop ()
;;
let wait_for (event : _ Event.t) ~output =
let rec loop () =
thunk (fun () ->
match Event.value event with
| Some a -> return a
| None ->
let%bind _ = next_step [%here] output in
loop ())
in
loop ()
;;
let wait ~output ~until =
let rec loop input =
if until input
then return ()
else (
let%bind input = next_step [%here] output in
loop input)
in
let%bind input = current_input in
loop input
;;
let for_ from_ to_ f =
let rec loop i =
if i > to_
then return ()
else (
let%bind () = f i in
loop (i + 1))
in
loop from_
;;
let delay output ~num_steps =
if num_steps < 0
then
raise_s [%message "[Step_monad.delay] got negative [num_steps]" ~_:(num_steps : int)];
let rec loop num_steps =
if num_steps = 0
then return ()
else (
let%bind _ = next_step [%here] output in
loop (num_steps - 1))
in
loop num_steps
;;
let repeat ~count f =
if count < 0
then raise_s [%message "[Step_monad.repeat] got negative [count]" ~_:(count : int)];
let rec loop count =
if count = 0
then return ()
else (
let%bind () = f () in
loop (count - 1))
in
loop count
;;
module Runner = struct
module Continuation = struct
type ('a, 'i, 'o) t =
| Bind : ('a -> ('b, 'i, 'o) Computation.t) * ('b, 'i, 'o) t -> ('a, 'i, 'o) t
| Empty : ('o, 'i, 'o) t
[@@deriving sexp_of]
end
module State = struct
type ('i, 'o) t =
| Finished of 'o
| Running of ('i, 'i, 'o) Continuation.t
| Unstarted of ('i -> ('o, 'i, 'o) Computation.t)
[@@deriving sexp_of]
end
module Child = struct
type ('i, 'o) t =
| T :
{ component : ('i_c, 'o_c) Component.t
; child_finished : (_, 'o_c) Component_finished.t Event.t
; child_input : parent:'i -> 'i_c
; include_child_output : parent:'o -> child:'o_c -> 'o
}
-> ('i, 'o) t
let sexp_of_t _ _ (T t) = [%sexp (t.component : (_, _) Component.t)]
let create ~child_finished ~child_input ~component ~include_child_output =
T { component; child_finished; child_input; include_child_output }
;;
end
type ('i, 'o) t =
{ mutable state : ('i, 'o) State.t
; mutable children : ('i, 'o) Child.t list
; mutable output : 'o
}
[@@deriving sexp_of]
let create ~start ~output = { state = Unstarted start; children = []; output }
let update_state
(type i o)
~update_children_after_finish
(t : (i, o) t)
(current_input : i)
=
let rec step
: type a.
(a, i, o) Computation.t -> (a, i, o) Continuation.t -> o * (i, o) State.t
=
fun computation continuation ->
match computation with
| Bind (computation, f) -> step computation (Bind (f, continuation))
| Current_input -> continue continuation current_input
| Next_step (_, output) -> output, Running continuation
| Return a -> continue continuation a
| Thunk f -> step (f ()) continuation
| Spawn { child; child_finished; child_input; include_child_output } ->
t.children
<- Child.create
~child_finished
~child_input
~component:child
~include_child_output
:: t.children;
continue continuation ()
and continue : type a. (a, i, o) Continuation.t -> a -> o * (i, o) State.t =
fun continuation a ->
let module C = Continuation in
match continuation with
| C.Empty -> a, Finished a
| C.Bind (f, c) -> step (f a) c
in
let output, state =
match t.state with
| Finished output -> output, t.state
| Running continuation -> continue continuation current_input
| Unstarted start -> step (start current_input) Empty
in
t.state <- state;
t.output
<- List.fold t.children ~init:output ~f:(fun output (Child.T child) ->
if is_some (Event.value child.child_finished)
&& not update_children_after_finish
then output
else (
let child_input = child.child_input ~parent:current_input in
Component.update_state child.component child_input;
let child_output = Component.output child.component child_input in
child.include_child_output ~parent:output ~child:child_output))
;;
end
let create_component
(type a i o)
~created_at
~update_children_after_finish
~(start : i -> ((a, o) Component_finished.t, i, o) t)
~(input : i Data.t)
~(output : o Data.t)
: (i, o) Component.t * (a, o) Component_finished.t Event.t
=
let component_finished = Event.create () in
let component =
Component.create
(module struct
module Input = (val input)
module Output = (val output)
let created_at = created_at
type t = (Input.t, Output.t) Runner.t [@@deriving sexp_of]
let t =
Runner.create ~output:Output.undefined ~start:(fun i ->
let%bind x = start i in
Event.set_value component_finished x;
return x.output)
;;
let output (t : t) _ = t.output
let update_state = Runner.update_state ~update_children_after_finish
end)
in
component, component_finished
;;
let spawn
?(update_children_after_finish = false)
created_at
~start
~input
~output
~child_input
~include_child_output
=
thunk (fun () ->
let child, child_finished =
create_component ~update_children_after_finish ~created_at ~start ~input ~output
in
let%bind () = Spawn { child; child_finished; child_input; include_child_output } in
return child_finished)
;;