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Source file easing.ml

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open V
module Bez = Bezier.Make (V2)

let n_samples = 11
let step = 1. /. Float.of_int (n_samples - 1)

let newton_raphson ~bez ~drv target_x guess_u =
  let rec aux attempts guess =
    let slope = V2.x (drv guess) in
    let guess = guess -. ((V2.x (bez guess) -. target_x) /. slope) in
    if Math.approx slope 0. || attempts = 3 then guess else aux (attempts + 1) guess
  in
  aux 0 guess_u

let make p1 p2 =
  if V2.(x p1 < 0. || x p1 > 1. || x p2 < 0. || x p2 > 1.)
  then invalid_arg "Handle point x values must fall between 0 and 1.";
  let ps = [ v2 0. 0.; p1; p2; v2 1. 1. ] in
  let bez = Bez.make ps
  and drv = Bez.deriv ps in
  let samples = Array.init n_samples (fun i -> V2.x (bez (Float.of_int i *. step))) in
  let u_of_x x =
    let idx, start =
      let i = ref 1
      and start = ref 0.
      and continue = ref true in
      while !i < n_samples && !continue do
        if samples.(!i) <= x
        then (
          incr i;
          start := !start +. step )
        else continue := false
      done;
      !i - 1, !start
    in
    let guess_u =
      let dist = (x -. samples.(idx)) /. (samples.(idx + 1) -. samples.(idx)) in
      start +. (dist *. step)
    in
    let initial_slope = V2.x (drv guess_u) in
    if initial_slope >= 0.001
    then newton_raphson ~bez ~drv x guess_u
    else if initial_slope = 0.
    then guess_u
    else
      Math.bisection
        ~max_iter:16
        ~tolerance:1e-7
        ~lower:start
        ~upper:(start +. step)
        (fun u -> V2.x (bez u) -. x)
  in
  fun x ->
    if x <= 0. || Math.approx 0. x
    then 0.
    else if x >= 1. || Math.approx 1. x
    then 1.
    else V2.y (bez (u_of_x x))

type handles = v2 * v2

let linear = v2 0. 0., v2 1. 1.
let ease = v2 0.25 0.1, v2 0.25 1.
let ease_in = v2 0.42 0., v2 1. 1.
let ease_in_out = v2 0.42 0., v2 0.58 1.
let ease_out = v2 0. 0., v2 0.58 1.
let[@inline] of_handles (p1, p2) = make p1 p2
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