package virtual_dom
OCaml bindings for the virtual-dom library
Install
Dune Dependency
Authors
Maintainers
Sources
virtual_dom-v0.14.0.tar.gz
sha256=6964ee633d70badc0cc51763f8e2d211c37e5c5388de73ec98aa2d0915d74d6b
md5=fdfe48cea9cb5df272f2462672e0de72
doc/src/virtual_dom.svg/attr.ml.html
Source file attr.ml
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open Core_kernel open Virtual_dom.Vdom.Attr module Number = Virtual_dom.Dom_float type align_options = | None | X_max_y_max | X_max_y_mid | X_max_y_min | X_mid_y_max | X_mid_y_mid | X_mid_y_min | X_min_y_max | X_min_y_mid | X_min_y_min type units = | Object_bounding_box | User_space_on_use type angle = | Deg of float | Grad of float | Rad of float | Turn of float type path_op = | Move_to_abs of { x : float ; y : float } | Move_to_rel of { x : float ; y : float } | Line_to_abs of { x : float ; y : float } | Line_to_rel of { x : float ; y : float } | Arc_to_abs of { rx : float ; ry : float ; x_axis_rotation : float ; large_arc : bool ; sweep : bool ; x : float ; y : float } | Arc_to_rel of { rx : float ; ry : float ; x_axis_rotation : float ; large_arc : bool ; sweep : bool ; dx : float ; dy : float } | Cubic_abs of { x1 : float ; y1 : float ; x2 : float ; y2 : float ; x : float ; y : float } | Cubic_rel of { x1 : float ; y1 : float ; x2 : float ; y2 : float ; x : float ; y : float } | Cubic_smooth_abs of { x2 : float ; y2 : float ; x : float ; y : float } | Cubic_smooth_rel of { x2 : float ; y2 : float ; x : float ; y : float } | Quadratic_abs of { x1 : float ; y1 : float ; x : float ; y : float } | Quadratic_rel of { x1 : float ; y1 : float ; x : float ; y : float } | Quadratic_smooth_abs of { x : float ; y : float } | Quadratic_smooth_rel of { x : float ; y : float } | Close_path type transform_op = | Matrix of float * float * float * float * float * float | Translate of { dx : float ; dy : float } | Scale of { sx : float ; sy : float } | Rotate of { a : [ `Deg of float ] ; x : float ; y : float } | Skew_x of float | Skew_y of float let viewbox = let c = create "viewBox" in fun ~min_x ~min_y ~width ~height -> c (sprintf !"%{Number} %{Number} %{Number} %{Number}" min_x min_y width height) ;; let href = create "href" let cx = create_float "cx" let cy = create_float "cy" let r = create_float "r" let rx = create_float "rx" let ry = create_float "ry" let x = create_float "x" let y = create_float "y" let width = create_float "width" let height = create_float "height" let xlink_href = create "xlink:href" let transform_op_to_string = function | Matrix (a, b, c, d, e, f) -> sprintf !"matrix(%{Number}, %{Number}, %{Number}, %{Number}, %{Number}, %{Number})" a b c d e f | Translate { dx; dy } -> sprintf !"translate(%{Number}, %{Number})" dx dy | Scale { sx; sy } -> sprintf !"scale(%{Number}, %{Number})" sx sy | Rotate { a = `Deg a; x; y } -> sprintf !"rotate(%{Number}, %{Number}, %{Number})" a x y | Skew_x s -> sprintf !"skewX(%{Number})" s | Skew_y s -> sprintf !"skewY(%{Number})" s ;; let transform transforms = transforms |> List.map ~f:transform_op_to_string |> String.concat ~sep:" " |> create "transform" ;; let preserve_aspect_ratio = let c = create "preserveAspectRatio" in fun ~(align : align_options) ?meet_or_slice () -> let a = match align with | None -> "none" | X_min_y_min -> "xMinYMin" | X_mid_y_min -> "xMidYMin" | X_max_y_min -> "xMaxYMin" | X_min_y_mid -> "xMinYMid" | X_mid_y_mid -> "xMidYMid" | X_max_y_mid -> "xMaxYMid" | X_min_y_max -> "xMinYMax" | X_mid_y_max -> "xMidYMax" | X_max_y_max -> "xMaxYMax" in let m = match meet_or_slice with | None -> a | Some `Meet -> sprintf "%s meet" a | Some `Slice -> sprintf "%s slice" a in c m ;; let x1 = create_float "x1" let x2 = create_float "x2" let y1 = create_float "y1" let y2 = create_float "y2" let gradient_units = let c = create "gradientUnits" in function | User_space_on_use -> c "userSpaceOnUse" | Object_bounding_box -> c "objectBoundingBox" ;; let gradient_transform transforms = transforms |> List.map ~f:transform_op_to_string |> String.concat ~sep:" " |> create "gradientTransform" ;; let spread_method = let c = create "spreadMethod" in function | `Pad -> c "pad" | `Reflect -> c "reflect" | `Repeat -> c "repeat" ;; let marker_height = create_float "markerHeight" let marker_width = create_float "markerWidth" let units_helper c = function | User_space_on_use -> c "userSpaceOnUse" | Object_bounding_box -> c "objectBoundingBox" ;; let marker_units = let c = create "markerUnits" in units_helper c ;; let orient = let c = create "orient" in function | `Auto -> c "auto" | `Auto_start_reverse -> c "auto-start-reverse" | `Angle (Deg f) -> c (sprintf !"%{Number}deg" f) | `Angle (Grad f) -> c (sprintf !"%{Number}grad" f) | `Angle (Rad f) -> c (sprintf !"%{Number}rad" f) | `Angle (Turn f) -> c (sprintf !"%{Number}turn" f) ;; let refX = create_float "refX" let refY = create_float "refY" let mask_units = let c = create "maskUnits" in units_helper c ;; let mask_content_units = let c = create "maskContentUnits" in units_helper c ;; let d = let c = create "d" in fun commands -> commands |> List.map ~f:(function | Move_to_abs { x; y } -> sprintf !"M%{Number},%{Number}" x y | Move_to_rel { x; y } -> sprintf !"m%{Number},%{Number}" x y | Line_to_abs { x; y } -> sprintf !"L%{Number},%{Number}" x y | Line_to_rel { x; y } -> sprintf !"l%{Number},%{Number}" x y | Arc_to_abs { rx; ry; x_axis_rotation; large_arc; sweep; x; y } -> sprintf !"A %{Number} %{Number}, %{Number}, %{Int}, %{Int}, %{Number} %{Number}" rx ry x_axis_rotation (if large_arc then 1 else 0) (if sweep then 1 else 0) x y | Arc_to_rel { rx; ry; x_axis_rotation; large_arc; sweep; dx; dy } -> sprintf !"a %{Number} %{Number} %{Number} %{Int} %{Int} %{Number} %{Number}" rx ry x_axis_rotation (if large_arc then 1 else 0) (if sweep then 1 else 0) dx dy | Cubic_abs { x1; y1; x2; y2; x; y } -> sprintf !"C %{Number},%{Number},%{Number},%{Number},%{Number},%{Number}" x1 y1 x2 y2 x y | Cubic_rel { x1; y1; x2; y2; x; y } -> sprintf !"c %{Number},%{Number},%{Number},%{Number},%{Number},%{Number}" x1 y1 x2 y2 x y | Cubic_smooth_abs { x2; y2; x; y } -> sprintf !"S %{Number},%{Number},%{Number},%{Number}" x2 y2 x y | Cubic_smooth_rel { x2; y2; x; y } -> sprintf !"s %{Number},%{Number},%{Number},%{Number}" x2 y2 x y | Quadratic_abs { x1; y1; x; y } -> sprintf !"Q %{Number},%{Number},%{Number},%{Number}" x1 y1 x y | Quadratic_rel { x1; y1; x; y } -> sprintf !"q %{Number},%{Number},%{Number},%{Number}" x1 y1 x y | Quadratic_smooth_abs { x; y } -> sprintf !"T %{Number},%{Number}" x y | Quadratic_smooth_rel { x; y } -> sprintf !"t %{Number},%{Number}" x y | Close_path -> "Z") |> String.concat |> c ;; let points = let c = create "points" in fun points -> points |> List.map ~f:(fun (x, y) -> sprintf !"%{Number},%{Number}" x y) |> String.concat ~sep:" " |> c ;; let fill f = let s = match f with | `Url url -> sprintf "url(%s)" url | #Css_gen.Color.t as color -> Css_gen.Color.to_string_css color in create "fill" s ;; let stroke style = let c = create "stroke" in c (Css_gen.Color.to_string_css style) ;; (* val stroke_width: float -> t val stroke_linecap: [`Butt | `Round | `Square] -> t val stroke_dasharray: float list -> t *) let stroke_width = create_float "stroke-width" let stroke_linecap linecap = create "stroke-linecap" (match linecap with | `Butt -> "butt" | `Round -> "round" | `Square -> "square") ;; let stroke_dasharray dashes = dashes |> List.map ~f:(sprintf !"%{Number}") |> String.concat ~sep:"," |> create "stroke-dasharray" ;; let fx = create_float "fx" let fy = create_float "fy" let fr = create_float "fr" let offset percent = percent |> Percent.to_percentage |> sprintf "%.2f%%" |> create "offset" ;; let stop_color color = let c = create "stop-color" in c (Css_gen.Color.to_string_css color) ;; let stop_opacity percent = percent |> Percent.to_mult |> sprintf "%.5f" |> create "stop-opacity" ;; let dx = create_float "dx" let dy = create_float "dy" module Text = struct let length_adjust = let attr_c = create "lengthAdjust" in function | `Spacing -> attr_c "spacing" | `Spacing_and_glyphs -> attr_c "spacingAndGlyphs" ;; let side = let c = create "side" in function | `Left -> c "left" | `Right -> c "right" ;; let spacing = let c = create "spacing" in function | `Auto -> c "auto" | `Exact -> c "exact" ;; let length_helper c = function | #Css_gen.Length.t as length -> c (Css_gen.Length.to_string_css length) | `Percentage p -> c (sprintf !"%{Number}%%" (Percent.to_percentage p)) | `Number n -> c (Number.to_string n) ;; let start_offset = let c = create "startOffset" in length_helper c ;; let text_length = let c = create "textLengh" in length_helper c ;; end
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