package stk
SDL-based GUI toolkit
Install
Dune Dependency
Authors
Maintainers
Sources
ocaml-stk-0.1.0.tar.bz2
md5=c334ffabde8b710f1eba6699db0f601a
sha512=7978e3f10bc196ee6177ded9ae0313a5ba65e1a74e501fbecbe5ebc216ca6ee7117deaff5bc4c414083a4a55851a81e5dedaa8d0a880ad72689b3f56f3b064f5
doc/src/stk/frame.ml.html
Source file frame.ml
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(** Labelled frame widget. *) open Misc open Widget open Tsdl (** Property ["frame_border_width"] to specify the width of the frame's border. *) let border_width = Props.int_prop ~after:[Resize] ~default:1 "frame_border_width" (** The frame widget. Optional argument [label] can be used to pass the widget used in label position. Any widget can be used as label. *) class frame ?(class_="frame") ?name ?props ?label () = object(self) inherit Bin.bin ~class_ ?name ?props () as super (**/**) val mutable label = (label : Widget.widget option) method! set_p ?(propagate=false) p v = Log.debug (fun m -> m "%s#set_p ~propagate:%b" self#me propagate); super#set_p ~propagate p v ; if propagate then match label with | None -> () | Some w -> w#set_p ~propagate p v else () method! child_reparented w = match label with | Some c when c#equal w -> self#set_label None | _ -> super#child_reparented w (**/**) (** {2 Properties} *) method frame_border_width = self#get_p border_width method set_frame_border_width = self#set_p border_width (**/**) method! wtree = let l = match label with | None -> [] | Some w -> [w#wtree] in let l = match child with | None -> l | Some w -> l @ [w#wtree] in Widget.N (self#coerce, l) method! render_child ~layer renderer ~offset ~g_none ~g_child = match child with | None -> () | Some _ -> super#render_child ~layer renderer ~offset ~g_none ~g_child method! render_me_parent ~layer rend ~offset geom = super#render_with_prepare ~layer rend ~offset geom ; self#render_label ~layer rend ~offset geom method render_label ~layer rend ~offset:(x,y) geom = match label with | None -> () | Some w -> let offset = (x+g.x+g_inner.x, y+g.y+g_inner.x) in let geom = G.translate ~x:(-g.x-g_inner.x) ~y:(-g.y-g_inner.x) geom in w#render ~layer rend ~offset geom method label_min_width = match label with | None -> 0 | Some w -> w#min_width method label_min_height = match label with | None -> 0 | Some w -> w#min_height method label_margin = match label with | None -> Props.trbl__ 0 | Some w -> w#margin method private top_padding = let p = self#padding in let label_h = self#label_min_height in max p.top (label_h / 2) method! private min_width_ = let p = self#padding in let cm = self#child_margin in let cw = self#child_min_width in let bw = self#frame_border_width in (* use super#min_width but remove child_min_width *) super#min_width_ - cw + bw + (max (max p.left cm.left + cw - cm.left - cm.right + max p.right cm.right) (p.left + self#label_min_width + p.right)) + bw method! private min_height_ = let p = self#padding in let bw = self#frame_border_width in let lh = self#label_min_height in let lm = self#label_margin in let cm = self#child_margin in let ch = self#child_min_height in (* use super#min_height but remove child_min_height *) super#min_height_ - ch + (max (max 0 (lm.top - p.top) + lh - lm.top - lm.bottom + max lm.bottom cm.top) (bw + max p.top cm.top)) + ch - cm.top - cm.bottom + max p.bottom cm.bottom + bw method! compute_child_geometry w = let glabel = match label with | None -> G.zero | Some w -> w#geometry in let lm = self#label_margin in let cm = w#margin in let bw = self#frame_border_width in let p = self#padding in let x = bw + max cm.left p.left in let y = max (bw + max cm.top p.top) (max 0 (lm.top - p.top) + glabel.h + max lm.bottom cm.top) in let gc = { G.x ; y ; w = g_inner.w - x - (bw + max p.right cm.right) ; h = g_inner.h - y - (bw + max p.bottom cm.bottom) ; } in Log.debug (fun m -> m "%s#compute_child_geometry: g=%a, g_inner=%a, gc=%a" self#me G.pp g G.pp g_inner G.pp gc); gc method private set_label_parent = match label with | None -> () | Some w -> w#set_parent ?with_rend:self#with_renderer(Some self#coerce) (**/**) (** {2 Label} *) (** Returns the label widget, if any. *) method label = label (** [f#set_label w] sets widget [w] as label, replacing the previous one if present. *) method set_label w = match label, w with | Some l, Some w when l#equal w#as_widget -> Log.warn (fun m -> m "%s is already label for %s" w#me self#me) | _ -> Option.iter (fun l -> l#set_parent ?with_rend:None None) label ; label <- w; let () = match label with | None -> () | Some w -> Option.iter (fun p -> p#child_reparented w) w#parent ; self#set_label_parent in self#need_resize (**/**) method! set_geometry geom = (match label with | None -> () | Some c -> let old_geo = c#geometry in let w = self#label_min_width in let h = self#label_min_height in let m = self#label_margin in let p = self#padding in let bw = self#frame_border_width in let geo = { G.x = bw + p.left + m.left ; y = max 0 (m.top - p.top) ; w = w - m.left - m.right; h = h - m.top - m.bottom} in Log.debug (fun m -> m "%s#set_geometry label#geometry=>%a" self#me G.pp geo); c#set_geometry geo; (* if label's geometry changed, we destroy our texture or else the frame border will not be redrawn *) if old_geo <> geo then self#destroy_texture ); super#set_geometry geom ; method! prepare ~layer rend geom = if layer = self#get_p Props.layer then ( match self#texture rend with | None -> Log.debug (fun m -> m "%s#prepare: no texture" self#me); None | Some (`Exist t) -> Some t | Some (`New t) -> Log.debug (fun m -> m "%s#prepare: drawing on my texture" self#me); let p = self#padding in let bw = self#frame_border_width in let label_m = self#label_margin in (*let cm = self#child_margin in*) let glabel = match label with | None -> G.zero | Some w -> let ge = w#geometry in { G.x = p.left + bw ; y = ge.y ; w = ge.w + label_m.left + label_m.right ; h = ge.h (*+ max 0 (label_m.top - p.top) + max label_m.bottom cm.top*) ; } in let () = let x = 0 in let y = max 0 (glabel.y + (glabel.h - bw) / 2) in let w = g_inner.w in let h = max 0 (g_inner.h - y) in let r = ref { G.x ; y ; w ; h } in let i = ref bw in while !i > 0 do Log.debug (fun m -> m "%s#prepare draw_rect %a glabel=%a" self#me G.pp !r G.pp glabel); Texture.draw_rect_r rend t !r self#fg_color_now; decr i; r := G.enlarge ~w:(-1) ~h:(-1) !r; done in (match label with | Some _ -> Texture.fill_rect rend t (Some glabel) self#bg_color_now | None -> () ); Some t ) else None method! on_sdl_event_down ~oldpos pos e = if self#sensitive then let b = match label with | None -> false | Some w -> let child_pos = Option.map self#to_child_coords pos in let child_oldpos = Option.map self#to_child_coords oldpos in w#on_sdl_event_down ~oldpos:child_oldpos child_pos e in match b with | true -> true | false -> super#on_sdl_event_down ~oldpos pos e else false method! is_leaf_widget = false method! leaf_widget_at ~x ~y = match G.inside g ~x ~y with | false -> None | true -> match match label with | None -> None | Some w -> let (x,y) = self#to_child_coords (x,y) in w#leaf_widget_at ~x ~y with | None -> super#leaf_widget_at ~x ~y | (Some _) as x -> x method! next_widget ?inside ~loop pred w = match w, label with | None, None -> super#next_widget ?inside ~loop pred None | None, Some l -> (match l#next_widget ?inside ~loop pred None with | None -> super#next_widget ?inside ~loop pred None | x -> x) | Some w, Some l when w#equal l -> l#next_widget ?inside ~loop pred None | Some _, _ -> super#next_widget ?inside ~loop pred None method! prev_widget ?inside ~loop pred w = match w, child, label, parent, inside with | None, None, None, _, Some i when self#equal i#coerce -> None | None, None, None, None, _ -> None | None, None, None, Some p, _ -> p#prev_widget ?inside ~loop pred (Some self#coerce) | None, Some c, None, _, _ -> super#prev_widget ?inside ~loop pred None | None, None, Some l, _, Some i when self#equal i#coerce -> (match l#prev_widget ?inside ~loop pred None with | None -> if loop then self#prev_widget ?inside ~loop pred None else None | x -> x) | None, None, Some l, None, _ -> (match l#prev_widget ?inside ~loop pred None with | None -> None | x -> x) | None, None, Some l, Some p, _ -> (match l#prev_widget ?inside ~loop pred None with | None -> p#prev_widget ?inside ~loop pred (Some self#coerce) | x -> x) | Some w, Some c, Some l, _, Some i when self#equal i && w#equal c -> (match l#prev_widget ?inside ~loop pred None with | None -> if loop then self#prev_widget ?inside ~loop pred None else None | x -> x) | Some w, Some c, Some l, None, _ when w#equal c-> (match l#prev_widget ?inside ~loop pred None with | None -> None | x -> x) | Some w, Some c, Some l, Some p, _ when w#equal c -> (match l#prev_widget ?inside ~loop pred None with | None -> p#prev_widget ?inside ~loop pred (Some self#coerce) | x -> x) | _, _, _, _, Some i when self#equal i -> if loop then self#prev_widget ?inside ~loop pred None else None | _, _, _, None, _ -> None | _, _, _, Some p, _ -> p#prev_widget ?inside ~loop pred (Some self#coerce) initializer self#set_label_parent; (* TODO: handle properties which should trigger invalidating the texture *) ignore(self#connect (Object.Prop_changed Props.is_focus) (fun ~prev ~now -> Log.debug (fun m -> m "%s: is_focus -> %b, invalidating texture" self#me now); self#invalidate_texture)) end (** Convenient function to create a {!class-frame}. Optional arguments [label] can be used to add the widget to be placed in label position. See {!Widget.widget_arguments} for other arguments. *) let frame ?name ?props ?label ?pack () = let w = new frame ?name ?props ?label () in Widget.may_pack ?pack w ; w
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