package raylib
OCaml bindings for raylib
Install
Dune Dependency
Authors
Maintainers
Sources
raylib-1.4.0.tbz
sha256=fd278a8103ab86c02030d93a383019968a4bd262f49557c24f1d6e8265753ffb
sha512=e244593d43273fc5085832ee94f1731f57073043c507cbb11a1daed924b79ca0da32dda87e5e72717bd721626c681fecbbc147b5816d0bbf998e3e833ddc7304
doc/raylib/Raylib/Mesh/index.html
Module Raylib.Mesh
Source
Vertex position (XYZ - 3 components per vertex) (shader-location = 0)
Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)
Vertex second texture coordinates (useful for lightmaps) (shader-location = 5)
Vertex normals (XYZ - 3 components per vertex) (shader-location = 2)
Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4)
Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
Vertex indices (in case vertex data comes indexed)
Animated vertex positions (after bones transformations)
Animated normals (after bones transformations)
Vertex bone ids, up to 4 bones influence by vertex (skinning)
Vertex bone weight, up to 4 bones influence by vertex (skinning)
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