package raylib
OCaml bindings for raylib
Install
Dune Dependency
Authors
Maintainers
Sources
raylib-ocaml-0.2.2.tar.gz
md5=808dd05ea36d9adb18e0e02b5cf3c8d8
sha512=92f142a52d8c4c85bb54e4c91987a8de0df500b68091703b72f5ec8690c4752c9b2f7f310b15cb56b0baf0f5bcc780d294f78d526f583a98d824e1c01ffeb49f
doc/src/raylib.functions/raylib_functions.ml.html
Source file raylib_functions.ml
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module Types = Raylib_generated_types module Constants = Raylib_generated_constants module Description (F : Ctypes.FOREIGN) = struct open Ctypes open F (* Window and Graphics Device Functions (Module: core) *) (* Window-related functions *) (* Initialize window and OpenGL context *) let init_window = foreign "InitWindow" (int @-> int @-> string @-> returning void) (* Check if KEY_ESCAPE pressed or Close icon pressed *) let window_should_close = foreign "WindowShouldClose" (void @-> returning bool) (* Close window and unload OpenGL context *) let close_window = foreign "CloseWindow" (void @-> returning void) (* Check if window has been initialized successfully *) let is_window_ready = foreign "IsWindowReady" (void @-> returning bool) (* Check if window has been minimized (or lost focus) *) let is_window_minimized = foreign "IsWindowMinimized" (void @-> returning bool) (* Check if window has been resized *) let is_window_resized = foreign "IsWindowResized" (void @-> returning bool) (* Check if window is currently hidden *) let = foreign "IsWindowHidden" (void @-> returning bool) (* Check if window is currently fullscreen *) let is_window_fullscreen = foreign "IsWindowFullscreen" (void @-> returning bool) (* Toggle fullscreen mode (only PLATFORM_DESKTOP) *) let toggle_fullscreen = foreign "ToggleFullscreen" (void @-> returning void) (* Show the window *) let unhide_window = foreign "UnhideWindow" (void @-> returning void) (* Hide the window *) let hide_window = foreign "HideWindow" (void @-> returning void) (* Set icon for window (only PLATFORM_DESKTOP) *) let set_window_icon = foreign "SetWindowIcon" (Types.Image.t @-> returning void) (* Set title for window (only PLATFORM_DESKTOP) *) let set_window_title = foreign "SetWindowTitle" (string @-> returning void) (* Set window position on screen (only PLATFORM_DESKTOP) *) let set_window_position = foreign "SetWindowPosition" (int @-> int @-> returning void) (* Set monitor for the current window (fullscreen mode) *) let set_window_monitor = foreign "SetWindowMonitor" (int @-> returning void) (* Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE) *) let set_window_min_size = foreign "SetWindowMinSize" (int @-> int @-> returning void) (* Set window dimensions *) let set_window_size = foreign "SetWindowSize" (int @-> int @-> returning void) (* Get native window handle *) let get_window_handle = foreign "GetWindowHandle" (void @-> returning (ptr_opt void)) (* Get current screen width *) let get_screen_width = foreign "GetScreenWidth" (void @-> returning int) (* Get current screen height *) let get_screen_height = foreign "GetScreenHeight" (void @-> returning int) (* Get number of connected monitors *) let get_monitor_count = foreign "GetMonitorCount" (void @-> returning int) (* Get primary monitor width *) let get_monitor_width = foreign "GetMonitorWidth" (int @-> returning int) (* Get primary monitor height *) let get_monitor_height = foreign "GetMonitorHeight" (int @-> returning int) (* Get primary monitor physical width in millimetres *) let get_monitor_physical_width = foreign "GetMonitorPhysicalWidth" (int @-> returning int) (* Get primary monitor physical height in millimetres *) let get_monitor_physical_height = foreign "GetMonitorPhysicalHeight" (int @-> returning int) (* Get window position XY on monitor *) let get_window_position = foreign "GetWindowPosition" (void @-> returning Types.Vector2.t) (* Get the human-readable, UTF-8 encoded name of the primary monitor *) let get_monitor_name = foreign "GetMonitorName" (int @-> returning string) (* Get clipboard text content *) let get_clipboard_text = foreign "GetClipboardText" (void @-> returning string_opt) (* Set clipboard text content *) let set_clipboard_text = foreign "SetClipboardText" (string @-> returning void) (* Cursor-related functions *) (* Shows cursor *) let show_cursor = foreign "ShowCursor" (void @-> returning void) (* Hides cursor *) let hide_cursor = foreign "HideCursor" (void @-> returning void) (* Check if cursor is not visible *) let = foreign "IsCursorHidden" (void @-> returning bool) (* Enables cursor (unlock cursor) *) let enable_cursor = foreign "EnableCursor" (void @-> returning void) (* Disables cursor (lock cursor) *) let disable_cursor = foreign "DisableCursor" (void @-> returning void) (* Drawing-related functions *) (* Set background color (framebuffer clear color) *) let clear_background = foreign "ClearBackground" (Types.Color.t @-> returning void) (* Setup canvas (framebuffer) to start drawing *) let begin_drawing = foreign "BeginDrawing" (void @-> returning void) (* End canvas drawing and swap buffers (double buffering) *) let end_drawing = foreign "EndDrawing" (void @-> returning void) (* Initialize 2D mode with custom camera (2D) *) let begin_mode_2d = foreign "BeginMode2D" (Types.Camera2D.t @-> returning void) (* Ends 2D mode with custom camera *) let end_mode_2d = foreign "EndMode2D" (void @-> returning void) (* Initializes 3D mode with custom camera (3D) *) let begin_mode_3d = foreign "BeginMode3D" (Types.Camera3D.t @-> returning void) (* Ends 3D mode and returns to default 2D orthographic mode *) let end_mode_3d = foreign "EndMode3D" (void @-> returning void) (* Initializes render texture for drawing *) let begin_texture_mode = foreign "BeginTextureMode" (Types.RenderTexture2D.t @-> returning void) (* Ends drawing to render texture *) let end_texture_mode = foreign "EndTextureMode" (void @-> returning void) (* Begin scissor mode (define screen area for following drawing) *) let begin_scissor_mode = foreign "BeginScissorMode" (int @-> int @-> int @-> int @-> returning void) (* End scissor mode *) let end_scissor_mode = foreign "EndScissorMode" (void @-> returning void) (* Screen-space-related functions *) (* Returns a ray trace from mouse position *) let get_mouse_ray = foreign "GetMouseRay" (Types.Vector2.t @-> Types.Camera3D.t @-> returning Types.Ray.t) (* Returns camera transform matrix (view matrix) *) let get_camera_matrix = foreign "GetCameraMatrix" (Types.Camera3D.t @-> returning Types.Matrix.t) (* Returns camera 2d transform matrix *) let get_camera_matrix_2d = foreign "GetCameraMatrix2D" (Types.Camera2D.t @-> returning Types.Matrix.t) (* Returns the screen space position for a 3d world space position *) let get_world_to_screen = foreign "GetWorldToScreen" (Types.Vector3.t @-> Types.Camera3D.t @-> returning Types.Vector2.t) (* Returns size position for a 3d world space position *) let get_world_to_screen_ex = foreign "GetWorldToScreenEx" ( Types.Vector3.t @-> Types.Camera3D.t @-> int @-> int @-> returning Types.Vector2.t ) (* Returns the screen space position for a 2d camera world space position *) let get_world_to_screen_2d = foreign "GetWorldToScreen2D" (Types.Vector2.t @-> Types.Camera2D.t @-> returning Types.Vector2.t) (* Returns the world space position for a 2d camera screen space position *) let get_screen_to_world_2d = foreign "GetScreenToWorld2D" (Types.Vector2.t @-> Types.Camera2D.t @-> returning Types.Vector2.t) (* Timing-related functions *) (* Set target FPS (maximum) *) let set_target_fps = foreign "SetTargetFPS" (int @-> returning void) (* Returns current FPS *) let get_f_p_s = foreign "GetFPS" (void @-> returning int) (* Returns time in seconds for last frame drawn *) let get_frame_time = foreign "GetFrameTime" (void @-> returning float) (* Returns elapsed time in seconds since InitWindow() *) let get_time = foreign "GetTime" (void @-> returning double) (* Color-related functions *) (* Returns hexadecimal value for a Color *) let color_to_int = foreign "ColorToInt" (Types.Color.t @-> returning int) (* Returns color normalized as float [0..1] *) let color_normalize = foreign "ColorNormalize" (Types.Color.t @-> returning Types.Vector4.t) (* Returns color from normalized values [0..1] *) let color_from_normalized = foreign "ColorFromNormalized" (Types.Vector4.t @-> returning Types.Color.t) (* Returns HSV values for a Color *) let color_to_hsv = foreign "ColorToHSV" (Types.Color.t @-> returning Types.Vector3.t) (* Returns a Color from HSV values *) let color_from_hsv = foreign "ColorFromHSV" (Types.Vector3.t @-> returning Types.Color.t) (* Returns a Color struct from hexadecimal value *) let get_color = foreign "GetColor" (int @-> returning Types.Color.t) (* Color fade-in or fade-out, alpha goes from 0.0f to 1.0f *) let fade = foreign "Fade" (Types.Color.t @-> float @-> returning Types.Color.t) (* Misc. functions *) (* Setup window configuration flags (view FLAGS) *) let set_config_flags = foreign "SetConfigFlags" (Constants.ConfigFlag.t_bitmask @-> returning void) (* Set the current threshold (minimum) log level *) let set_trace_log_level = foreign "SetTraceLogLevel" (Constants.TraceLogType.t @-> returning void) (* Set the exit threshold (minimum) log level *) let set_trace_log_exit = foreign "SetTraceLogExit" (Constants.TraceLogType.t @-> returning void) (* Set a trace log callback to enable custom logging *) (* let set_trace_log_callback = foreign "SetTraceLogCallback" ( TraceLogCallback @-> returning void) *) (* Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR) *) let trace_log = foreign "TraceLog" (Constants.TraceLogType.t @-> string @-> returning void) (* Takes a screenshot of current screen (saved a .png) *) let take_screenshot = foreign "TakeScreenshot" (string @-> returning void) (* Returns a random value between min and max (both included) *) let get_random_value = foreign "GetRandomValue" (int @-> int @-> returning int) (* Files management functions *) (* Load file data as byte array (read) *) let _load_file_data = foreign "LoadFileData" (string @-> ptr uint @-> returning (ptr uchar)) (* Save data to file from byte array (write) *) let _save_file_data = foreign "SaveFileData" (string @-> ptr void @-> int @-> returning void) (* Load text data from file (read), returns a '' terminated string *) let load_file_text = foreign "LoadFileText" (string @-> returning string) (* Save text data to file (write), string must be '' terminated *) let save_file_text = foreign "SaveFileText" (string @-> string @-> returning void) (* Check if file exists *) let file_exists = foreign "FileExists" (string @-> returning bool) (* Check file extension *) let is_file_extension = foreign "IsFileExtension" (string @-> string @-> returning bool) (* Check if a directory path exists *) let directory_exists = foreign "DirectoryExists" (string @-> returning bool) (* Get pointer to extension for a filename string *) let get_extension = foreign "GetExtension" (string @-> returning string) (* Get pointer to filename for a path string *) let get_file_name = foreign "GetFileName" (string @-> returning string) (* Get filename string without extension (uses static string) *) let get_file_name_without_ext = foreign "GetFileNameWithoutExt" (string @-> returning string) (* Get full path for a given fileName with path (uses static string) *) let get_directory_path = foreign "GetDirectoryPath" (string @-> returning string) (* Get previous directory path for a given path (uses static string) *) let get_prev_directory_path = foreign "GetPrevDirectoryPath" (string @-> returning string) (* Get current working directory (uses static string) *) let get_working_directory = foreign "GetWorkingDirectory" (void @-> returning string) (* Get filenames in a directory path (memory should be freed) *) let _get_directory_files = foreign "GetDirectoryFiles" (string @-> ptr int @-> returning (ptr string)) (* Clear directory files paths buffers (free memory) *) let clear_directory_files = foreign "ClearDirectoryFiles" (void @-> returning void) (* Change working directory, returns true if success *) let change_directory = foreign "ChangeDirectory" (string @-> returning bool) (* Check if a file has been dropped into window *) let is_file_dropped = foreign "IsFileDropped" (void @-> returning bool) (* Get dropped files names (memory should be freed) *) let _get_dropped_files = foreign "GetDroppedFiles" (ptr int @-> returning (ptr string)) (* Clear dropped files paths buffer (free memory) *) let clear_dropped_files = foreign "ClearDroppedFiles" (void @-> returning void) (* Get file modification time (last write time) *) let get_file_mod_time = foreign "GetFileModTime" (string @-> returning long) (* Compress data (DEFLATE algorythm) *) let _compress_data = foreign "CompressData" (ptr uchar @-> int @-> ptr int @-> returning (ptr uchar)) (* Decompress data (DEFLATE algorythm) *) let _decompress_data = foreign "DecompressData" (ptr uchar @-> int @-> ptr int @-> returning (ptr uchar)) (* Persistent storage management *) (* Save integer value to storage file (to defined position) *) let save_storage_value = foreign "SaveStorageValue" (int @-> int @-> returning void) (* Load integer value from storage file (from defined position) *) let load_storage_value = foreign "LoadStorageValue" (int @-> returning int) (* Open URL with default system browser (if available) *) let open_u_r_l = foreign "OpenURL" (string @-> returning void) (*------------------------------------------------------------------------------------ *) (* Input Handling Functions (Module: core) *) (*------------------------------------------------------------------------------------ *) (* Input-related functions: keyboard *) (* Detect if a key has been pressed once *) let is_key_pressed = foreign "IsKeyPressed" (Constants.Key.t @-> returning bool) (* Detect if a key is being pressed *) let is_key_down = foreign "IsKeyDown" (Constants.Key.t @-> returning bool) (* Detect if a key has been released once *) let is_key_released = foreign "IsKeyReleased" (Constants.Key.t @-> returning bool) (* Detect if a key is NOT being pressed *) let is_key_up = foreign "IsKeyUp" (Constants.Key.t @-> returning bool) (* Set a custom key to exit program (default is ESC) *) let set_exit_key = foreign "SetExitKey" (Constants.Key.t @-> returning void) (* Get key pressed, call it multiple times for chars queued *) let get_key_pressed = foreign "GetKeyPressed" (void @-> returning Constants.Key.t) (* Input-related functions: gamepads *) (* Detect if a gamepad is available *) let is_gamepad_available = foreign "IsGamepadAvailable" (Constants.GamepadNumber.t @-> returning bool) (* Check gamepad name (if available) *) let is_gamepad_name = foreign "IsGamepadName" (Constants.GamepadNumber.t @-> string @-> returning bool) (* Return gamepad internal name id *) let get_gamepad_name = foreign "GetGamepadName" (Constants.GamepadNumber.t @-> returning string) (* Detect if a gamepad button has been pressed once *) let = foreign "IsGamepadButtonPressed" ( Constants.GamepadNumber.t @-> Constants.GamepadButton.t @-> returning bool ) (* Detect if a gamepad button is being pressed *) let = foreign "IsGamepadButtonDown" ( Constants.GamepadNumber.t @-> Constants.GamepadButton.t @-> returning bool ) (* Detect if a gamepad button has been released once *) let = foreign "IsGamepadButtonReleased" ( Constants.GamepadNumber.t @-> Constants.GamepadButton.t @-> returning bool ) (* Detect if a gamepad button is NOT being pressed *) let = foreign "IsGamepadButtonUp" ( Constants.GamepadNumber.t @-> Constants.GamepadButton.t @-> returning bool ) (* Get the last gamepad button pressed *) let = foreign "GetGamepadButtonPressed" (void @-> returning Constants.GamepadButton.t) (* Return gamepad axis count for a gamepad *) let get_gamepad_axis_count = foreign "GetGamepadAxisCount" (Constants.GamepadNumber.t @-> returning int) (* Return axis movement value for a gamepad axis *) let get_gamepad_axis_movement = foreign "GetGamepadAxisMovement" (Constants.GamepadNumber.t @-> Constants.GamepadAxis.t @-> returning float) (* Input-related functions: mouse *) (* Detect if a mouse button has been pressed once *) let = foreign "IsMouseButtonPressed" (Constants.MouseButton.t @-> returning bool) (* Detect if a mouse button is being pressed *) let = foreign "IsMouseButtonDown" (Constants.MouseButton.t @-> returning bool) (* Detect if a mouse button has been released once *) let = foreign "IsMouseButtonReleased" (Constants.MouseButton.t @-> returning bool) (* Detect if a mouse button is NOT being pressed *) let = foreign "IsMouseButtonUp" (Constants.MouseButton.t @-> returning bool) (* Returns mouse position X *) let get_mouse_x = foreign "GetMouseX" (void @-> returning int) (* Returns mouse position Y *) let get_mouse_y = foreign "GetMouseY" (void @-> returning int) (* Returns mouse position XY *) let get_mouse_position = foreign "GetMousePosition" (void @-> returning Types.Vector2.t) (* Set mouse position XY *) let set_mouse_position = foreign "SetMousePosition" (int @-> int @-> returning void) (* Set mouse offset *) let set_mouse_offset = foreign "SetMouseOffset" (int @-> int @-> returning void) (* Set mouse scaling *) let set_mouse_scale = foreign "SetMouseScale" (float @-> float @-> returning void) (* Returns mouse wheel movement Y *) let get_mouse_wheel_move = foreign "GetMouseWheelMove" (void @-> returning int) (* Input-related functions: touch *) (* Returns touch position X for touch point 0 (relative to screen size) *) let get_touch_x = foreign "GetTouchX" (void @-> returning int) (* Returns touch position Y for touch point 0 (relative to screen size) *) let get_touch_y = foreign "GetTouchY" (void @-> returning int) (* Returns touch position XY for a touch point index (relative to screen size) *) let get_touch_position = foreign "GetTouchPosition" (int @-> returning Types.Vector2.t) (* Gestures and Touch Handling Functions (Module: gestures) *) (* Enable a set of gestures using flags *) (* let set_gestures_enabled = foreign "SetGesturesEnabled" ( unsigned @-> returning void) *) (* Check if a gesture have been detected *) let is_gesture_detected = foreign "IsGestureDetected" (int @-> returning bool) (* Get latest detected gesture *) let get_gesture_detected = foreign "GetGestureDetected" (void @-> returning int) (* Get touch points count *) let get_touch_points_count = foreign "GetTouchPointsCount" (void @-> returning int) (* Get gesture hold time in milliseconds *) let get_gesture_hold_duration = foreign "GetGestureHoldDuration" (void @-> returning float) (* Get gesture drag vector *) let get_gesture_drag_vector = foreign "GetGestureDragVector" (void @-> returning Types.Vector2.t) (* Get gesture drag angle *) let get_gesture_drag_angle = foreign "GetGestureDragAngle" (void @-> returning float) (* Get gesture pinch delta *) let get_gesture_pinch_vector = foreign "GetGesturePinchVector" (void @-> returning Types.Vector2.t) (* Get gesture pinch angle *) let get_gesture_pinch_angle = foreign "GetGesturePinchAngle" (void @-> returning float) (* Camera System Functions (Module: camera) *) (* Set camera mode (multiple camera modes available) *) let set_camera_mode = foreign "SetCameraMode" (Types.Camera3D.t @-> Constants.CameraMode.t @-> returning void) (* Update camera position for selected mode *) let update_camera = foreign "UpdateCamera" (ptr Types.Camera3D.t @-> returning void) (* Set camera pan key to combine with mouse movement (free camera) *) let set_camera_pan_control = foreign "SetCameraPanControl" (int @-> returning void) (* Set camera alt key to combine with mouse movement (free camera) *) let set_camera_alt_control = foreign "SetCameraAltControl" (int @-> returning void) (* Set camera smooth zoom key to combine with mouse (free camera) *) let set_camera_smooth_zoom_control = foreign "SetCameraSmoothZoomControl" (int @-> returning void) (* Set camera move controls (1st person and 3rd person cameras) *) let set_camera_move_controls = foreign "SetCameraMoveControls" (int @-> int @-> int @-> int @-> int @-> int @-> returning void) (* Basic Shapes Drawing Functions (Module: shapes) *) (* Basic shapes drawing functions *) (* Draw a pixel *) let draw_pixel = foreign "DrawPixel" (int @-> int @-> Types.Color.t @-> returning void) (* Draw a pixel (Vector version) *) let draw_pixel_v = foreign "DrawPixelV" (Types.Vector2.t @-> Types.Color.t @-> returning void) (* Draw a line *) let draw_line = foreign "DrawLine" (int @-> int @-> int @-> int @-> Types.Color.t @-> returning void) (* Draw a line (Vector version) *) let draw_line_v = foreign "DrawLineV" (Types.Vector2.t @-> Types.Vector2.t @-> Types.Color.t @-> returning void) (* Draw a line defining thickness *) let draw_line_ex = foreign "DrawLineEx" ( Types.Vector2.t @-> Types.Vector2.t @-> float @-> Types.Color.t @-> returning void ) (* Draw a line using cubic-bezier curves in-out *) let draw_line_bezier = foreign "DrawLineBezier" ( Types.Vector2.t @-> Types.Vector2.t @-> float @-> Types.Color.t @-> returning void ) (* Draw lines sequence *) let draw_line_strip = foreign "DrawLineStrip" (ptr Types.Vector2.t @-> int @-> Types.Color.t @-> returning void) (* Draw a color-filled circle *) let draw_circle = foreign "DrawCircle" (int @-> int @-> float @-> Types.Color.t @-> returning void) (* Draw a piece of a circle *) let draw_circle_sector = foreign "DrawCircleSector" ( Types.Vector2.t @-> float @-> int @-> int @-> int @-> Types.Color.t @-> returning void ) (* Draw circle sector outline *) let draw_circle_sector_lines = foreign "DrawCircleSectorLines" ( Types.Vector2.t @-> float @-> int @-> int @-> int @-> Types.Color.t @-> returning void ) (* Draw a gradient-filled circle *) let draw_circle_gradient = foreign "DrawCircleGradient" ( int @-> int @-> float @-> Types.Color.t @-> Types.Color.t @-> returning void ) (* Draw a color-filled circle (Vector version) *) let draw_circle_v = foreign "DrawCircleV" (Types.Vector2.t @-> float @-> Types.Color.t @-> returning void) (* Draw circle outline *) let draw_circle_lines = foreign "DrawCircleLines" (int @-> int @-> float @-> Types.Color.t @-> returning void) (* Draw ellipse *) let draw_ellipse = foreign "DrawEllipse" (int @-> int @-> float @-> float @-> Types.Color.t @-> returning void) (* Draw ellipse outline *) let draw_ellipse_lines = foreign "DrawEllipseLines" (int @-> int @-> float @-> float @-> Types.Color.t @-> returning void) (* Draw ring *) let draw_ring = foreign "DrawRing" ( Types.Vector2.t @-> float @-> float @-> int @-> int @-> int @-> Types.Color.t @-> returning void ) (* Draw ring outline *) let draw_ring_lines = foreign "DrawRingLines" ( Types.Vector2.t @-> float @-> float @-> int @-> int @-> int @-> Types.Color.t @-> returning void ) (* Draw a color-filled rectangle *) let draw_rectangle = foreign "DrawRectangle" (int @-> int @-> int @-> int @-> Types.Color.t @-> returning void) (* Draw a color-filled rectangle (Vector version) *) let draw_rectangle_v = foreign "DrawRectangleV" (Types.Vector2.t @-> Types.Vector2.t @-> Types.Color.t @-> returning void) (* Draw a color-filled rectangle *) let draw_rectangle_rec = foreign "DrawRectangleRec" (Types.Rectangle.t @-> Types.Color.t @-> returning void) (* Draw a color-filled rectangle with pro parameters *) let draw_rectangle_pro = foreign "DrawRectanglePro" ( Types.Rectangle.t @-> Types.Vector2.t @-> float @-> Types.Color.t @-> returning void ) (* Draw a vertical-gradient-filled rectangle *) let draw_rectangle_gradient_v = foreign "DrawRectangleGradientV" ( int @-> int @-> int @-> int @-> Types.Color.t @-> Types.Color.t @-> returning void ) (* Draw a horizontal-gradient-filled rectangle *) let draw_rectangle_gradient_h = foreign "DrawRectangleGradientH" ( int @-> int @-> int @-> int @-> Types.Color.t @-> Types.Color.t @-> returning void ) (* Draw a gradient-filled rectangle with custom vertex colors *) let draw_rectangle_gradient_ex = foreign "DrawRectangleGradientEx" ( Types.Rectangle.t @-> Types.Color.t @-> Types.Color.t @-> Types.Color.t @-> Types.Color.t @-> returning void ) (* Draw rectangle outline *) let draw_rectangle_lines = foreign "DrawRectangleLines" (int @-> int @-> int @-> int @-> Types.Color.t @-> returning void) (* Draw rectangle outline with extended parameters *) let draw_rectangle_lines_ex = foreign "DrawRectangleLinesEx" (Types.Rectangle.t @-> int @-> Types.Color.t @-> returning void) (* Draw rectangle with rounded edges *) let draw_rectangle_rounded = foreign "DrawRectangleRounded" (Types.Rectangle.t @-> float @-> int @-> Types.Color.t @-> returning void) (* Draw rectangle with rounded edges outline *) let draw_rectangle_rounded_lines = foreign "DrawRectangleRoundedLines" ( Types.Rectangle.t @-> float @-> int @-> int @-> Types.Color.t @-> returning void ) (* Draw a color-filled triangle (vertex in counter-clockwise order!) *) let draw_triangle = foreign "DrawTriangle" ( Types.Vector2.t @-> Types.Vector2.t @-> Types.Vector2.t @-> Types.Color.t @-> returning void ) (* Draw triangle outline (vertex in counter-clockwise order!) *) let draw_triangle_lines = foreign "DrawTriangleLines" ( Types.Vector2.t @-> Types.Vector2.t @-> Types.Vector2.t @-> Types.Color.t @-> returning void ) (* Draw a triangle fan defined by points (first vertex is the center) *) let draw_triangle_fan = foreign "DrawTriangleFan" (ptr Types.Vector2.t @-> int @-> Types.Color.t @-> returning void) (* Draw a triangle strip defined by points *) let draw_triangle_strip = foreign "DrawTriangleStrip" (ptr Types.Vector2.t @-> int @-> Types.Color.t @-> returning void) (* Draw a regular polygon (Vector version) *) let draw_poly = foreign "DrawPoly" ( Types.Vector2.t @-> int @-> float @-> float @-> Types.Color.t @-> returning void ) (* Draw a polygon outline of n sides *) let draw_poly_lines = foreign "DrawPolyLines" ( Types.Vector2.t @-> int @-> float @-> float @-> Types.Color.t @-> returning void ) (* Basic shapes collision detection functions *) (* Check collision between two rectangles *) let check_collision_recs = foreign "CheckCollisionRecs" (Types.Rectangle.t @-> Types.Rectangle.t @-> returning bool) (* Check collision between two circles *) let check_collision_circles = foreign "CheckCollisionCircles" ( Types.Vector2.t @-> float @-> Types.Vector2.t @-> float @-> returning bool ) (* Check collision between circle and rectangle *) let check_collision_circle_rec = foreign "CheckCollisionCircleRec" (Types.Vector2.t @-> float @-> Types.Rectangle.t @-> returning bool) (* Get collision rectangle for two rectangles collision *) let get_collision_rec = foreign "GetCollisionRec" (Types.Rectangle.t @-> Types.Rectangle.t @-> returning Types.Rectangle.t) (* Check if point is inside rectangle *) let check_collision_point_rec = foreign "CheckCollisionPointRec" (Types.Vector2.t @-> Types.Rectangle.t @-> returning bool) (* Check if point is inside circle *) let check_collision_point_circle = foreign "CheckCollisionPointCircle" (Types.Vector2.t @-> Types.Vector2.t @-> float @-> returning bool) (* Check if point is inside a triangle *) let check_collision_point_triangle = foreign "CheckCollisionPointTriangle" ( Types.Vector2.t @-> Types.Vector2.t @-> Types.Vector2.t @-> Types.Vector2.t @-> returning bool ) (* Texture Loading and Drawing Functions (Module: textures) *) (* Image loading functions *) (* NOTE: This functions do not require GPU access *) (* Load image from file into CPU memory (RAM) *) let load_image = foreign "LoadImage" (string @-> returning Types.Image.t) (* Load image from Color array data (RGBA - 32bit) *) let load_image_ex = foreign "LoadImageEx" (ptr Types.Color.t @-> int @-> int @-> returning Types.Image.t) (* Load image from raw data with parameters *) let load_image_pro = foreign "LoadImagePro" (ptr void @-> int @-> int @-> int @-> returning Types.Image.t) (* Load image from RAW file data *) let load_image_raw = foreign "LoadImageRaw" (string @-> int @-> int @-> int @-> int @-> returning Types.Image.t) (* Unload image from CPU memory (RAM) *) let unload_image = foreign "UnloadImage" (Types.Image.t @-> returning void) (* Export image data to file *) let export_image = foreign "ExportImage" (Types.Image.t @-> string @-> returning void) (* Export image as code file defining an array of bytes *) let export_image_as_code = foreign "ExportImageAsCode" (Types.Image.t @-> string @-> returning void) (* Get pixel data from image as a Color struct array *) (* let *_get_image_data = foreign "*GetImageData" ( Types.Image.t @-> returning Types.Color.t) *) (* Get pixel data from image as Vector4 array (float normalized) *) (* let *_get_image_data_normalized = foreign "*GetImageDataNormalized" ( Types.Image.t @-> returning Vector4) *) (* Image generation functions *) (* Generate image: plain color *) let gen_image_color = foreign "GenImageColor" (int @-> int @-> Types.Color.t @-> returning Types.Image.t) (* Generate image: vertical gradient *) let gen_image_gradient_v = foreign "GenImageGradientV" ( int @-> int @-> Types.Color.t @-> Types.Color.t @-> returning Types.Image.t ) (* Generate image: horizontal gradient *) let gen_image_gradient_h = foreign "GenImageGradientH" ( int @-> int @-> Types.Color.t @-> Types.Color.t @-> returning Types.Image.t ) (* Generate image: radial gradient *) let gen_image_gradient_radial = foreign "GenImageGradientRadial" ( int @-> int @-> float @-> Types.Color.t @-> Types.Color.t @-> returning Types.Image.t ) (* Generate image: checked *) let gen_image_checked = foreign "GenImageChecked" ( int @-> int @-> int @-> int @-> Types.Color.t @-> Types.Color.t @-> returning Types.Image.t ) (* Generate image: white noise *) let gen_image_white_noise = foreign "GenImageWhiteNoise" (int @-> int @-> float @-> returning Types.Image.t) (* Generate image: perlin noise *) let gen_image_perlin_noise = foreign "GenImagePerlinNoise" (int @-> int @-> int @-> int @-> float @-> returning Types.Image.t) (* Generate image: cellular algorithm. Bigger tileSize means bigger cells *) let gen_image_cellular = foreign "GenImageCellular" (int @-> int @-> int @-> returning Types.Image.t) (* Image manipulation functions *) (* Create an image duplicate (useful for transformations) *) let image_copy = foreign "ImageCopy" (Types.Image.t @-> returning Types.Image.t) (* Create an image from another image piece *) let image_from_image = foreign "ImageFromImage" (Types.Image.t @-> Types.Rectangle.t @-> returning Types.Image.t) (* Create an image from text (default font) *) let image_text = foreign "ImageText" (string @-> int @-> Types.Color.t @-> returning Types.Image.t) (* Create an image from text (custom sprite font) *) let image_text_ex = foreign "ImageTextEx" ( Types.Font.t @-> string @-> float @-> float @-> Types.Color.t @-> returning Types.Image.t ) (* Convert image to POT (power-of-two) *) let image_to_p_o_t = foreign "ImageToPOT" (ptr Types.Image.t @-> Types.Color.t @-> returning void) (* Convert image data to desired format *) let image_format = foreign "ImageFormat" (ptr Types.Image.t @-> int @-> returning void) (* Apply alpha mask to image *) let image_alpha_mask = foreign "ImageAlphaMask" (ptr Types.Image.t @-> Types.Image.t @-> returning void) (* Clear alpha channel to desired color *) let image_alpha_clear = foreign "ImageAlphaClear" (ptr Types.Image.t @-> Types.Color.t @-> float @-> returning void) (* Crop image depending on alpha value *) let image_alpha_crop = foreign "ImageAlphaCrop" (ptr Types.Image.t @-> float @-> returning void) (* Premultiply alpha channel *) let image_alpha_premultiply = foreign "ImageAlphaPremultiply" (ptr Types.Image.t @-> returning void) (* Crop an image to a defined rectangle *) let image_crop = foreign "ImageCrop" (ptr Types.Image.t @-> Types.Rectangle.t @-> returning void) (* Resize image (Bicubic scaling algorithm) *) let image_resize = foreign "ImageResize" (ptr Types.Image.t @-> int @-> int @-> returning void) (* Resize image (Nearest-Neighbor scaling algorithm) *) let image_resize_n_n = foreign "ImageResizeNN" (ptr Types.Image.t @-> int @-> int @-> returning void) (* Resize canvas and fill with color *) let image_resize_canvas = foreign "ImageResizeCanvas" ( ptr Types.Image.t @-> int @-> int @-> int @-> int @-> Types.Color.t @-> returning void ) (* Generate all mipmap levels for a provided image *) let image_mipmaps = foreign "ImageMipmaps" (ptr Types.Image.t @-> returning void) (* Dither image data to 16bpp or lower (Floyd-Steinberg dithering) *) let image_dither = foreign "ImageDither" (ptr Types.Image.t @-> int @-> int @-> int @-> int @-> returning void) (* Flip image vertically *) let image_flip_vertical = foreign "ImageFlipVertical" (ptr Types.Image.t @-> returning void) (* Flip image horizontally *) let image_flip_horizontal = foreign "ImageFlipHorizontal" (ptr Types.Image.t @-> returning void) (* Rotate image clockwise 90deg *) let image_rotate_c_w = foreign "ImageRotateCW" (ptr Types.Image.t @-> returning void) (* Rotate image counter-clockwise 90deg *) let image_rotate_c_c_w = foreign "ImageRotateCCW" (ptr Types.Image.t @-> returning void) (* Modify image color: tint *) let image_color_tint = foreign "ImageColorTint" (ptr Types.Image.t @-> Types.Color.t @-> returning void) (* Modify image color: invert *) let image_color_invert = foreign "ImageColorInvert" (ptr Types.Image.t @-> returning void) (* Modify image color: grayscale *) let image_color_grayscale = foreign "ImageColorGrayscale" (ptr Types.Image.t @-> returning void) (* Modify image color: contrast (-100 to 100) *) let image_color_contrast = foreign "ImageColorContrast" (ptr Types.Image.t @-> float @-> returning void) (* Modify image color: brightness (-255 to 255) *) let image_color_brightness = foreign "ImageColorBrightness" (ptr Types.Image.t @-> int @-> returning void) (* Modify image color: replace color *) let image_color_replace = foreign "ImageColorReplace" (ptr Types.Image.t @-> Types.Color.t @-> Types.Color.t @-> returning void) (* Extract color palette from image to maximum size (memory should be freed) *) (* let *_image_extract_palette = foreign "*ImageExtractPalette" ( Types.Image.t @-> int @-> int @-> returning Types.Color.t) *) (* Get image alpha border rectangle *) let get_image_alpha_border = foreign "GetImageAlphaBorder" (Types.Image.t @-> float @-> returning Types.Rectangle.t) (* Image drawing functions *) (* NOTE: Image software-rendering functions (CPU) *) (* Clear image background with given color *) let image_clear_background = foreign "ImageClearBackground" (ptr Types.Image.t @-> Types.Color.t @-> returning void) (* Draw pixel within an image *) let image_draw_pixel = foreign "ImageDrawPixel" (ptr Types.Image.t @-> int @-> int @-> Types.Color.t @-> returning void) (* Draw pixel within an image (Vector version) *) let image_draw_pixel_v = foreign "ImageDrawPixelV" ( ptr Types.Image.t @-> Types.Vector2.t @-> Types.Color.t @-> returning void ) (* Draw line within an image *) let image_draw_line = foreign "ImageDrawLine" ( ptr Types.Image.t @-> int @-> int @-> int @-> int @-> Types.Color.t @-> returning void ) (* Draw line within an image (Vector version) *) let image_draw_line_v = foreign "ImageDrawLineV" ( ptr Types.Image.t @-> Types.Vector2.t @-> Types.Vector2.t @-> Types.Color.t @-> returning void ) (* Draw circle within an image *) let image_draw_circle = foreign "ImageDrawCircle" ( ptr Types.Image.t @-> int @-> int @-> int @-> Types.Color.t @-> returning void ) (* Draw circle within an image (Vector version) *) let image_draw_circle_v = foreign "ImageDrawCircleV" ( ptr Types.Image.t @-> Types.Vector2.t @-> int @-> Types.Color.t @-> returning void ) (* Draw rectangle within an image *) let image_draw_rectangle = foreign "ImageDrawRectangle" ( ptr Types.Image.t @-> int @-> int @-> int @-> int @-> Types.Color.t @-> returning void ) (* Draw rectangle within an image (Vector version) *) let image_draw_rectangle_v = foreign "ImageDrawRectangleV" ( ptr Types.Image.t @-> Types.Vector2.t @-> Types.Vector2.t @-> Types.Color.t @-> returning void ) (* Draw rectangle within an image *) let image_draw_rectangle_rec = foreign "ImageDrawRectangleRec" ( ptr Types.Image.t @-> Types.Rectangle.t @-> Types.Color.t @-> returning void ) (* Draw rectangle lines within an image *) let image_draw_rectangle_lines = foreign "ImageDrawRectangleLines" ( ptr Types.Image.t @-> Types.Rectangle.t @-> int @-> Types.Color.t @-> returning void ) (* Draw a source image within a destination image (tint applied to source) *) let image_draw = foreign "ImageDraw" ( ptr Types.Image.t @-> Types.Image.t @-> Types.Rectangle.t @-> Types.Rectangle.t @-> Types.Color.t @-> returning void ) (* Draw text (default font) within an image (destination) *) let image_draw_text = foreign "ImageDrawText" ( ptr Types.Image.t @-> Types.Vector2.t @-> string @-> int @-> Types.Color.t @-> returning void ) (* Draw text (custom sprite font) within an image (destination) *) let image_draw_text_ex = foreign "ImageDrawTextEx" ( ptr Types.Image.t @-> Types.Vector2.t @-> Types.Font.t @-> string @-> float @-> float @-> Types.Color.t @-> returning void ) (* Texture loading functions *) (* NOTE: These functions require GPU access *) (* Load texture from file into GPU memory (VRAM) *) let load_texture = foreign "LoadTexture" (string @-> returning Types.Texture2D.t) (* Load texture from image data *) let load_texture_from_image = foreign "LoadTextureFromImage" (Types.Image.t @-> returning Types.Texture2D.t) (* Load cubemap from image, multiple image cubemap layouts supported *) let load_texture_cubemap = foreign "LoadTextureCubemap" (Types.Image.t @-> int @-> returning Types.Texture2D.t) (* Load texture for rendering (framebuffer) *) let load_render_texture = foreign "LoadRenderTexture" (int @-> int @-> returning Types.RenderTexture2D.t) (* Unload texture from GPU memory (VRAM) *) let unload_texture = foreign "UnloadTexture" (Types.Texture2D.t @-> returning void) (* Unload render texture from GPU memory (VRAM) *) let unload_render_texture = foreign "UnloadRenderTexture" (Types.RenderTexture2D.t @-> returning void) (* Update GPU texture with new data *) let update_texture = foreign "UpdateTexture" (Types.Texture2D.t @-> ptr void @-> returning void) (* Get pixel data from GPU texture and return an Image *) let get_texture_data = foreign "GetTextureData" (Types.Texture2D.t @-> returning Types.Image.t) (* Get pixel data from screen buffer and return an Image (screenshot) *) let get_screen_data = foreign "GetScreenData" (void @-> returning Types.Image.t) (* Texture configuration functions *) (* Generate GPU mipmaps for a texture *) let gen_texture_mipmaps = foreign "GenTextureMipmaps" (ptr Types.Texture2D.t @-> returning void) (* Set texture scaling filter mode *) let set_texture_filter = foreign "SetTextureFilter" (Types.Texture2D.t @-> Constants.TextureFilterMode.t @-> returning void) (* Set texture wrapping mode *) let set_texture_wrap = foreign "SetTextureWrap" (Types.Texture2D.t @-> Constants.TextureWrapMode.t @-> returning void) (* Texture drawing functions *) (* Draw a Texture2D *) let draw_texture = foreign "DrawTexture" (Types.Texture2D.t @-> int @-> int @-> Types.Color.t @-> returning void) (* Draw a Texture2D with position defined as Vector2 *) let draw_texture_v = foreign "DrawTextureV" ( Types.Texture2D.t @-> Types.Vector2.t @-> Types.Color.t @-> returning void ) (* Draw a Texture2D with extended parameters *) let draw_texture_ex = foreign "DrawTextureEx" ( Types.Texture2D.t @-> Types.Vector2.t @-> float @-> float @-> Types.Color.t @-> returning void ) (* Draw a part of a texture defined by a rectangle *) let draw_texture_rec = foreign "DrawTextureRec" ( Types.Texture2D.t @-> Types.Rectangle.t @-> Types.Vector2.t @-> Types.Color.t @-> returning void ) (* Draw texture quad with tiling and offset parameters *) let draw_texture_quad = foreign "DrawTextureQuad" ( Types.Texture2D.t @-> Types.Vector2.t @-> Types.Vector2.t @-> Types.Rectangle.t @-> Types.Color.t @-> returning void ) (* Draw a part of a texture defined by a rectangle with 'pro' parameters *) let draw_texture_pro = foreign "DrawTexturePro" ( Types.Texture2D.t @-> Types.Rectangle.t @-> Types.Rectangle.t @-> Types.Vector2.t @-> float @-> Types.Color.t @-> returning void ) (* Draws a texture (or part of it) that stretches or shrinks nicely *) (* let draw_texture_n_patch = foreign "DrawTextureNPatch" ( Types.Texture2D.t @-> NPatch @-> Types.Rectangle.t @-> Types.Vector2.t @-> float @-> Types.Color.t @-> returning void) *) (* Image/Texture misc functions *) (* Get pixel data size in bytes (image or texture) *) let get_pixel_data_size = foreign "GetPixelDataSize" (int @-> int @-> int @-> returning int) (* Font Loading and Text Drawing Functions (Module: text) *) (* Font loading/unloading functions *) (* Get the default Font *) let get_font_default = foreign "GetFontDefault" (void @-> returning Types.Font.t) (* Load font from file into GPU memory (VRAM) *) let load_font = foreign "LoadFont" (string @-> returning Types.Font.t) (* Load font from file with extended parameters *) let load_font_ex = foreign "LoadFontEx" (string @-> int @-> ptr int @-> int @-> returning Types.Font.t) (* Load font from Image (XNA style) *) let load_font_from_image = foreign "LoadFontFromImage" (Types.Image.t @-> Types.Color.t @-> int @-> returning Types.Font.t) (* Load font data for further use *) let load_font_data = foreign "LoadFontData" ( string @-> int @-> ptr int @-> int @-> int @-> returning (ptr Types.CharInfo.t) ) (* Generate image font atlas using chars info *) (* let gen_image_font_atlas = foreign "GenImageFontAtlas" ( (ptr Types.CharInfo.t) @-> Types.Rectangle.t @-> int @-> int @-> int @-> int @-> returning Types.Image.t) *) (* Unload Font from GPU memory (VRAM) *) let unload_font = foreign "UnloadFont" (Types.Font.t @-> returning void) (* Text drawing functions *) (* Shows current FPS *) let draw_fps = foreign "DrawFPS" (int @-> int @-> returning void) (* Draw text (using default font) *) let draw_text = foreign "DrawText" (string @-> int @-> int @-> int @-> Types.Color.t @-> returning void) (* Draw text using font and additional parameters *) let draw_text_ex = foreign "DrawTextEx" ( Types.Font.t @-> string @-> Types.Vector2.t @-> float @-> float @-> Types.Color.t @-> returning void ) (* Draw text using font inside rectangle limits *) let draw_text_rec = foreign "DrawTextRec" ( Types.Font.t @-> string @-> Types.Rectangle.t @-> float @-> float @-> bool @-> Types.Color.t @-> returning void ) (* Draw text using font inside rectangle limits with support for text selection *) let draw_text_rec_ex = foreign "DrawTextRecEx" ( Types.Font.t @-> string @-> Types.Rectangle.t @-> float @-> float @-> bool @-> Types.Color.t @-> int @-> int @-> Types.Color.t @-> Types.Color.t @-> returning void ) (* Draw one character (codepoint) *) let draw_text_codepoint = foreign "DrawTextCodepoint" ( Types.Font.t @-> int @-> Types.Vector2.t @-> float @-> Types.Color.t @-> returning void ) (* Text misc. functions *) (* Measure string width for default font *) let measure_text = foreign "MeasureText" (string @-> int @-> returning int) (* Measure string size for Font *) let measure_text_ex = foreign "MeasureTextEx" (Types.Font.t @-> string @-> float @-> float @-> returning Types.Vector2.t) (* Get index position for a unicode character on font *) let get_glyph_index = foreign "GetGlyphIndex" (Types.Font.t @-> int @-> returning int) (* Text strings management functions (no utf8 strings, only byte chars) *) (* NOTE: Some strings allocate memory internally for returned strings, just be careful! *) (* Copy one string to another, returns bytes copied *) let text_copy = foreign "TextCopy" (string @-> string @-> returning int) (* Check if two text string are equal *) let text_is_equal = foreign "TextIsEqual" (string @-> string @-> returning bool) (* Get text length, checks for '' ending *) let text_length = foreign "TextLength" (string @-> returning int) (* Text formatting with variables (sprintf style) *) (* let text_format = foreign "TextFormat" ( string @-> ... @-> returning string) *) (* Get a piece of a text string *) let text_subtext = foreign "TextSubtext" (string @-> int @-> int @-> returning string) (* Replace text string (memory must be freed!) *) let text_replace = foreign "TextReplace" (string @-> string @-> string @-> returning string) (* Insert text in a position (memory must be freed!) *) let text_insert = foreign "TextInsert" (string @-> string @-> int @-> returning string) (* Join text strings with delimiter *) (* let text_join = * foreign "TextJoin" (ptr string @-> int @-> string @-> returning string) *) (* Split text into multiple strings *) (* let text_split = foreign "*TextSplit" ( string @-> char @-> int @-> returning string) *) (* Append text at specific position and move cursor! *) let text_append = foreign "TextAppend" (string @-> string @-> ptr int @-> returning void) (* Find first text occurrence within a string *) let text_find_index = foreign "TextFindIndex" (string @-> string @-> returning int) (* Get upper case version of provided string *) let text_to_upper = foreign "TextToUpper" (string @-> returning string) (* Get lower case version of provided string *) let text_to_lower = foreign "TextToLower" (string @-> returning string) (* Get Pascal case notation version of provided string *) let text_to_pascal = foreign "TextToPascal" (string @-> returning string) (* Get integer value from text (negative values not supported) *) let text_to_integer = foreign "TextToInteger" (string @-> returning int) (* Encode text codepoint into utf8 text (memory must be freed!) *) let text_to_utf8 = foreign "TextToUtf8" (ptr int @-> int @-> returning string) (* UTF8 text strings management functions *) (* Get all codepoints in a string, codepoints count returned by parameters *) let get_codepoints = foreign "GetCodepoints" (string @-> ptr int @-> returning (ptr int)) (* Get total number of characters (codepoints) in a UTF8 encoded string *) let get_codepoints_count = foreign "GetCodepointsCount" (string @-> returning int) (* Returns next codepoint in a UTF8 encoded string; 0x3f('?') is returned on failure *) let get_next_codepoint = foreign "GetNextCodepoint" (string @-> ptr int @-> returning int) (* Encode codepoint into utf8 text (char array length returned as parameter) *) let codepoint_to_utf8 = foreign "CodepointToUtf8" (int @-> ptr int @-> returning string) (* Basic 3d Shapes Drawing Functions (Module: models) *) (* Basic geometric 3D shapes drawing functions *) (* Draw a line in 3D world space *) let draw_line_3d = foreign "DrawLine3D" (Types.Vector3.t @-> Types.Vector3.t @-> Types.Color.t @-> returning void) (* Draw a point in 3D space, actually a small line *) let draw_point_3d = foreign "DrawPoint3D" (Types.Vector3.t @-> Types.Color.t @-> returning void) (* Draw a circle in 3D world space *) let draw_circle_3d = foreign "DrawCircle3D" ( Types.Vector3.t @-> float @-> Types.Vector3.t @-> float @-> Types.Color.t @-> returning void ) (* Draw cube *) let draw_cube = foreign "DrawCube" ( Types.Vector3.t @-> float @-> float @-> float @-> Types.Color.t @-> returning void ) (* Draw cube (Vector version) *) let draw_cube_v = foreign "DrawCubeV" (Types.Vector3.t @-> Types.Vector3.t @-> Types.Color.t @-> returning void) (* Draw cube wires *) let draw_cube_wires = foreign "DrawCubeWires" ( Types.Vector3.t @-> float @-> float @-> float @-> Types.Color.t @-> returning void ) (* Draw cube wires (Vector version) *) let draw_cube_wires_v = foreign "DrawCubeWiresV" (Types.Vector3.t @-> Types.Vector3.t @-> Types.Color.t @-> returning void) (* Draw cube textured *) let draw_cube_texture = foreign "DrawCubeTexture" ( Types.Texture2D.t @-> Types.Vector3.t @-> float @-> float @-> float @-> Types.Color.t @-> returning void ) (* Draw sphere *) let draw_sphere = foreign "DrawSphere" (Types.Vector3.t @-> float @-> Types.Color.t @-> returning void) (* Draw sphere with extended parameters *) let draw_sphere_ex = foreign "DrawSphereEx" ( Types.Vector3.t @-> float @-> int @-> int @-> Types.Color.t @-> returning void ) (* Draw sphere wires *) let draw_sphere_wires = foreign "DrawSphereWires" ( Types.Vector3.t @-> float @-> int @-> int @-> Types.Color.t @-> returning void ) (* Draw a cylinder/cone *) let draw_cylinder = foreign "DrawCylinder" ( Types.Vector3.t @-> float @-> float @-> float @-> int @-> Types.Color.t @-> returning void ) (* Draw a cylinder/cone wires *) let draw_cylinder_wires = foreign "DrawCylinderWires" ( Types.Vector3.t @-> float @-> float @-> float @-> int @-> Types.Color.t @-> returning void ) (* Draw a plane XZ *) let draw_plane = foreign "DrawPlane" (Types.Vector3.t @-> Types.Vector2.t @-> Types.Color.t @-> returning void) (* Draw a ray line *) (* let draw_ray = foreign "DrawRay" ( Ray @-> Types.Color.t @-> returning void) *) (* Draw a grid (centered at (0, 0, 0)) *) let draw_grid = foreign "DrawGrid" (int @-> float @-> returning void) (* Draw simple gizmo *) let draw_gizmo = foreign "DrawGizmo" (Types.Vector3.t @-> returning void) (*DrawTorus(), DrawTeapot() could be useful? *) (*------------------------------------------------------------------------------------ *) (* Model 3d Loading and Drawing Functions (Module: models) *) (*------------------------------------------------------------------------------------ *) (* Model loading/unloading functions *) (* Load model from files (meshes and materials) *) let load_model = foreign "LoadModel" (string @-> returning Types.Model.t) (* Load model from generated mesh (default material) *) let load_model_from_mesh = foreign "LoadModelFromMesh" (Types.Mesh.t @-> returning Types.Model.t) (* Unload model from memory (RAM and/or VRAM) *) let unload_model = foreign "UnloadModel" (Types.Model.t @-> returning void) (* Mesh loading/unloading functions *) (* Load meshes from model file *) let load_meshes = foreign "LoadMeshes" (string @-> ptr int @-> returning (ptr_opt Types.Mesh.t)) (* Export mesh data to file *) let export_mesh = foreign "ExportMesh" (Types.Mesh.t @-> string @-> returning void) (* Unload mesh from memory (RAM and/or VRAM) *) let unload_mesh = foreign "UnloadMesh" (Types.Mesh.t @-> returning void) (* Material loading/unloading functions *) (* Load materials from model file *) let load_materials = foreign "LoadMaterials" (string @-> ptr int @-> returning (ptr Types.Material.t)) (* Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps) *) let load_material_default = foreign "LoadMaterialDefault" (void @-> returning Types.Material.t) (* Unload material from GPU memory (VRAM) *) let unload_material = foreign "UnloadMaterial" (Types.Material.t @-> returning void) (* Set texture for a material map type (MAP_DIFFUSE, MAP_SPECULAR...) *) let set_material_texture = foreign "SetMaterialTexture" ( ptr Types.Material.t @-> Constants.MaterialMapType.t @-> Types.Texture2D.t @-> returning void ) (* Set material for a mesh *) let set_model_mesh_material = foreign "SetModelMeshMaterial" (ptr Types.Model.t @-> int @-> int @-> returning void) (* Model animations loading/unloading functions *) (* Load model animations from file *) let _load_model_animations = foreign "LoadModelAnimations" (string @-> ptr int @-> returning (ptr Types.ModelAnimation.t)) (* Update model animation pose *) let update_model_animation = foreign "UpdateModelAnimation" (Types.Model.t @-> Types.ModelAnimation.t @-> int @-> returning void) (* Unload animation data *) let unload_model_animation = foreign "UnloadModelAnimation" (Types.ModelAnimation.t @-> returning void) (* Check model animation skeleton match *) let is_model_animation_valid = foreign "IsModelAnimationValid" (Types.Model.t @-> Types.ModelAnimation.t @-> returning bool) (* Mesh generation functions *) (* Generate polygonal mesh *) let gen_mesh_poly = foreign "GenMeshPoly" (int @-> float @-> returning Types.Mesh.t) (* Generate plane mesh (with subdivisions) *) let gen_mesh_plane = foreign "GenMeshPlane" (float @-> float @-> int @-> int @-> returning Types.Mesh.t) (* Generate cuboid mesh *) let gen_mesh_cube = foreign "GenMeshCube" (float @-> float @-> float @-> returning Types.Mesh.t) (* Generate sphere mesh (standard sphere) *) let gen_mesh_sphere = foreign "GenMeshSphere" (float @-> int @-> int @-> returning Types.Mesh.t) (* Generate half-sphere mesh (no bottom cap) *) let gen_mesh_hemi_sphere = foreign "GenMeshHemiSphere" (float @-> int @-> int @-> returning Types.Mesh.t) (* Generate cylinder mesh *) let gen_mesh_cylinder = foreign "GenMeshCylinder" (float @-> float @-> int @-> returning Types.Mesh.t) (* Generate torus mesh *) let gen_mesh_torus = foreign "GenMeshTorus" (float @-> float @-> int @-> int @-> returning Types.Mesh.t) (* Generate trefoil knot mesh *) let gen_mesh_knot = foreign "GenMeshKnot" (float @-> float @-> int @-> int @-> returning Types.Mesh.t) (* Generate heightmap mesh from image data *) let gen_mesh_heightmap = foreign "GenMeshHeightmap" (Types.Image.t @-> Types.Vector3.t @-> returning Types.Mesh.t) (* Generate cubes-based map mesh from image data *) let gen_mesh_cubicmap = foreign "GenMeshCubicmap" (Types.Image.t @-> Types.Vector3.t @-> returning Types.Mesh.t) (* Mesh manipulation functions *) (* Compute mesh bounding box limits *) let mesh_bounding_box = foreign "MeshBoundingBox" (Types.Mesh.t @-> returning Types.BoundingBox.t) (* Compute mesh tangents *) let mesh_tangents = foreign "MeshTangents" (ptr Types.Mesh.t @-> returning void) (* Compute mesh binormals *) let mesh_binormals = foreign "MeshBinormals" (ptr Types.Mesh.t @-> returning void) (* Model drawing functions *) (* Draw a model (with texture if set) *) let draw_model = foreign "DrawModel" ( Types.Model.t @-> Types.Vector3.t @-> float @-> Types.Color.t @-> returning void ) (* Draw a model with extended parameters *) let draw_model_ex = foreign "DrawModelEx" ( Types.Model.t @-> Types.Vector3.t @-> Types.Vector3.t @-> float @-> Types.Vector3.t @-> Types.Color.t @-> returning void ) (* Draw a model wires (with texture if set) *) let draw_model_wires = foreign "DrawModelWires" ( Types.Model.t @-> Types.Vector3.t @-> float @-> Types.Color.t @-> returning void ) (* Draw a model wires (with texture if set) with extended parameters *) let draw_model_wires_ex = foreign "DrawModelWiresEx" ( Types.Model.t @-> Types.Vector3.t @-> Types.Vector3.t @-> float @-> Types.Vector3.t @-> Types.Color.t @-> returning void ) (* Draw bounding box (wires) *) let draw_bounding_box = foreign "DrawBoundingBox" (Types.BoundingBox.t @-> Types.Color.t @-> returning void) (* Draw a billboard texture *) let draw_billboard = foreign "DrawBillboard" ( Types.Camera3D.t @-> Types.Texture2D.t @-> Types.Vector3.t @-> float @-> Types.Color.t @-> returning void ) (* Draw a billboard texture defined by sourceRec *) let draw_billboard_rec = foreign "DrawBillboardRec" ( Types.Camera3D.t @-> Types.Texture2D.t @-> Types.Rectangle.t @-> Types.Vector3.t @-> float @-> Types.Color.t @-> returning void ) (* Collision detection functions *) (* Detect collision between two spheres *) let check_collision_spheres = foreign "CheckCollisionSpheres" ( Types.Vector3.t @-> float @-> Types.Vector3.t @-> float @-> returning bool ) (* Detect collision between two bounding boxes *) let check_collision_boxes = foreign "CheckCollisionBoxes" (Types.BoundingBox.t @-> Types.BoundingBox.t @-> returning bool) (* Detect collision between box and sphere *) let check_collision_box_sphere = foreign "CheckCollisionBoxSphere" (Types.BoundingBox.t @-> Types.Vector3.t @-> float @-> returning bool) (* Detect collision between ray and sphere *) let check_collision_ray_sphere = foreign "CheckCollisionRaySphere" (Types.Ray.t @-> Types.Vector3.t @-> float @-> returning bool) (* Detect collision between ray and sphere, returns collision point *) let check_collision_ray_sphere_ex = foreign "CheckCollisionRaySphereEx" ( Types.Ray.t @-> Types.Vector3.t @-> float @-> ptr Types.Vector3.t @-> returning bool ) (* Detect collision between ray and box *) let check_collision_ray_box = foreign "CheckCollisionRayBox" (Types.Ray.t @-> Types.BoundingBox.t @-> returning bool) (* Get collision info between ray and model *) let get_collision_ray_model = foreign "GetCollisionRayModel" (Types.Ray.t @-> Types.Model.t @-> returning Types.RayHitInfo.t) (* Get collision info between ray and triangle *) let get_collision_ray_triangle = foreign "GetCollisionRayTriangle" ( Types.Ray.t @-> Types.Vector3.t @-> Types.Vector3.t @-> Types.Vector3.t @-> returning Types.RayHitInfo.t ) (* Get collision info between ray and ground plane (Y-normal plane) *) let get_collision_ray_ground = foreign "GetCollisionRayGround" (Types.Ray.t @-> float @-> returning Types.RayHitInfo.t) (*------------------------------------------------------------------------------------ *) (* Shaders System Functions (Module: rlgl) *) (* NOTE: This functions are useless when using OpenGL 1.1 *) (*------------------------------------------------------------------------------------ *) (* Shader loading/unloading functions *) (* Load shader from files and bind default locations *) let load_shader = foreign "LoadShader" (string @-> string @-> returning Types.Shader.t) (* Load shader from code strings and bind default locations *) let load_shader_code = foreign "LoadShaderCode" (string @-> string @-> returning Types.Shader.t) (* Unload shader from GPU memory (VRAM) *) let unload_shader = foreign "UnloadShader" (Types.Shader.t @-> returning void) (* Get default shader *) let get_shader_default = foreign "GetShaderDefault" (void @-> returning Types.Shader.t) (* Get default texture *) let get_texture_default = foreign "GetTextureDefault" (void @-> returning Types.Texture2D.t) (* Get texture to draw shapes *) let get_shapes_texture = foreign "GetShapesTexture" (void @-> returning Types.Texture2D.t) (* Get texture rectangle to draw shapes *) let get_shapes_texture_rec = foreign "GetShapesTextureRec" (void @-> returning Types.Rectangle.t) (* Define default texture used to draw shapes *) let set_shapes_texture = foreign "SetShapesTexture" (Types.Texture2D.t @-> Types.Rectangle.t @-> returning void) (* Shader configuration functions *) (* Get shader uniform location *) let get_shader_location = foreign "GetShaderLocation" (Types.Shader.t @-> string @-> returning Constants.ShaderLocationIndex.t) (* Set shader uniform value *) let set_shader_value = foreign "SetShaderValue" ( Types.Shader.t @-> Constants.ShaderLocationIndex.t @-> ptr void @-> Constants.ShaderUniformDataType.t @-> returning void ) (* Set shader uniform value vector *) let set_shader_value_v = foreign "SetShaderValueV" ( Types.Shader.t @-> Constants.ShaderLocationIndex.t @-> ptr void @-> Constants.ShaderUniformDataType.t @-> int @-> returning void ) (* Set shader uniform value (matrix 4x4) *) let set_shader_value_matrix = foreign "SetShaderValueMatrix" ( Types.Shader.t @-> Constants.ShaderLocationIndex.t @-> Types.Matrix.t @-> returning void ) (* Set shader uniform value for texture *) let set_shader_value_texture = foreign "SetShaderValueTexture" ( Types.Shader.t @-> Constants.ShaderLocationIndex.t @-> Types.Texture2D.t @-> returning void ) (* Set a custom projection matrix (replaces internal projection matrix) *) let set_matrix_projection = foreign "SetMatrixProjection" (Types.Matrix.t @-> returning void) (* Set a custom modelview matrix (replaces internal modelview matrix) *) let set_matrix_modelview = foreign "SetMatrixModelview" (Types.Matrix.t @-> returning void) (* Get internal modelview matrix *) let get_matrix_modelview = foreign "GetMatrixModelview" (void @-> returning Types.Matrix.t) (* Get internal projection matrix *) let get_matrix_projection = foreign "GetMatrixProjection" (void @-> returning Types.Matrix.t) (* Texture maps generation (PBR) *) (* NOTE: Required shaders should be provided *) (* Generate cubemap texture from 2D texture *) let gen_texture_cubemap = foreign "GenTextureCubemap" ( Types.Shader.t @-> Types.Texture2D.t @-> int @-> returning Types.Texture2D.t ) (* Generate irradiance texture using cubemap data *) let gen_texture_irradiance = foreign "GenTextureIrradiance" ( Types.Shader.t @-> Types.Texture2D.t @-> int @-> returning Types.Texture2D.t ) (* Generate prefilter texture using cubemap data *) let gen_texture_prefilter = foreign "GenTexturePrefilter" ( Types.Shader.t @-> Types.Texture2D.t @-> int @-> returning Types.Texture2D.t ) (* Generate BRDF texture *) let gen_texture_b_r_d_f = foreign "GenTextureBRDF" (Types.Shader.t @-> int @-> returning Types.Texture2D.t) (* Shading begin/end functions *) (* Begin custom shader drawing *) let begin_shader_mode = foreign "BeginShaderMode" (Types.Shader.t @-> returning void) (* End custom shader drawing (use default shader) *) let end_shader_mode = foreign "EndShaderMode" (void @-> returning void) (* Begin blending mode (alpha, additive, multiplied) *) let begin_blend_mode = foreign "BeginBlendMode" (Constants.BlendMode.t @-> returning void) (* End blending mode (reset to default: alpha blending) *) let end_blend_mode = foreign "EndBlendMode" (void @-> returning void) (* VR control functions *) (* Init VR simulator for selected device parameters *) let init_vr_simulator = foreign "InitVrSimulator" (void @-> returning void) (* Close VR simulator for current device *) let close_vr_simulator = foreign "CloseVrSimulator" (void @-> returning void) (* Update VR tracking (position and orientation) and camera *) let update_vr_tracking = foreign "UpdateVrTracking" (ptr Types.Camera3D.t @-> returning void) (* Set stereo rendering configuration parameters *) (* TODO *) (* let set_vr_configuration = * foreign "SetVrConfiguration" * (VrDeviceInfo @-> Types.Shader.t @-> returning void) *) (* Detect if VR simulator is ready *) let is_vr_simulator_ready = foreign "IsVrSimulatorReady" (void @-> returning bool) (* Enable/Disable VR experience *) let toggle_vr_mode = foreign "ToggleVrMode" (void @-> returning void) (* Begin VR simulator stereo rendering *) let begin_vr_drawing = foreign "BeginVrDrawing" (void @-> returning void) (* End VR simulator stereo rendering *) let end_vr_drawing = foreign "EndVrDrawing" (void @-> returning void) (*------------------------------------------------------------------------------------ *) (* Audio Loading and Playing Functions (Module: audio) *) (*------------------------------------------------------------------------------------ *) (* Audio device management functions *) (* Initialize audio device and context *) let init_audio_device = foreign "InitAudioDevice" (void @-> returning void) (* Close the audio device and context *) let close_audio_device = foreign "CloseAudioDevice" (void @-> returning void) (* Check if audio device has been initialized successfully *) let is_audio_device_ready = foreign "IsAudioDeviceReady" (void @-> returning bool) (* Set master volume (listener) *) let set_master_volume = foreign "SetMasterVolume" (float @-> returning void) (* Wave/Sound loading/unloading functions *) (* Load wave data from file *) let load_wave = foreign "LoadWave" (string @-> returning Types.Wave.t) (* Load sound from file *) let load_sound = foreign "LoadSound" (string @-> returning Types.Sound.t) (* Load sound from wave data *) let load_sound_from_wave = foreign "LoadSoundFromWave" (Types.Wave.t @-> returning Types.Sound.t) (* Update sound buffer with new data *) let update_sound = foreign "UpdateSound" (Types.Sound.t @-> ptr void @-> int @-> returning void) (* Unload wave data *) let unload_wave = foreign "UnloadWave" (Types.Wave.t @-> returning void) (* Unload sound *) let unload_sound = foreign "UnloadSound" (Types.Sound.t @-> returning void) (* Export wave data to file *) let export_wave = foreign "ExportWave" (Types.Wave.t @-> string @-> returning void) (* Export wave sample data to code (.h) *) let export_wave_as_code = foreign "ExportWaveAsCode" (Types.Wave.t @-> string @-> returning void) (* Wave/Sound management functions *) (* Play a sound *) let play_sound = foreign "PlaySound" (Types.Sound.t @-> returning void) (* Stop playing a sound *) let stop_sound = foreign "StopSound" (Types.Sound.t @-> returning void) (* Pause a sound *) let pause_sound = foreign "PauseSound" (Types.Sound.t @-> returning void) (* Resume a paused sound *) let resume_sound = foreign "ResumeSound" (Types.Sound.t @-> returning void) (* Play a sound (using multichannel buffer pool) *) let play_sound_multi = foreign "PlaySoundMulti" (Types.Sound.t @-> returning void) (* Stop any sound playing (using multichannel buffer pool) *) let stop_sound_multi = foreign "StopSoundMulti" (void @-> returning void) (* Get number of sounds playing in the multichannel *) let get_sounds_playing = foreign "GetSoundsPlaying" (void @-> returning int) (* Check if a sound is currently playing *) let is_sound_playing = foreign "IsSoundPlaying" (Types.Sound.t @-> returning bool) (* Set volume for a sound (1.0 is max level) *) let set_sound_volume = foreign "SetSoundVolume" (Types.Sound.t @-> float @-> returning void) (* Set pitch for a sound (1.0 is base level) *) let set_sound_pitch = foreign "SetSoundPitch" (Types.Sound.t @-> float @-> returning void) (* Convert wave data to desired format *) let wave_format = foreign "WaveFormat" (ptr Types.Wave.t @-> int @-> int @-> int @-> returning void) (* Copy a wave to a new wave *) let wave_copy = foreign "WaveCopy" (Types.Wave.t @-> returning Types.Wave.t) (* Crop a wave to defined samples range *) let wave_crop = foreign "WaveCrop" (ptr Types.Wave.t @-> int @-> int @-> returning void) (* Get samples data from wave as a floats array *) let get_wave_data = foreign "GetWaveData" (Types.Wave.t @-> returning (ptr float)) (* Music management functions *) (* Load music stream from file *) let load_music_stream = foreign "LoadMusicStream" (string @-> returning Types.Music.t) (* Unload music stream *) let unload_music_stream = foreign "UnloadMusicStream" (Types.Music.t @-> returning void) (* Start music playing *) let play_music_stream = foreign "PlayMusicStream" (Types.Music.t @-> returning void) (* Updates buffers for music streaming *) let update_music_stream = foreign "UpdateMusicStream" (Types.Music.t @-> returning void) (* Stop music playing *) let stop_music_stream = foreign "StopMusicStream" (Types.Music.t @-> returning void) (* Pause music playing *) let pause_music_stream = foreign "PauseMusicStream" (Types.Music.t @-> returning void) (* Resume playing paused music *) let resume_music_stream = foreign "ResumeMusicStream" (Types.Music.t @-> returning void) (* Check if music is playing *) let is_music_playing = foreign "IsMusicPlaying" (Types.Music.t @-> returning bool) (* Set volume for music (1.0 is max level) *) let set_music_volume = foreign "SetMusicVolume" (Types.Music.t @-> float @-> returning void) (* Set pitch for a music (1.0 is base level) *) let set_music_pitch = foreign "SetMusicPitch" (Types.Music.t @-> float @-> returning void) (* Set music loop count (loop repeats) *) let set_music_loop_count = foreign "SetMusicLoopCount" (Types.Music.t @-> int @-> returning void) (* Get music time length (in seconds) *) let get_music_time_length = foreign "GetMusicTimeLength" (Types.Music.t @-> returning float) (* Get current music time played (in seconds) *) let get_music_time_played = foreign "GetMusicTimePlayed" (Types.Music.t @-> returning float) (* AudioStream management functions *) (* Init audio stream (to stream raw audio pcm data) *) let init_audio_stream = foreign "InitAudioStream" (int @-> int @-> int @-> returning Types.AudioStream.t) (* Update audio stream buffers with data *) let update_audio_stream = foreign "UpdateAudioStream" (Types.AudioStream.t @-> ptr void @-> int @-> returning void) (* Close audio stream and free memory *) let close_audio_stream = foreign "CloseAudioStream" (Types.AudioStream.t @-> returning void) (* Check if any audio stream buffers requires refill *) let is_audio_stream_processed = foreign "IsAudioStreamProcessed" (Types.AudioStream.t @-> returning bool) (* Play audio stream *) let play_audio_stream = foreign "PlayAudioStream" (Types.AudioStream.t @-> returning void) (* Pause audio stream *) let pause_audio_stream = foreign "PauseAudioStream" (Types.AudioStream.t @-> returning void) (* Resume audio stream *) let resume_audio_stream = foreign "ResumeAudioStream" (Types.AudioStream.t @-> returning void) (* Check if audio stream is playing *) let is_audio_stream_playing = foreign "IsAudioStreamPlaying" (Types.AudioStream.t @-> returning bool) (* Stop audio stream *) let stop_audio_stream = foreign "StopAudioStream" (Types.AudioStream.t @-> returning void) (* Set volume for audio stream (1.0 is max level) *) let set_audio_stream_volume = foreign "SetAudioStreamVolume" (Types.AudioStream.t @-> float @-> returning void) (* Set pitch for audio stream (1.0 is base level) *) let set_audio_stream_pitch = foreign "SetAudioStreamPitch" (Types.AudioStream.t @-> float @-> returning void) (* Default size for new audio streams *) let set_audio_stream_buffer_size_default = foreign "SetAudioStreamBufferSizeDefault" (int @-> returning void) end
sectionYPositions = computeSectionYPositions($el), 10)"
x-init="setTimeout(() => sectionYPositions = computeSectionYPositions($el), 10)"
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