package raylib
OCaml bindings for raylib
Install
Dune Dependency
Authors
Maintainers
Sources
raylib-ocaml-0.1.tar.gz
md5=a35e88680caccd5a519cb859d2d7ae6a
sha512=f8e8ed46afe903485c81964c54d434911e208ea9a8a853599cc368860f106ebc3872205c51b40b8148140cd1288447e68737313cd065cdc8d7207043f0bc0758
doc/src/raylib.types/raylib_types.ml.html
Source file raylib_types.ml
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module Descriptions (F : Cstubs.Types.TYPE) = struct open Ctypes open F module Vector2 = struct type t = [ `Vector2 ] let t : t structure typ = structure "Vector2" let x = field t "x" float let y = field t "y" float let () = seal t end module Vector3 = struct type t = [ `Vector3 ] let t : t structure typ = structure "Vector3" let x = field t "x" float let y = field t "y" float let z = field t "z" float let () = seal t end module Vector4 = struct type t = [ `Vector4 ] let t : t structure typ = structure "Vector4" let x = field t "x" float let y = field t "y" float let z = field t "z" float let w = field t "w" float let () = seal t end module Matrix = struct type t = [ `Matrix ] let t : t structure typ = structure "Matrix" let m0 = field t "m0" float let m4 = field t "m4" float let m8 = field t "m8" float let m12 = field t "m12" float let m1 = field t "m1" float let m5 = field t "m5" float let m9 = field t "m9" float let m13 = field t "m13" float let m2 = field t "m2" float let m6 = field t "m6" float let m10 = field t "m10" float let m14 = field t "m14" float let m3 = field t "m3" float let m7 = field t "m7" float let m11 = field t "m11" float let m15 = field t "m15" float let () = seal t end module Color = struct type t = [ `Color ] let t : t structure typ = structure "Color" let r = field t "r" uint8_t let g = field t "g" uint8_t let b = field t "b" uint8_t let a = field t "a" uint8_t let () = seal t end module Rectangle = struct type t = [ `Rectangle ] let t : t structure typ = structure "Rectangle" let x = field t "x" float let y = field t "y" float let width = field t "width" float let height = field t "height" float let () = seal t end module PixelFormat = struct type t = | UncompressedGrayscale | UncompressedGrayAlpha | UncompressedR5G6B5 | UncompressedR8G8B8 | UncompressedR5G5B5A1 | UncompressedR4G4B4A4 | UncompressedR8G8B8A8 | UncompressedR32 | UncompressedR32G32B32 | UncompressedR32G32B32A32 | CompressedDxt1Rgb | CompressedDxt1Rgba | CompressedDxt3Rgba | CompressedDxt5Rgba | CompressedEtc1Rgb | CompressedEtc2Rgb | CompressedEtc2EacRgba | CompressedPvrtRgb | CompressedPvrtRgba | CompressedAstc4X4Rgba | CompressedAstc8X8Rgba let t = enum ~typedef:true "PixelFormat" [ (UncompressedGrayscale, constant "UNCOMPRESSED_GRAYSCALE" int64_t); (UncompressedGrayAlpha, constant "UNCOMPRESSED_GRAY_ALPHA" int64_t); (UncompressedR5G6B5, constant "UNCOMPRESSED_R5G6B5" int64_t); (UncompressedR8G8B8, constant "UNCOMPRESSED_R8G8B8" int64_t); (UncompressedR5G5B5A1, constant "UNCOMPRESSED_R5G5B5A1" int64_t); (UncompressedR4G4B4A4, constant "UNCOMPRESSED_R4G4B4A4" int64_t); (UncompressedR8G8B8A8, constant "UNCOMPRESSED_R8G8B8A8" int64_t); (UncompressedR32, constant "UNCOMPRESSED_R32" int64_t); (UncompressedR32G32B32, constant "UNCOMPRESSED_R32G32B32" int64_t); ( UncompressedR32G32B32A32, constant "UNCOMPRESSED_R32G32B32A32" int64_t ); (CompressedDxt1Rgb, constant "COMPRESSED_DXT1_RGB" int64_t); (CompressedDxt1Rgba, constant "COMPRESSED_DXT1_RGBA" int64_t); (CompressedDxt3Rgba, constant "COMPRESSED_DXT3_RGBA" int64_t); (CompressedDxt5Rgba, constant "COMPRESSED_DXT5_RGBA" int64_t); (CompressedEtc1Rgb, constant "COMPRESSED_ETC1_RGB" int64_t); (CompressedEtc2Rgb, constant "COMPRESSED_ETC2_RGB" int64_t); (CompressedEtc2EacRgba, constant "COMPRESSED_ETC2_EAC_RGBA" int64_t); (CompressedPvrtRgb, constant "COMPRESSED_PVRT_RGB" int64_t); (CompressedPvrtRgba, constant "COMPRESSED_PVRT_RGBA" int64_t); (CompressedAstc4X4Rgba, constant "COMPRESSED_ASTC_4x4_RGBA" int64_t); (CompressedAstc8X8Rgba, constant "COMPRESSED_ASTC_8x8_RGBA" int64_t); ] end module Image = struct type t = [ `Image ] let t : t structure typ = structure "Image" let data = field t "data" (ptr void) let width = field t "width" int let height = field t "height" int let mipmaps = field t "mipmaps" int let format = field t "format" PixelFormat.t let () = seal t end module Texture2D = struct type t = [ `Texture2D ] let t : t structure typ = structure "Texture2D" let id = field t "id" int let width = field t "width" int let height = field t "height" int let mipmaps = field t "mipmaps" int let format = field t "format" PixelFormat.t let () = seal t end module RenderTexture2D = struct type t = [ `RenderTexture2D ] let t : t structure typ = structure "RenderTexture2D" let texture = field t "texture" Texture2D.t let depth = field t "depth" Texture2D.t let depth_texture = field t "depthTexture" bool let () = seal t end module NPatchType = struct type t = NinePatch | ThreePatchVertical | ThreePatchHorizontal let t = enum ~typedef:true "NPatchType" [ (NinePatch, constant "NPT_9PATCH" int64_t); (ThreePatchVertical, constant "NPT_3PATCH_VERTICAL" int64_t); (ThreePatchHorizontal, constant "NPT_3PATCH_HORIZONTAL" int64_t); ] end module NPatchInfo = struct type t = [ `NPatchInfo ] let t : t structure typ = structure "NPatchInfo" let source_rec = field t "sourceRec" Rectangle.t let left = field t "left" int let top = field t "top" int let right = field t "right" int let bottom = field t "bottom" int let typ = field t "type" NPatchType.t let () = seal t end module CharInfo = struct type t = [ `CharInfo ] let t : t structure typ = structure "CharInfo" let value = field t "value" int let offset_x = field t "offsetX" int let offset_y = field t "offsetY" int let advance_x = field t "advanceX" int let image = field t "image" Image.t let () = seal t end module Font = struct type t = [ `Font ] let t : t structure typ = structure "Font" let base_size = field t "baseSize" int let chars_count = field t "charsCount" int let texture = field t "texture" Texture2D.t let recs = field t "recs" (ptr Rectangle.t) let chars = field t "chars" (ptr CharInfo.t) let () = seal t end module CameraType = struct type t = Perspective | Orthographic let t = enum ~typedef:true "CameraType" [ (Perspective, constant "CAMERA_PERSPECTIVE" int64_t); (Orthographic, constant "CAMERA_ORTHOGRAPHIC" int64_t); ] end module Camera3D = struct type t = [ `Camera3D ] let t : t structure typ = structure "Camera3D" let position = field t "position" Vector3.t let target = field t "target" Vector3.t let up = field t "up" Vector3.t let fovy = field t "fovy" float let typ = field t "type" CameraType.t let () = seal t end module Camera2D = struct type t = [ `Camera2D ] let t : t structure typ = structure "Camera2D" let offset = field t "offset" Vector2.t let target = field t "target" Vector2.t let rotation = field t "rotation" float let zoom = field t "zoom" float let () = seal t end (* we are getting lazy. will update fields once/if we need them *) module Mesh = struct type t = [ `Mesh ] let t : t structure typ = structure "Mesh" let () = seal t end module Shader = struct type t = [ `Shader ] let t : t structure typ = structure "Shader" let () = seal t end module MaterialMap = struct type t = [ `MaterialMap ] let t : t structure typ = structure "MaterialMap" let () = seal t end module Material = struct type t = [ `Material ] let t : t structure typ = structure "Material" let () = seal t end module Transform = struct type t = [ `Transform ] let t : t structure typ = structure "Transform" let () = seal t end module BoneInfo = struct type t = [ `BoneInfo ] let t : t structure typ = structure "BoneInfo" let () = seal t end module Model = struct type t = [ `Model ] let t : t structure typ = structure "Model" let () = seal t end module ModelAnimation = struct type t = [ `ModelAnimation ] let t : t structure typ = structure "ModelAnimation" let () = seal t end module Ray = struct type t = [ `Ray ] let t : t structure typ = structure "Ray" let position = field t "position" Vector3.t let direction = field t "direction" Vector3.t let () = seal t end module RayHitInfo = struct type t = [ `RayHitInfo ] let t : t structure typ = structure "RayHitInfo" let hit = field t "hit" bool let distance = field t "distance" float let position = field t "position" Vector3.t let normal = field t "normal" Vector3.t let () = seal t end module BoundingBox = struct type t = [ `BoundingBox ] let t : t structure typ = structure "BoundingBox" let min = field t "min" Vector3.t let max = field t "max" Vector3.t let () = seal t end module Wave = struct type t = [ `Wave ] let t : t structure typ = structure "Wave" let () = seal t end module AudioStream = struct type t = [ `AudioStream ] let t : t structure typ = structure "AudioStream" let () = seal t end module Sound = struct type t = [ `Sound ] let t : t structure typ = structure "Sound" let () = seal t end module Music = struct type t = [ `Music ] let t : t structure typ = structure "Music" let () = seal t end module ConfigFlag = struct let t = uint32_t let reserved = constant "FLAG_RESERVED" uint32_t let fullscreen = constant "FLAG_FULLSCREEN_MODE" uint32_t let resizable = constant "FLAG_WINDOW_RESIZABLE" uint32_t let undecorated = constant "FLAG_WINDOW_UNDECORATED" uint32_t let transparent = constant "FLAG_WINDOW_TRANSPARENT" uint32_t let = constant "FLAG_WINDOW_HIDDEN" uint32_t let always_run = constant "FLAG_WINDOW_ALWAYS_RUN" uint32_t let msaa_4x_hint = constant "FLAG_MSAA_4X_HINT" uint32_t let vsync_hint = constant "FLAG_VSYNC_HINT" uint32_t let ( + ) = Unsigned.UInt32.logor end end
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