package mopsa
MOPSA: A Modular and Open Platform for Static Analysis using Abstract Interpretation
Install
Dune Dependency
Authors
Maintainers
Sources
mopsa-analyzer-v1.1.tar.gz
md5=fdee20e988343751de440b4f6b67c0f4
sha512=f5cbf1328785d3f5ce40155dada2d95e5de5cce4f084ea30cfb04d1ab10cc9403a26cfb3fa55d0f9da72244482130fdb89c286a9aed0d640bba46b7c00e09500
doc/src/interactive/engine.ml.html
Source file engine.ml
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(****************************************************************************) (* *) (* This file is part of MOPSA, a Modular Open Platform for Static Analysis. *) (* *) (* Copyright (C) 2017-2019 The MOPSA Project. *) (* *) (* This program is free software: you can redistribute it and/or modify *) (* it under the terms of the GNU Lesser General Public License as published *) (* by the Free Software Foundation, either version 3 of the License, or *) (* (at your option) any later version. *) (* *) (* This program is distributed in the hope that it will be useful, *) (* but WITHOUT ANY WARRANTY; without even the implied warranty of *) (* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *) (* GNU Lesser General Public License for more details. *) (* *) (* You should have received a copy of the GNU Lesser General Public License *) (* along with this program. If not, see <http://www.gnu.org/licenses/>. *) (* *) (****************************************************************************) (** Engine for interactive analysis sessions *) open Mopsa_utils open Core.All open Toplevel open Format open Location open Callstack open Breakpoint open Query module I = Interface open Interface open Action open Envdb open Trace (** {2 Interactive engine} *) (** ********************** *) module Make(Toplevel : TOPLEVEL)(InterfaceFunctor : I.INTERFACE) = struct module Interface = InterfaceFunctor(Toplevel) type t = Toplevel.t let debug fmt = Debug.debug ~channel:"framework.engines.interactive" fmt (** Catch Ctrl+C interrupts as a Break exception*) let () = Sys.catch_break true (** {2 Actions on the abstract domain} *) (** ********************************** *) (** Actions on abstract domain *) type _ return_action = | Exec : stmt * route -> Toplevel.t post return_action | Eval : expr * route * semantic -> Toplevel.t eval return_action (* Actions with hidden return type *) type xaction = Action : 'a return_action -> xaction (** Get the program location related to an action *) let action_range : type a. a return_action -> range = function | Exec(stmt,_) -> stmt.srange | Eval(exp,_,_) -> exp.erange let interface_action (type a) (action: a return_action) : Action.action = match action with | Exec(stmt, route) -> Exec(stmt, route) | Eval(expr, route, tran) -> Eval(expr, route, tran) (** {2 Interaction detection} *) (** ************************* *) (* Test if the currest state corresponds to a function call *) let is_call old cur = callstack_begins_with cur old (* Test if the currest state corresponds to a function return *) let is_return old cur = callstack_begins_with old cur (* Test if an action corresponds to a new line of code *) let is_new_loc_action : type a. state -> a return_action -> bool = fun old action -> match action with | Eval _ -> false | Exec({skind = S_block _},_) -> false | Exec(stmt,_) -> let range = untag_range stmt.srange in is_orig_range range && ( match old.loc with | None -> true | Some range' -> let p = get_range_start range in let p' = get_range_start range' in p.pos_file <> p'.pos_file || p.pos_line <> p'.pos_line ) (* Check if the analyzer reached an interaction point *) let is_range_breakpoint () = match state.loc with | None -> false | Some range -> BreakpointSet.exists (function | B_line(file,line) -> match_range_file file range && match_range_line line range | _ -> false ) !breakpoints (** Test if there is a breakpoint at a given function *) let is_function_breakpoint () = not (is_empty_callstack state.callstack) && ( let call = callstack_top state.callstack in BreakpointSet.exists (function | B_function f -> f = call.call_fun_orig_name | _ -> false ) !breakpoints ) let is_named_breakpoint name = BreakpointSet.exists (function | B_named name' -> name = name' | _ -> false ) !breakpoints let is_alarm_breakpoint_active () = BreakpointSet.mem B_alarm !breakpoints (* Check if the analyzer reached an interaction point *) let is_interaction_point (type a) old (action: a return_action) = match action with | Exec({skind = S_breakpoint name}, _) when is_named_breakpoint name -> true | _ -> match state.command with (* Always interact with [StepI] *) | StepI -> true (* [NextI] stops only if the current depth is less than the depth when the user entered the [NextI] command *) | NextI -> state.depth <= state.command_depth (* [Step] stops at any new line of codes *) | Step -> is_new_loc_action old action (* [Next] stops at new lines of codes that are not in inner calls (unless if there is a breakpoint) *) | Next -> is_new_loc_action old action && ( not (is_call state.command_callstack state.callstack) || is_range_breakpoint () || ( state.call_preamble && is_function_breakpoint () ) ) (* [Continue] stops at new lines of code with attached breakpoints *) | Continue -> is_new_loc_action old action && ( is_range_breakpoint () || ( state.call_preamble && is_function_breakpoint () ) ) (* [Finish] stops at new lines of code after function return or at breakpoints *) | Finish -> is_new_loc_action old action && ( is_return state.command_callstack state.callstack || is_range_breakpoint () || is_function_breakpoint () ) | Backward -> assert false let get_new_alarms (type a) (action: a return_action) (ret:a) = let doit cases = let alarms = Cases.fold (fun acc _ flow -> let report = Flow.get_report flow in fold_report (fun diag acc -> match diag.diag_kind with | Error | Warning -> AlarmSet.union diag.diag_alarms acc | Safe | Unreachable -> acc ) report acc ) AlarmSet.empty cases in AlarmSet.diff alarms state.alarms in match action with | Exec _ -> doit ret | Eval _ -> doit ret (*************************) (** Environment database *) (*************************) let envdb : t envdb ref = ref empty_envdb (** {2 Interactive engine} *) (** ********************** *) (** Apply an action on a flow and return its result *) let rec apply_action : type a. a return_action -> t flow -> a = fun action flow -> match action with | Exec(stmt, route) -> state.depth <- state.depth + 1; let ret = Toplevel.exec ~route stmt man flow in state.depth <- state.depth - 1; ret | Eval(exp, route, translate) -> state.depth <- state.depth + 1; let ret = Toplevel.eval ~route ~translate exp man flow in state.depth <- state.depth - 1; ret (** Wait for user input and process it *) and interact: type a. a return_action -> t flow -> a = fun action flow -> let cmd = Interface.read_command (interface_action action) !envdb man flow in state.command <- cmd; state.command_depth <- state.depth; state.command_callstack <- (Flow.get_callstack flow); match cmd with | Backward -> raise Toplevel.GoBackward | _ -> apply_action action flow (** Interact with the user input or apply the action *) and interact_or_apply_action : type a. a return_action -> Location.range -> Toplevel.t flow -> a = fun action range flow -> let old = copy_state state in state.depth <- state.depth + 1; state.callstack <- Flow.get_callstack flow; try (* When entering a function, we push the old loc to locstack, so that we can retrieve it when returning from the function to check if we encounter a new loc after the call. *) ( if is_call old.callstack state.callstack then ( state.call_preamble <- true; state.locstack <- old.loc :: old.locstack ) else (* When returning from a function, we pop the loc from the stack, and we consider it as the old loc *) if is_return old.callstack state.callstack then ( state.call_preamble <- false; match old.locstack with | [] -> old.loc <- None; state.loc <- None | hd::tl -> old.loc <- hd; state.loc <- hd; state.locstack <- tl ) ); let cur = Flow.get T_cur man.lattice flow in (* Check if we reached a new loc *) let new_loc = is_new_loc_action old action in let last_trace_element_id = ref 0 in ( if new_loc then let range = action_range action in state.loc <- Some range; state.trace <- begin_trace_element (interface_action action) state.trace; last_trace_element_id := get_last_trace_element_id state.trace; let ctx = Flow.get_ctx flow in envdb := add_envdb (interface_action action) ctx cur man !envdb ); (* Check if we reached an interaction point *) let interaction = is_interaction_point old action && not (man.lattice.is_bottom cur) in (* Reset call flag if we reached a new loc *) if new_loc then state.call_preamble <- false; let ret = if interaction then ( Interface.reach (interface_action action) man flow; interact action flow ) else apply_action action flow in (* Check if there are new alarms *) if new_loc then ( state.trace <- end_trace_element !last_trace_element_id (interface_action action) state.trace; let new_alarms = get_new_alarms action ret in state.alarms <- AlarmSet.union state.alarms new_alarms; if not (AlarmSet.is_empty new_alarms) then ( Interface.alarm (AlarmSet.elements new_alarms) (interface_action action) man flow; if is_alarm_breakpoint_active () then ( Interface.reach (interface_action action) man flow; let _ = interact action flow in () ) ); ); (* Return *) state.depth <- state.depth - 1; ret with | Toplevel.SysBreak _ | Sys.Break -> interact action flow | Toplevel.GoBackward -> let cs = Flow.get_callstack flow in if is_call cs state.callstack then ( state.depth <- old.depth + 1; state.callstack <- Flow.get_callstack flow; state.alarms <- AlarmSet.of_list (Alarm.report_to_alarms (Flow.get_report flow)); Interface.reach (interface_action action) man flow; interact action flow ) else raise Toplevel.GoBackward | Exit -> raise Exit | e -> Interface.error e; if Printexc.backtrace_status () then Printexc.print_backtrace stderr; Debug.warn "Error encountered (see above); jumping back to allow looking around"; Interface.reach (interface_action action) man flow; interact action flow (** {2 Engine functions} *) (** ******************** *) and subset ctx a a' = state.depth <- state.depth + 1; let b = Toplevel.subset man ctx a a' in state.depth <- state.depth - 1; b and join ctx a a' = state.depth <- state.depth + 1; let aa = Toplevel.join man ctx a a' in state.depth <- state.depth - 1; aa and meet ctx a a' = state.depth <- state.depth + 1; let aa = Toplevel.meet man ctx a a' in state.depth <- state.depth - 1; aa and widen ctx a a' = state.depth <- state.depth + 1; let aa = Toplevel.widen man ctx a a' in state.depth <- state.depth - 1; aa and init prog = Interface.init (); Toplevel.init prog man; and analyze stmt flow = try init_state state; let ret = ( exec stmt flow >>% fun flow -> exec (mk_stmt (S_block ([], [])) (tag_range stmt.srange "end")) flow ) |> post_to_flow man in Interface.finish man ret; ret with | Exit -> raise Exit | Toplevel.GoBackward -> analyze stmt flow | e -> Interface.error e; raise e and exec ?(route=toplevel) stmt flow = interact_or_apply_action (Exec (stmt, route)) stmt.srange flow and eval ?(route=toplevel) ?(translate=any_semantic) ?(translate_when=[]) exp flow = interact_or_apply_action (Eval (exp, route, translate)) exp.erange flow and ask : type r. ?route:route -> (Toplevel.t,r) query -> Toplevel.t flow -> (Toplevel.t, r) cases = fun ?(route=toplevel)query flow -> Toplevel.ask ~route query man flow and print_expr ?(route=toplevel) flow printer exp = Toplevel.print_expr ~route man flow printer exp and lattice : Toplevel.t lattice = { bottom = Toplevel.bottom; top = Toplevel.top; is_bottom = Toplevel.is_bottom; subset; join; meet; widen; merge = Toplevel.merge; print = Toplevel.print_state; } and man : (Toplevel.t, Toplevel.t) man = { lattice; get = (fun tk flow -> let abs = Flow.get tk lattice flow in Cases.singleton abs flow ); set = (fun tk abs flow -> let flow = Flow.set tk abs lattice flow in Post.return flow ); add_change = (fun stmt path flow change_map -> add_stmt_to_change_map stmt (List.rev path) change_map ); exec = exec; eval = eval; ask = ask; print_expr = print_expr; } end
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