package knights_tour
Solves the 'Knights Tour' and various 'Poyomino' puzzles
Install
Dune Dependency
Authors
Maintainers
Sources
knights_tour-0.0.5.tbz
sha256=470c6d1b00b68b3bb6ba38a422a4698350564d803e20e7a7627245a253a7c890
sha512=0548d3c90c25e1dd442b43857d62aac19c98f676fedc344071635bc3ce680543fad3998a8b79fa77d6df3726c85fcf7fe14d692e3c30e5485f91f953f020cd74
doc/src/knights_tour.pentominos/board.ml.html
Source file board.ml
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open Knights_tour module PointMap = Map.Make(Point) type square = | Occupied of Polyomino.t | Vacant | Blocked type t = { size: Point.t; squares: Polyomino.t option PointMap.t; (* map of squares on the board excluding blocked squares *) } let size {size;_} = size let get {squares;_} pt = match PointMap.find_opt pt squares with | None -> Blocked | Some (Some p) -> Occupied p | Some None -> Vacant let vacant {squares;_} = let vacancies = ref PointSet.empty in squares |> PointMap.iter (fun pt square -> if Option.is_none square then vacancies := PointSet.add pt !vacancies ); !vacancies let load_string square_of_char img = let squares = ref PointMap.empty in Lines.of_string img |> Seq.iteri (fun y line -> line |> String.iteri (fun x ch -> match square_of_char ch with | Blocked -> () | Vacant -> squares := PointMap.add Point.{x;y} None !squares | Occupied p -> squares := PointMap.add Point.{x;y} (Some p) !squares ) ); let points = ref PointSet.empty in !squares |> PointMap.iter (fun pt _ -> points:= PointSet.add pt !points); { size = Point.{x = 1 + PointSet.max_x !points; y = 1 + PointSet.max_y !points}; squares = !squares } let of_string img = let vacancies = PointSet.of_string img |> PointSet.normalize_translation in { size = Point.{ x = PointSet.max_x vacancies + 1; y = PointSet.max_y vacancies + 1; }; squares = PointSet.fold (fun vacant board -> PointMap.add vacant None board) vacancies PointMap.empty } let rectangle w h = let open Searchspace in int_range 0 (w - 1) |=> (fun x -> int_range 0 (h - 1) |-> (fun y -> (Point.{x;y}, None)) ) |> to_seq |> PointMap.of_seq |> fun squares -> { size = Point.{x=w;y=h}; squares } let classic = of_string " ######## ######## ######## ###..### ###..### ######## ######## ########" let%expect_test "Board of_string |> vacant" = let open Printf in let board = classic in printf "min x: %d y: %d\n" (PointSet.min_x (vacant board)) (PointSet.min_y (vacant board)); printf "max x: %d y: %d\n" (PointSet.max_x (vacant board)) (PointSet.max_y (vacant board)); printf "size = (%d, %d)\n" (size board).x (size board).y; printf "\n"; printf "%s" (PointSet.to_string (vacant board)); [%expect{| min x: 0 y: 0 max x: 7 y: 7 size = (8, 8) ######## ######## ######## ###..### ###..### ######## ######## ######## |}] let put board points poly = PointSet.fold (fun pt board -> match PointMap.find pt board with | None -> PointMap.add pt (Some poly) board | _ -> failwith "Invalid placement. Polyomino should only be placed on vacant squares" ) points board.squares |> (fun squares -> {board with squares}) let to_string board = let square_to_char = (function | Vacant -> '.' | Occupied p -> Polyomino.name p | Blocked -> '#' ) in let size = board.size in let image = Buffer.create ((size.x+1)*(size.y+1)) in for y = 0 to size.y-1 do for x = 0 to size.x-1 do Buffer.add_char image (square_to_char (get board {x;y})) done; Buffer.add_char image '\n' done; Buffer.contents image let%expect_test "Place a polyomino" = let polyos = Polyomino.of_order 5 in let board = classic in polyos |> List.iteri (fun i poly -> Printf.printf "%d:\n" (i+1); let board = put board (Polyomino.points poly) poly in Printf.printf "%s\n" (to_string board) ) ; [%expect{| 1: AAAAA... ........ ........ ...##... ...##... ........ ........ ........ 2: BBBB.... B....... ........ ...##... ...##... ........ ........ ........ 3: CCCC.... .C...... ........ ...##... ...##... ........ ........ ........ 4: DDD..... DD...... ........ ...##... ...##... ........ ........ ........ 5: EEE..... E.E..... ........ ...##... ...##... ........ ........ ........ 6: FFF..... F....... F....... ...##... ...##... ........ ........ ........ 7: GGG..... .G...... .G...... ...##... ...##... ........ ........ ........ 8: HHH..... ..HH.... ........ ...##... ...##... ........ ........ ........ 9: II...... .II..... .I...... ...##... ...##... ........ ........ ........ 10: JJ...... .JJ..... ..J..... ...##... ...##... ........ ........ ........ 11: KK...... .K...... .KK..... ...##... ...##... ........ ........ ........ 12: .L...... LLL..... .L...... ...##... ...##... ........ ........ ........ |}] let draw_size = 64 let margin = 2 let color_table : Graphics.color array = let color_levels = [230; 130; 30] in let ct = Array.make (List.length color_levels |> (fun x-> x*x*x)) Graphics.black in let idx = ref 0 in color_levels |> List.iter (fun r -> color_levels |> List.iter (fun g -> color_levels |> List.iter (fun b -> ct.(!idx) <- Graphics.rgb r g b; idx := !idx + 1 ) ) ); ct let color_code pento_name = (Char.code pento_name - Char.code 'A') mod (Array.length color_table) let color_of = function | Vacant -> Graphics.white | Blocked -> Graphics.black | Occupied p -> color_table.(color_code (Polyomino.name p)) let to_screen xy = (xy*draw_size+margin) let vert_line x y = Graphics.moveto (to_screen x) (to_screen y); Graphics.lineto (to_screen x) (to_screen (y+1)) let hori_line x y = Graphics.moveto (to_screen x) (to_screen y); Graphics.lineto (to_screen (x+1)) (to_screen y) let draw_border board = Graphics.set_line_width 1; Graphics.set_color (Graphics.black); Graphics.draw_rect ((to_screen 0) - 2) ((to_screen 0) - 2) (draw_size * board.size.x + 3) (draw_size * board.size.y + 3) let draw ?(black_and_white=false) (board:t) = Graphics.set_font "12x24"; Graphics.clear_graph (); let sz = size board in (* filling squares *) if not black_and_white then begin for y = 0 to sz.y-1 do for x = 0 to sz.x-1 do Graphics.set_color (get board {x;y} |> color_of); Graphics.fill_rect (to_screen x) (to_screen y) draw_size draw_size done done end; (* drawing boundaries *) Graphics.set_line_width 2; Graphics.set_color (if black_and_white then Graphics.black else Graphics.white); for y = 0 to sz.y do for x = 0 to sz.x do if get board {x;y} <> get board {x=x-1;y} then vert_line x y; if get board {x;y} <> get board {x;y=y-1} then hori_line x y; done done; if not black_and_white then draw_border board let init_graphics board_sz = let open Point in let draw_sz = draw_size in Graphics.open_graph (Printf.sprintf " %dx%d" (board_sz.x * draw_sz + 2 * margin) (board_sz.y * draw_sz + 2 * margin)); Graphics.set_font "12x24";
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