package hardcaml_waveterm
A terminal based digital waveform viewer for Hardcaml
Install
Dune Dependency
Authors
Maintainers
Sources
hardcaml_waveterm-v0.16.0.tar.gz
sha256=20844546139ee69e8d328b75a54369b2c1db91d88e43f7ca9ccfc0cd855be828
doc/src/hardcaml_waveterm.kernel/render.ml.html
Source file render.ml
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open Base open Hardcaml module Styles = struct type t = { border : Draw.Style.t option ; signals : Draw.Style.t ; values : Draw.Style.t ; waves : Draw.Style.t ; status : Draw.Style.t } let default d = { border = Some d; signals = d; values = d; waves = d; status = d } let white_on_black = default Draw.Style.{ default with fg = White; bg = Black } let black_on_white = default Draw.Style.{ default with fg = Black; bg = White } let colour s = { s with signals = Draw.Style.{ s.signals with fg = Blue } ; values = Draw.Style.{ s.values with fg = Red } ; waves = Draw.Style.{ s.waves with fg = Green } ; status = Draw.Style.{ s.waves with fg = Magenta } } ;; let colour_on_black = colour white_on_black let colour_on_white = colour black_on_white end module Bounds = struct type t = { signals : Draw.rect ; values : Draw.rect ; waves : Draw.rect ; status : Draw.rect } let expand_for_border x = let open Draw in if x.w <> 0 && x.h <> 0 then Draw.{ r = x.r - 1; c = x.c - 1; w = x.w + 2; h = x.h + 2 } else x ;; let shrink_for_border x = let open Draw in if x.w <> 0 && x.h <> 0 then Draw.{ r = x.r + 1; c = x.c + 1; w = max 0 (x.w - 2); h = max 0 (x.h - 2) } else x ;; let fit_to_window ?(signals = true) ?(values = true) ?(waves = true) ?(status = false) ?(border = true) ?signals_width bounds = let open Draw in let rows, cols = bounds.h, bounds.w in let minb = if border then 3 else 1 in let iw6 = max minb (min 20 (cols / 6)) in (* approx 1/6 of width, >minb and < 20 *) let iw4 = max minb (min 20 (cols / 4)) in (* approx 1/4 of width, >minb and < 20 *) let z = { r = 0; c = 0; w = 0; h = (rows - if status then 3 else 0) } in let signals_width default = match signals_width with | None -> default | Some w -> w in let get_bounds w0 w1 w2 = if w2 <= 0 && waves then failwith "windows wont fit (sorry, should be more graceful!)" else ( let border x = if border && x.w <> 0 && x.h <> 0 then shrink_for_border x else x in { signals = border { z with w = w0 } ; values = border { z with c = w0; w = w1 } ; waves = border { z with c = w0 + w1; w = w2 } ; status = (if status then border { r = bounds.h - 3; c = 0; h = 3; w = bounds.w } else z) }) in match signals, values, waves with (* all *) | true, true, true -> let signals_width = signals_width iw6 in get_bounds signals_width iw6 (cols - signals_width - iw6) (* 2 *) | true, true, false -> let signals_width = signals_width (cols / 2) in get_bounds signals_width (cols - signals_width) 0 | true, false, true -> let signals_width = signals_width iw4 in get_bounds signals_width 0 (cols - signals_width) | false, true, true -> get_bounds 0 iw4 (cols - iw4) (* 1 *) | true, false, false -> get_bounds (signals_width cols) 0 0 | false, true, false -> get_bounds 0 cols 0 | false, false, true -> get_bounds 0 0 cols (* 0 *) | false, false, false -> get_bounds 0 0 0 ;; end module Make (G : Draw.S) = struct open G open Wave let get_wave_width (w, d) = if w < 0 then ( (* subcycle rendering *) match d with | Empty _ | Clock _ -> w, 1 | Binary _ | Data _ -> w, 1) else ( match d with | Empty _ | Clock _ -> w, (w + 1) * 2 | Data _ | Binary _ -> (w * 2) + 1, (w + 1) * 2) ;; let get_wave_height = function | 0, Empty _ | 0, Clock _ -> 0, 2 | 0, Data _ -> 0, 2 | 0, Binary _ -> 0, 2 | 1, Empty _ | 1, Clock _ -> 0, 2 | 1, Data _ -> 1, 3 | 1, Binary _ -> 0, 2 | h, Empty _ | h, Clock _ -> h - 1, h + 1 | h, Data _ -> h - 1, h + 1 | h, Binary _ -> h - 1, h + 1 ;; let get_max_signal_width (state : Waves.t) = Array.fold state.waves ~init:0 ~f:(fun m s -> max m (String.length (get_name s))) ;; let get_max_value_width (state : Waves.t) = let fold f a d = let len = Data.length d in let rec g a i = if i = len then a else g (f a (Data.get d i)) (i + 1) in g a 0 in Array.fold state.waves ~init:0 ~f:(fun m w -> try let data = Wave.get_data w in let to_str = Wave.get_to_str w in let max m s = max m (String.length (to_str s)) in fold max m data with | _ -> m) ;; let get_estimated_max_value_width (state : Waves.t) = let unsigned_width = let table = Array.init 64 ~f:(fun i -> if i = 0 then 1 else Bits.ones i |> Bits.to_int64 |> Int64.to_string |> String.length) in fun width -> table.(min 63 width) in let signed_width = let table = Array.init 65 ~f:(fun i -> if i = 0 then 1 else Bits.one i |> Bits.reverse |> Bits.to_int64 |> Int64.to_string |> String.length) in fun width -> table.(min 64 width) in Array.fold state.waves ~init:0 ~f:(fun max_width wave -> let bits = try Bits.width (Data.get (Wave.get_data wave) 0) with | _ -> 0 in let rec get_width fmt = match (fmt : Wave_format.t) with | Binary -> bits | Bit -> 1 | Bit_or t -> if bits = 0 then 1 else get_width t | Hex -> (bits + 3) / 4 | Unsigned_int -> unsigned_width bits | Int -> signed_width bits | Custom _ -> 8 (* could add a width hint *) | Index s -> List.fold_left s ~init:0 ~f:(fun mx str -> max mx (String.length str)) in max max_width (get_width (Wave.get_format wave))) ;; let get_max_cycles (state : Waves.t) = Array.fold state.waves ~init:0 ~f:(fun m d -> max m (try Data.length (Wave.get_data d) with | _ -> 0)) ;; let get_max_signals (state : Waves.t) = Array.length state.waves let get_w_scale w = if w < -1 then -w else 1 let get_max_wave_width (state : Waves.t) = let cycles = get_max_cycles state in let w, waw = get_wave_width (state.cfg.wave_width, Clock "") in let w_scale = get_w_scale w in waw * ((cycles + w_scale - 1) / w_scale) ;; let get_max_wave_height (state : Waves.t) start_signal = let rec f acc i = if i < Array.length state.waves then ( let _, wah = get_wave_height (state.cfg.wave_height, state.waves.(i)) in f (acc + wah) (i + 1)) else acc in f 0 start_signal ;; let get_max_bounds state = let open Draw in let swidth = get_max_signal_width state in let vwidth = get_max_value_width state in let wwidth = get_max_wave_width state in let wheight = get_max_wave_height state state.cfg.start_signal in let z = { r = 0; c = 0; h = wheight; w = 0 } in let open Bounds in { signals = { z with w = swidth } ; values = { z with w = vwidth } ; waves = { z with w = wwidth } ; status = z } ;; let draw_clock_cycle ~ctx ~style ~bounds ~w ~h ~c = let open Draw in if w < 0 then ( for c = c to c + 1 do draw_piece ~ctx ~style ~bounds ~r:0 ~c BH done; for r = 1 to h do for c = c to c + 1 do draw_piece ~ctx ~style ~bounds ~r ~c F done done; for c = c to c + 1 do draw_piece ~ctx ~style ~bounds ~r:(h + 1) ~c TH done) else ( draw_piece ~ctx ~style ~bounds ~r:0 ~c BR; for i = 0 to w - 1 do draw_piece ~ctx ~style ~bounds ~r:0 ~c:(c + 1 + i) H done; draw_piece ~ctx ~style ~bounds ~r:0 ~c:(c + w + 1) BL; for i = 0 to h - 1 do draw_piece ~ctx ~style ~bounds ~r:(0 + i + 1) ~c:(c + w + 1) V done; draw_piece ~ctx ~style ~bounds ~r:(0 + h + 1) ~c:(c + w + 1) TR; for i = 0 to w - 1 do draw_piece ~ctx ~style ~bounds ~r:(0 + h + 1) ~c:(c + w + 2 + i) H done; draw_piece ~ctx ~style ~bounds ~r:(0 + h + 1) ~c:(c + w + w + 2) TL; for i = 0 to h - 1 do draw_piece ~ctx ~style ~bounds ~r:(0 + i + 1) ~c:(c + w + w + 2) V done) ;; let draw_clock_cycles ~ctx ~style ~bounds ~w ~waw ~h ~cnt = for i = 0 to cnt - 1 do draw_clock_cycle ~ctx ~style ~bounds ~w ~h ~c:(i * waw) done ;; let wget data i = try Data.get data i with | _ -> Data.get data (Data.length data - 1) ;; let get_fuzzy_data data i w_scale = let rec f i w_scale prev = if w_scale = 0 then Some prev else ( let d = wget data i in if Bits.equal d prev then f (i + 1) (w_scale - 1) prev else None) in let d = wget data i in (* if we get 1 element, then we succeed *) try f (i + 1) (w_scale - 1) d with | _ -> Some d ;; let get_data_index off i w_scale = if w_scale < -1 then ( let w_scale = get_w_scale w_scale in (w_scale * i) + off) else off + i ;; let get_data data off i w_scale = if w_scale < -1 then ( let w_scale = get_w_scale w_scale in get_fuzzy_data data ((w_scale * i) + off) w_scale) else Some (wget data (off + i)) ;; let draw_binary_data ~ctx ~style ~bounds ~w ~h ~data ~off = let open Draw in let w_scale, w = w, max 0 w in let rec f prev c i = if c >= bounds.w || get_data_index off i w_scale >= Data.length data then () else ( let cur = get_data data off i w_scale in let low () = for i = 0 to w do draw_piece ~ctx ~style ~bounds ~r:(0 + h + 1) ~c:(c + i) H done in let low_high () = draw_piece ~ctx ~style ~bounds ~r:0 ~c BR; for i = 0 + 1 to 0 + h + 1 do draw_piece ~ctx ~style ~bounds ~r:i ~c V done; draw_piece ~ctx ~style ~bounds ~r:(0 + h + 1) ~c TL; for i = 1 to w do draw_piece ~ctx ~style ~bounds ~r:0 ~c:(c + i) H done in let high_low () = draw_piece ~ctx ~style ~bounds ~r:0 ~c BL; for i = 0 + 1 to 0 + h + 1 do draw_piece ~ctx ~style ~bounds ~r:i ~c V done; draw_piece ~ctx ~style ~bounds ~r:(0 + h + 1) ~c TR; for i = 1 to w do draw_piece ~ctx ~style ~bounds ~r:(0 + h + 1) ~c:(c + i) H done in let high () = for i = 0 to w do draw_piece ~ctx ~style ~bounds ~r:0 ~c:(c + i) H done in let fuzz () = for c = c to c + w do draw_piece ~ctx ~style ~bounds ~r:0 ~c BH done; for c = c to c + w do for r = 1 to h do draw_piece ~ctx ~style ~bounds ~r ~c F done done; for c = c to c + w do draw_piece ~ctx ~style ~bounds ~r:(h + 1) ~c TH done in let fuzzy p = Option.is_none p in let zero = function | Some p -> Bits.is_gnd p | _ -> false in let one = function | Some p -> Bits.is_vdd p | _ -> false in if fuzzy cur then fuzz () else if fuzzy prev && zero cur then low () else if fuzzy prev && one cur then high () else if zero prev && zero cur then low () else if one prev && zero cur then high_low () else if zero prev && one cur then low_high () else if one prev && one cur then high () else failwith "not binary data"; f cur (c + w + 1) (i + 1)) in try f None 0 0 with | _ -> () ;; let draw_data ~ctx ~style ~bounds ~to_str ~(alignment : Text_alignment.t) ~w ~h ~data ~off = let w_scale, w = w, max 0 w in let draw_text r c cnt data = match data with | None -> () | Some data -> let str = to_str data in let putc i ch = draw_char ~ctx ~style ~bounds ~r ~c:(c + i) ch in let str_len = String.length str in if str_len <= cnt then for i = 0 to str_len - 1 do putc i str.[i] done else ( match alignment with | Left -> for i = 0 to cnt - 1 do putc i (if i = cnt - 1 then '.' else str.[i]) done | Right -> for i = 0 to cnt - 1 do putc i (if i = 0 then '.' else str.[str_len - 1 - (cnt - 1 - i)]) done) in let rec f prev prev_cnt c i = let open Draw in let r = 0 in if c >= bounds.w || get_data_index off i w_scale >= Data.length data then (if h > 0 then draw_text (r + 1 + ((h - 1) / 2)) (c - prev_cnt) prev_cnt prev) else ( let cur = get_data data off i w_scale in let fuzzy p = Option.is_none p in let same a b = match a, b with | Some a, Some b when Bits.equal a b -> true | _ -> false in let transn () = draw_piece ~ctx ~style ~bounds ~r ~c T; for r = r + 1 to r + h do draw_piece ~ctx ~style ~bounds ~r ~c V done; draw_piece ~ctx ~style ~bounds ~r:(r + h + 1) ~c Tu; for c = c + 1 to c + w do draw_piece ~ctx ~style ~bounds ~r ~c H; draw_piece ~ctx ~style ~bounds ~r:(r + h + 1) ~c H done in let extend () = for c = c to c + w do draw_piece ~ctx ~style ~bounds ~r ~c H; draw_piece ~ctx ~style ~bounds ~r:(r + h + 1) ~c H done in let fuzz () = for c = c to c + w do draw_piece ~ctx ~style ~bounds ~r:0 ~c BH done; for c = c to c + w do for r = 1 to h do draw_piece ~ctx ~style ~bounds ~r ~c F done done; for c = c to c + w do draw_piece ~ctx ~style ~bounds ~r:(h + 1) ~c TH done in let run fn txt ext = fn (); if txt && h > 0 then draw_text (r + 1 + ((h - 1) / 2)) (c - prev_cnt) prev_cnt prev; f cur (if ext then prev_cnt + w + 1 else w) (c + w + 1) (i + 1) in if fuzzy cur && not (fuzzy prev) then run fuzz true false else if fuzzy cur && fuzzy prev then run fuzz false false else if fuzzy prev then run extend false false else if same prev cur then run extend false true else run transn true false) in (*try f None (-1) 0 0 with _ -> ()*) f None (-1) 0 0 ;; let rec draw_iter i bounds (state : Waves.t) f = let open Draw in if i < Array.length state.waves && bounds.h > 0 then ( let _, wah = get_wave_height (state.cfg.wave_height, state.waves.(i)) in f i bounds state.waves.(i); draw_iter (i + 1) { bounds with r = bounds.r + wah; h = bounds.h - wah } state f) ;; type 'a draw_item = ?style:Draw.Style.t -> ctx:G.ctx -> bounds:Draw.rect -> Waves.t -> 'a let with_border : draw:'a draw_item -> label:string -> ?border:Draw.Style.t -> 'a draw_item = fun ~(draw : 'a draw_item) ~label ?border ?(style = Draw.Style.default) ~ctx ~bounds state -> let r = draw ~style ~ctx ~bounds state in match border with | Some border when bounds.Draw.w > 0 && bounds.Draw.h > 0 -> G.draw_box ~ctx ~style:(get_style border) ~bounds:(Bounds.expand_for_border bounds) label; r | _ -> r ;; let draw_cursor ~ctx ~bounds ~(state : Waves.t) = let open Draw in let w, waw = get_wave_width (state.cfg.wave_width, Clock "") in let w_scale = get_w_scale w in let cycle = state.cfg.wave_cursor - state.cfg.start_cycle in let c = cycle * waw / w_scale in for r = 0 to bounds.h - 1 do (* assume clipped when drawn *) inv ~ctx ~bounds ~r ~c done ;; let draw_wave ?(style = Draw.Style.default) ~ctx ~bounds (state : Waves.t) = let open Draw in let style = get_style style in (*let max_cycles = get_max_cycles state in*) fill ~ctx ~bounds ~style ' '; draw_iter state.cfg.start_signal bounds state (fun _ bounds wave -> let wh, _ = get_wave_height (state.cfg.wave_height, wave) in let ww, waw = get_wave_width (state.cfg.wave_width, wave) in let cnt = (bounds.w + waw - 1) / waw in let off = state.cfg.start_cycle in (*let cnt = max 0 ((min (off+cnt) max_cycles) - off) in*) match wave with | Empty _ -> () | Clock _ -> draw_clock_cycles ~ctx ~style ~bounds ~w:ww ~waw ~h:wh ~cnt | Binary (_, data) -> let off = min (Data.length data - 1) off in draw_binary_data ~ctx ~style ~bounds ~w:ww ~h:wh ~data ~off | Data (_, data, _, alignment) -> let off = min (Data.length data - 1) off in draw_data ~ctx ~style ~bounds ~alignment ~to_str:(Wave.get_to_str wave) ~w:ww ~h:wh ~data ~off); draw_cursor ~ctx ~bounds ~state ;; let draw_highlight ~ctx ~bounds ~r b = if b then for c = 0 to bounds.Draw.w - 1 do inv ~ctx ~bounds ~r ~c done ;; let ssub s a b = String.sub s ~pos:a ~len:b let draw_scroll_string ~ctx ~style ~bounds ~r ~c str = let len = String.length str in let w = bounds.Draw.w in if len <= w then draw_string ~ctx ~style ~bounds ~r ~c:0 str else ( let c = min c (len - w) in let str = try ssub str c w with | _ -> "" in draw_string ~ctx ~style ~bounds ~r ~c:0 str) ;; let draw_scroll_string_right ~ctx ~style ~bounds ~r ~c str = let len = String.length str in let w = bounds.Draw.w in let sub_right s o l = try ssub s (len - l - o) l with | _ -> "" in let draw_string_right ~ctx ~style ~bounds ~r str = let c = w - String.length str in draw_string ~ctx ~style ~bounds ~r ~c str in if len <= w then draw_string_right ~ctx ~style ~bounds ~r str else ( let c = min c (len - w) in draw_string_right ~ctx ~style ~bounds ~r (sub_right str c w)) ;; let draw_signals ?(alignment = Text_alignment.Left) ?(style = Draw.Style.default) ~selected_wave_index ~ctx ~bounds (state : Waves.t) = let style = get_style style in fill ~ctx ~bounds ~style ' '; draw_iter state.cfg.start_signal bounds state (fun i bounds wave -> let _, wah = get_wave_height (state.cfg.wave_height, wave) in let r = (wah - 1) / 2 in (match alignment with | Left -> draw_scroll_string ~ctx ~style ~bounds ~r ~c:state.cfg.signal_scroll (Wave.get_name wave) | Right -> draw_scroll_string_right ~ctx ~style ~bounds ~r ~c:state.cfg.signal_scroll (Wave.get_name wave)); let is_selected = match selected_wave_index with | None -> false | Some selected_wave_index -> i = selected_wave_index in draw_highlight ~ctx ~bounds ~r (is_selected || i = state.cfg.signal_cursor)) ;; let draw_values ?(style = Draw.Style.default) ~ctx ~bounds (state : Waves.t) = let style = get_style style in fill ~ctx ~bounds ~style ' '; let off = if state.cfg.wave_cursor < 0 then state.cfg.start_cycle else state.cfg.wave_cursor in let max_string_length = ref 0 in draw_iter state.cfg.start_signal bounds state (fun i bounds wave -> let _, wah = get_wave_height (state.cfg.wave_height, wave) in let r = (wah - 1) / 2 in (match wave with | Empty _ | Clock _ -> () | Binary (_, d) -> let d = try Data.get d off with | _ -> Data.get d (Data.length d - 1) in let str = Bits.to_bstr d in max_string_length := max !max_string_length (String.length str); draw_scroll_string_right ~ctx ~style ~bounds ~r ~c:state.cfg.value_scroll str | Data (_, d, _, _alignment) -> let d = try Data.get d off with | _ -> Data.get d (Data.length d - 1) in let to_str = Wave.get_to_str wave in let str = to_str d in max_string_length := max !max_string_length (String.length str); draw_scroll_string_right ~ctx ~style ~bounds ~r ~c:state.cfg.value_scroll str); draw_highlight ~ctx ~bounds ~r (i = state.cfg.signal_cursor)); !max_string_length ;; let draw_status ?(style = Draw.Style.default) ~ctx ~bounds (state : Waves.t) = let style = get_style style in fill ~ctx ~bounds ~style ' '; draw_string ~ctx ~style ~bounds ~r:0 ~c:0 (Printf.sprintf "cycle=%i cursor=%i w=%i h=%i sc=%i vs=%i" state.cfg.start_cycle state.cfg.wave_cursor state.cfg.wave_width state.cfg.wave_height state.cfg.signal_scroll state.cfg.value_scroll) ;; let draw_ui ?signals_alignment ?(style = Styles.default Draw.Style.default) ?bounds ~ctx (state : Waves.t) = let open Styles in let open Bounds in let bounds = match bounds with | None -> fit_to_window (get_bounds ctx) | Some b -> b in with_border ~draw:(draw_signals ?alignment:signals_alignment ~selected_wave_index:None) ~label:"Signals" ~style:style.signals ?border:style.border ~ctx ~bounds:bounds.signals state; ignore (with_border ~draw:draw_values ~label:"Values" ~style:style.values ?border:style.border ~ctx ~bounds:bounds.values state : int); with_border ~draw:draw_wave ~label:"Waves" ~style:style.waves ?border:style.border ~ctx ~bounds:bounds.waves state; with_border ~draw:draw_status ~label:"Status" ~style:style.status ?border:style.border ~ctx ~bounds:bounds.status state ;; type pick = | Wave of int * int | Value of int | Signal of int | Status | No_pick let pick ~bounds ~r ~c (state : Waves.t) = let open Draw in let open Bounds in let in_rect b = r >= b.r && c >= b.c && r < b.r + b.h && c < b.c + b.w in let get_signal_offset b = let r = r - b.r in let rec f row i = if i < Array.length state.waves then ( let _, wah = get_wave_height (state.cfg.wave_height, state.waves.(i)) in if r >= row && r < row + wah then i else f (row + wah) (i + 1)) else 0 (* better default? *) in f 0 state.cfg.start_signal in let get_wave_offset b = let c = c - b.c in let w, waw = get_wave_width (state.cfg.wave_width, Clock "") in let w_scale = get_w_scale w in (c / waw * w_scale) + state.cfg.start_cycle in if in_rect bounds.waves then Wave (get_wave_offset bounds.waves, get_signal_offset bounds.waves) else if in_rect bounds.values then Value (get_signal_offset bounds.values) else if in_rect bounds.signals then Signal (get_signal_offset bounds.signals) else if in_rect bounds.status then Status else No_pick ;; end module Static = struct module R = Make (Draw.In_memory) let border_ext = function | None -> 0 | Some _ -> 2 ;; let get_max_height border (state : Waves.t) = border_ext border + R.get_max_wave_height state state.cfg.start_signal ;; let draw ?signals_alignment ?signals ?values ?waves ?(style = Styles.default Draw.Style.default) ?rows ?cols ?signals_width state = (* inferred width and height *) let cols = match cols with | None -> 80 | Some x -> x in let rows = match rows with | None -> get_max_height style.Styles.border state | Some x -> x in (* do drawing *) let ctx = Draw.In_memory.init ~rows ~cols in let bounds = Bounds.fit_to_window ?signals_width ?signals ?values ?waves Draw.{ r = 0; c = 0; h = rows; w = cols } in R.draw_ui ?signals_alignment ~style ~ctx ~bounds state; (* return context *) ctx ;; let draw_full ?signals_alignment ?(style = Styles.default Draw.Style.default) state = let open Bounds in let open Styles in let bounds = R.get_max_bounds state in let ext = border_ext style.border in let get_ctx b = let open Draw in let b = { b with w = b.w + ext; h = b.h + ext } in let ctx = Draw.In_memory.init ~rows:b.h ~cols:b.w in let b = if ext = 0 then b else Bounds.shrink_for_border b in b, ctx in let b, sctx = get_ctx bounds.signals in R.with_border ~draw:(R.draw_signals ?alignment:signals_alignment ~selected_wave_index:None) ?border:style.border ~label:"Signals" ~style:style.signals ~ctx:sctx ~bounds:b state; let b, vctx = get_ctx bounds.values in ignore @@ R.with_border ~draw:R.draw_values ?border:style.border ~label:"Values" ~style:style.values ~ctx:vctx ~bounds:b state; let b, wctx = get_ctx bounds.waves in R.with_border ~draw:R.draw_wave ?border:style.border ~label:"Waves" ~style:style.waves ~ctx:wctx ~bounds:b state; sctx, vctx, wctx ;; end
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