package hardcaml_waveterm
A terminal based digital waveform viewer for Hardcaml
Install
Dune Dependency
Authors
Maintainers
Sources
hardcaml_waveterm-v0.14.0.tar.gz
sha256=6651b37191cfb0f7744be383a79f5906415cb9ca77b6809c4fce075964bfda6d
md5=f43ed06620989b92f4a5a4a2024c1866
doc/src/hardcaml_waveterm.interactive/widget.ml.html
Source file widget.ml
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open! Import open! Async module R = Render.Make (Draw_notty) module Hierarchy = struct type node = { mutable visible : bool ; signals : Wave.t list ; children : node Base.Map.M(String).t } [@@deriving sexp_of] type currently_rendered = { actual_wave : Wave.t array ; for_rendering : Wave.t array } [@@deriving sexp_of] type t = { cfg : Waves.Config.t ; node : node ; mutable currently_rendered : currently_rendered option } [@@deriving sexp_of] let empty_node = { visible = false; signals = []; children = Map.empty (module String) } ;; let rec update ~path ~wave t = match path with | [] -> assert false | [ _ ] -> { t with signals = wave :: t.signals } | hd :: tl -> let children = Map.update t.children hd ~f:(function | None -> update ~path:tl ~wave empty_node | Some x -> update ~path:tl ~wave x) in { t with children } ;; let toggle_module t name = let rec loop path (node : node) = match path with | [] -> node.visible <- not node.visible | hd :: tl -> loop tl (Map.find_exn node.children hd) in (try loop (String.split name ~on:'$') t.node with | Not_found_s _ -> raise_s [%message "Cannot resolve key in module" name]); t.currently_rendered <- None ;; let of_waves (waves : Waves.t) = let init = empty_node in let ret = Array.fold waves.waves ~init ~f:(fun acc wave -> let path = String.split ~on:'$' (Wave.get_name wave) in update ~path ~wave acc) in ret.visible <- true; { cfg = waves.cfg; node = ret; currently_rendered = None } ;; let iter_wave ~f t = let rec loop ~depth ~rev_path node = if node.visible then ( List.iter ~f:(fun node -> f ~depth node) node.signals; Map.iteri node.children ~f:(fun ~key ~data:node -> let module_name = String.concat ~sep:"$" (List.rev (key :: rev_path)) in f ~depth (Wave.Empty module_name); loop ~rev_path:(key :: rev_path) ~depth:(depth + 1) node)) in loop ~depth:0 ~rev_path:[] t.node ;; let set_currently_rendered t = let actual_wave = ref [] in let for_rendering = ref [] in let () = iter_wave t ~f:(fun ~depth w -> actual_wave := w :: !actual_wave; let padding = String.init (depth * 2) ~f:(fun _ -> ' ') in let name = String.split ~on:'$' (Wave.get_name w) |> List.last_exn in let name = match w with | Empty _ -> "<" ^ name ^ ">" | _ -> name in for_rendering := Wave.set_name w (padding ^ name) :: !for_rendering) in let for_rendering = Array.of_list_rev !for_rendering in let actual_wave = Array.of_list_rev !actual_wave in t.currently_rendered <- Some { for_rendering; actual_wave } ;; let find_actual_wave t i = set_currently_rendered t; (Option.value_exn t.currently_rendered).actual_wave.(i) ;; let get_currently_rendered_waves t = set_currently_rendered t; let currently_rendered = (Option.value_exn t.currently_rendered).for_rendering in { Waves.cfg = t.cfg; waves = currently_rendered } ;; end module Signals_window = struct type t = { hierarchy : Hierarchy.t ; max_signal_name_width : int ; num_waves : int ; style : (Draw_notty.style[@sexp.opaque]) } [@@deriving sexp_of] let create ~waves ~hierarchy = { hierarchy ; max_signal_name_width = R.get_max_signal_width waves ; num_waves = R.get_max_signals waves ; style = Render.Styles.(colour white_on_black).signals } ;; let draw ~ctx ~bounds t = R.draw_signals ~style:t.style ~ctx ~bounds (Hierarchy.get_currently_rendered_waves t.hierarchy) ;; end module Values_window = struct type t = { hierarchy : Hierarchy.t ; mutable max_value_width : int ; num_waves : int ; style : (Draw_notty.style[@sexp.opaque]) } [@@deriving sexp_of] let create ~waves ~hierarchy = let max_value_width = R.get_estimated_max_value_width waves in { hierarchy ; max_value_width ; num_waves = R.get_max_signals waves ; style = Render.Styles.(colour white_on_black).values } ;; let draw ~ctx ~bounds t = let offset = t.hierarchy.cfg.value_scroll in t.hierarchy.cfg.value_scroll <- max 0 (min (t.max_value_width - 1) (t.max_value_width - offset)); t.max_value_width <- R.draw_values ~style:t.style ~ctx ~bounds (Hierarchy.get_currently_rendered_waves t.hierarchy); t.hierarchy.cfg.value_scroll <- offset ;; end module Waves_window = struct type t = { hierarchy : Hierarchy.t ; mutable num_cycles : int ; num_waves : int ; style : (Draw_notty.style[@sexp.opaque]) } [@@deriving sexp_of] let create ~(waves : Waves.t) ~hierarchy = { hierarchy ; num_cycles = 0 ; num_waves = R.get_max_signals waves ; style = Render.Styles.(colour white_on_black).waves } ;; let draw ~ctx ~bounds t = R.draw_wave ~style:t.style ~ctx ~bounds (Hierarchy.get_currently_rendered_waves t.hierarchy) ;; end module With_bounds = struct type 'a t = { bounds : Draw.rect ; window : 'a } [@@deriving sexp_of] end module Border = struct let adjust (x : Draw.rect) = { Draw.r = x.r + 1; c = x.c + 1; w = x.w - 2; h = x.h - 2 } ;; let draw ~ctx ~bounds label = Draw_notty.draw_box ~ctx ~bounds ~style:Draw.Style.default label ;; end module Waveform_window = struct type t = { signals_window : Signals_window.t With_bounds.t ; values_window : Values_window.t With_bounds.t ; waves_window : Waves_window.t With_bounds.t ; scroll_signals : Scroll.HScrollbar.t ; scroll_values : Scroll.HScrollbar.t ; scroll_waves : Scroll.HScrollbar.t ; scroll_vert : Scroll.VScrollbar.t ; max_signal_offset : int ; max_cycle_offset : int } [@@deriving sexp_of] let get_signal_offset (t : t) = t.waves_window.window.hierarchy.cfg.start_signal let set_signal_offset (t : t) offset = t.waves_window.window.hierarchy.cfg.start_signal <- max 0 (min (t.max_signal_offset - 1) offset); Scroll.Scrollable.set_offset t.scroll_vert.scrollable offset ;; let get_cycle_offset (t : t) = t.waves_window.window.hierarchy.cfg.start_cycle let set_cycle_offset (t : t) offset = t.waves_window.window.hierarchy.cfg.start_cycle <- max 0 (min (t.max_cycle_offset - 1) offset); Scroll.Scrollable.set_offset t.scroll_waves.scrollable offset ;; let _get_signal_name_offset (t : t) = t.signals_window.window.hierarchy.cfg.signal_scroll ;; let set_signal_name_offset (t : t) offset = t.signals_window.window.hierarchy.cfg.signal_scroll <- max 0 (min (t.signals_window.window.max_signal_name_width - 1) offset); Scroll.Scrollable.set_offset t.scroll_signals.scrollable offset ;; let _get_value_offset (t : t) = t.values_window.window.hierarchy.cfg.value_scroll let set_value_offset (t : t) offset = t.values_window.window.hierarchy.cfg.value_scroll <- max 0 (min (t.values_window.window.max_value_width - 1) offset); Scroll.Scrollable.set_offset t.scroll_values.scrollable offset ;; let create ~signals_width ~values_width ~rows ~cols waves = let hbarheight = 1 in let vbarwidth = 2 in let hierarchy = Hierarchy.of_waves waves in let signals_window : Signals_window.t With_bounds.t = { bounds = { r = 0; c = 0; w = signals_width; h = rows - hbarheight } ; window = Signals_window.create ~waves ~hierarchy } in let values_window : Values_window.t With_bounds.t = { bounds = { r = 0; c = signals_width; w = values_width; h = rows - hbarheight } ; window = Values_window.create ~waves ~hierarchy } in let waves_window : Waves_window.t With_bounds.t = let sum = signals_width + values_width in { bounds = { r = 0; c = sum; w = cols - sum - vbarwidth; h = rows - hbarheight } ; window = Waves_window.create ~waves ~hierarchy } in let scroll_vert = Scroll.VScrollbar.create { Draw.r = 0; c = cols - vbarwidth; w = vbarwidth; h = rows - hbarheight } in let scroll_signals = Scroll.HScrollbar.create { Draw.r = rows - hbarheight; c = 0; w = signals_width; h = hbarheight } in let scroll_values = Scroll.HScrollbar.create { Draw.r = rows - hbarheight ; c = signals_width ; w = values_width ; h = hbarheight } in let scroll_waves = let sum = signals_width + values_width in Scroll.HScrollbar.create { Draw.r = rows - hbarheight ; c = sum ; w = cols - sum - vbarwidth ; h = hbarheight } in let max_signal_offset = R.get_max_signals waves in let max_cycle_offset = R.get_max_cycles waves in let waveform = { signals_window ; values_window ; waves_window ; scroll_signals ; scroll_values ; scroll_waves ; scroll_vert ; max_signal_offset ; max_cycle_offset } in Scroll.Scrollable.set_range scroll_vert.scrollable signals_window.window.num_waves; scroll_vert.scrollable.adj.on_offset_change <- set_signal_offset waveform; Scroll.Scrollable.set_range scroll_waves.scrollable max_cycle_offset; scroll_waves.scrollable.adj.on_offset_change <- set_cycle_offset waveform; Scroll.Scrollable.set_range scroll_signals.scrollable signals_window.window.max_signal_name_width; scroll_signals.scrollable.adj.on_offset_change <- set_signal_name_offset waveform; Scroll.Scrollable.set_range scroll_values.scrollable values_window.window.max_value_width; Scroll.Scrollable.set_offset scroll_values.scrollable (values_window.window.max_value_width - 1); scroll_values.scrollable.adj.on_offset_change <- set_value_offset waveform; waveform ;; let draw ~ctx (t : t) = let draw_with_border f ~ctx ~bounds name a = f ~ctx ~bounds:(Border.adjust bounds) a; Border.draw ~ctx ~bounds name in draw_with_border Signals_window.draw ~ctx ~bounds:t.signals_window.bounds "signals" t.signals_window.window; draw_with_border Values_window.draw ~ctx ~bounds:t.values_window.bounds "values" t.values_window.window; draw_with_border Waves_window.draw ~ctx ~bounds:t.waves_window.bounds "waves" t.waves_window.window; Scroll.VScrollbar.draw ~ctx ~style:Draw.Style.default t.scroll_vert; Scroll.HScrollbar.draw ~ctx ~style:Draw.Style.default t.scroll_signals; Scroll.HScrollbar.draw ~ctx ~style:Draw.Style.default t.scroll_values; Scroll.HScrollbar.draw ~ctx ~style:Draw.Style.default t.scroll_waves ;; let scale_key_handler (t : t) key = let cfg = t.waves_window.window.hierarchy.cfg in match key with | `ASCII '=', [] -> cfg.wave_width <- cfg.wave_width + 1; true | `ASCII '-', [] -> cfg.wave_width <- cfg.wave_width - 1; true | `ASCII '+', [] -> cfg.wave_height <- cfg.wave_height + 1; true | `ASCII '_', [] -> cfg.wave_height <- max 0 (cfg.wave_height - 1); true | _ -> false ;; let scroll_key_handler (t : t) key = match key with | `Arrow `Left, [] -> set_cycle_offset t (get_cycle_offset t - 1); true | `Arrow `Right, [] -> set_cycle_offset t (get_cycle_offset t + 1); true | `Arrow `Up, [] -> set_signal_offset t (get_signal_offset t - 1); true | `Arrow `Down, [] -> set_signal_offset t (get_signal_offset t + 1); true | _ -> false ;; let zrect = { Draw.r = 0; c = 0; w = 0; h = 0 } let : (Notty.Unescape.button * Notty.Unescape.mods) option ref = ref None ;; let mouse_handler (t : t) ((, (col, row), mods) as mouse : Notty.Unescape.mouse) = let cfg = t.waves_window.window.hierarchy.cfg in let pick f = match R.pick ~bounds: { waves = t.waves_window.bounds ; values = zrect ; signals = zrect ; status = zrect } ~r:row ~c:col (Hierarchy.get_currently_rendered_waves t.waves_window.window.hierarchy) with | R.Wave (cycle, signal) -> f cycle signal; true | _ -> false in let in_bounds (bounds : Draw.rect) = row >= bounds.r && col >= bounds.c && row < bounds.r + bounds.h && col < bounds.c + bounds.w in let toggle_module = if in_bounds t.signals_window.bounds && Poly.equal button (Some (`Left, [])) then ( let offset = get_signal_offset t in let hierarchy = t.signals_window.window.hierarchy in let wave_height = hierarchy.cfg.wave_height in let waves = Hierarchy.get_currently_rendered_waves hierarchy in let selected_index = let current_position = ref (row - 1) in let rec loop i lower = if i = Array.length waves.waves then None else ( let delta = snd (R.get_wave_height (wave_height, waves.waves.(i))) in if i < offset then ( current_position := !current_position + delta; loop (i + 1) (lower + delta)) else if lower <= !current_position && !current_position < lower + delta then Some i else loop (i + 1) (lower + delta)) in loop 0 0 in match selected_index with | None -> false | Some selected_index -> (match waves.waves.(selected_index) with | Empty _ -> let name = Wave.get_name (Hierarchy.find_actual_wave hierarchy selected_index) in Hierarchy.toggle_module hierarchy name; true | _ -> false)) else false in let update_cursor = if in_bounds t.waves_window.bounds && Poly.equal button (Some (`Left, [])) then pick (fun cycle _ -> cfg.wave_cursor <- cycle) else false in let = match button with | Some (`Scroll `Up, []) -> set_signal_offset t (get_signal_offset t - 1); true | Some (`Scroll `Down, []) -> set_signal_offset t (get_signal_offset t + 1); true | Some (`Scroll `Up, [ `Ctrl ]) -> set_cycle_offset t (get_cycle_offset t - 1); true | Some (`Scroll `Down, [ `Ctrl ]) -> set_cycle_offset t (get_cycle_offset t + 1); true | _ -> false in let update_scroll_bar (scroll : Scroll.Scrollbar.t) _ = in_bounds scroll.bounds && Scroll.Scrollbar.mouse_event scroll mouse in match button with | `Press b -> last_mouse_button := Some (b, mods); List.fold_left [ update_cursor ; update_mouse_button_scroll ; update_scroll_bar t.scroll_vert ; update_scroll_bar t.scroll_waves ; update_scroll_bar t.scroll_signals ; update_scroll_bar t.scroll_values ; toggle_module ] ~init:false ~f:(fun acc f -> acc || f !last_mouse_button) | `Release -> let = !last_mouse_button in last_mouse_button := None; update_cursor button | `Drag -> update_cursor !last_mouse_button ;; (* return true to redraw *) let handler (t : t) event = match event with | `Mouse mouse -> mouse_handler t mouse | `Key key -> List.fold_left [ scale_key_handler; scroll_key_handler ] ~init:false ~f:(fun acc f -> acc || f t key) | `Resize _ | `Paste _ -> false ;; end module Context = struct type t = { term : Notty_async.Term.t ; mutable rows : int ; mutable cols : int ; waves : Waves.t ; mutable waveform : Waveform_window.t ; events : [ Notty.Unescape.event | `Resize of int * int ] Pipe.Reader.t ; stop : unit Deferred.t ; mutable draw_ctx : Draw_notty.ctx ; signals_width : int ; values_width : int } let create ~signals_width ~values_width waves = let%bind term = Notty_async.Term.create () in let cols, rows = Notty_async.Term.size term in let waveform = Waveform_window.create ~signals_width ~values_width ~cols ~rows waves in let events = Notty_async.Term.events term in let stop = Pipe.closed events in let%bind () = Notty_async.Term.cursor term None in let draw_ctx = Draw_notty.init ~rows ~cols in return { term ; rows ; cols ; events ; stop ; waves ; waveform ; draw_ctx ; signals_width ; values_width } ;; let resize ~rows ~cols t = let waveform = Waveform_window.create ~signals_width:t.signals_width ~values_width:t.values_width ~cols ~rows t.waves in let draw_ctx = Draw_notty.init ~rows ~cols in t.rows <- rows; t.cols <- cols; t.waveform <- waveform; t.draw_ctx <- draw_ctx ;; let draw (ctx : t) = Waveform_window.draw ~ctx:ctx.draw_ctx ctx.waveform; let image = Draw_notty.to_image ctx.draw_ctx in Notty_async.Term.image ctx.term image ;; let handle_event ctx event = let handler event = Waveform_window.handler ctx.waveform event in match event with | `Mouse _ -> handler event | `Key key -> (match key with | `ASCII 'q', [] | `Escape, [] -> Pipe.close_read ctx.events; false | _ -> handler event) | `Resize (cols, rows) -> resize ~rows ~cols ctx; true | `Paste _ -> false ;; let iter_events ctx = (* process events in batches and draw at the end. Given rendering can be slow, this behaves much better - especially over a ssh connection. *) Pipe.iter' ctx.events ~f:(fun q -> let redraw = Core_kernel.Queue.fold q ~init:false ~f:(fun redraw event -> if handle_event ctx event then true else redraw) in if redraw then draw ctx else return ()) ;; end let run_waves ?(signals_width = 20) ?(values_width = 20) waves = let%bind ctx = Context.create ~signals_width ~values_width waves in let%bind () = Context.draw ctx in don't_wait_for (Context.iter_events ctx); ctx.stop ;; let run ?signals_width ?values_width waves = Thread_safe.block_on_async (fun () -> run_waves ?signals_width ?values_width waves) |> Result.ok_exn ;; let run_and_close ?signals_width ?values_width waves = don't_wait_for (let%bind () = run_waves ?signals_width ?values_width waves in shutdown 0; return ()); Core.never_returns (Scheduler.go ()) ;; let run_interactive_viewer ?signals_width ?values_width ?display_rules t = run_and_close ?signals_width ?values_width { cfg = Waves.Config.default ; waves = Waveform.sort_ports_and_formats t display_rules } ;;
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