package bonsai
A library for building dynamic webapps, using Js_of_ocaml
Install
Dune Dependency
Authors
Maintainers
Sources
v0.15.1.tar.gz
sha256=0c4a714146073f421f1a6179561f836b45d8dc012c743207d3481ea63bef74bf
doc/src/bonsai.web_ui_query_box/bonsai_web_ui_query_box.ml.html
Source file bonsai_web_ui_query_box.ml
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open! Core open Bonsai_web open Bonsai.Let_syntax open Vdom module Model = struct type 'k suggestion_list_state = | Selected of 'k | First_item | Closed [@@deriving equal, sexp] type 'k t = { query : string ; suggestion_list_state : 'k suggestion_list_state } [@@deriving equal, sexp] end module Action = struct type t = | Set_query of string | Move_next | Move_prev | Close_suggestions | Open_suggestions [@@deriving sexp] end module Suggestion_list_kind = struct type t = | Transient_overlay | Permanent_fixture [@@deriving sexp, compare, enumerate, equal] end module Expand_direction = struct type t = | Down | Up [@@deriving sexp, compare, enumerate, equal] end let select_key ~first_try ~then_try ~else_use = match first_try with | Some (key, _) -> Model.Selected key | None -> (match then_try with | (lazy (Some (key, _))) -> Model.Selected key | (lazy None) -> else_use) ;; let create (type k cmp) (module Key : Bonsai.Comparator with type t = k and type comparator_witness = cmp) ?(initial_query = "") ?(max_visible_items = Value.return 10) ?(suggestion_list_kind = Value.return Suggestion_list_kind.Transient_overlay) ?(expand_direction = Value.return Expand_direction.Down) ?(selected_item_attr = Value.return Attr.empty) ?(extra_list_container_attr = Value.return Attr.empty) ?(extra_input_attr = Value.return Attr.empty) ?(extra_attr = Value.return Attr.empty) ~f ~on_select () = let%sub { Model.query; suggestion_list_state }, inject, items = Bonsai.wrap (module struct type t = Key.t Model.t [@@deriving sexp] let equal a b = Model.equal (fun a b -> Key.comparator.compare a b = 0) a b end) ~default_model:{ Model.query = initial_query; suggestion_list_state = Closed } ~apply_action:(fun ~inject:_ ~schedule_event:_ (_, _, items) model action -> let suggestion_list_state = (* We normalize which item is selected in case the list has changed since the last action. Normalization just means setting the selected key to the closest thing that actually exists. *) match model.suggestion_list_state with | Selected key -> select_key ~first_try:(Map.closest_key items `Less_or_equal_to key) ~then_try:(lazy (Map.closest_key items `Greater_or_equal_to key)) ~else_use:First_item | First_item -> First_item | Closed -> Closed in match action with | Action.Set_query query -> let suggestion_list_state = match suggestion_list_state with | Selected key -> Model.Selected key | First_item | Closed -> First_item in { Model.query; suggestion_list_state } | Open_suggestions -> { model with suggestion_list_state = First_item } | Close_suggestions -> { model with suggestion_list_state = Closed } | Move_next -> let suggestion_list_state = match suggestion_list_state with | Selected key -> select_key ~first_try:(Map.closest_key items `Greater_than key) ~then_try:(lazy (Map.min_elt items)) ~else_use:(Selected key) | First_item -> (match Map.min_elt items with | None -> First_item | Some (first_key, _) -> (match Map.closest_key items `Greater_than first_key with | None -> Selected first_key | Some (second_key, _) -> Selected second_key)) | Closed -> First_item in { model with suggestion_list_state } | Move_prev -> let suggestion_list_state = match model.suggestion_list_state with | Selected key -> select_key ~first_try:(Map.closest_key items `Less_than key) ~then_try:(lazy (Map.max_elt items)) ~else_use:(Selected key) | First_item | Closed -> (match Map.max_elt items with | None -> First_item | Some (last_key, _) -> Selected last_key) in { model with suggestion_list_state }) ~f:(fun model inject -> let%sub { Model.query; _ } = return model in let%sub items = f query in let%arr model = model and inject = inject and items = items in model, inject, items) in let%sub selected_key = match%sub suggestion_list_state with | Selected key -> let%arr key = key and items = items in (match Map.closest_key items `Less_or_equal_to key with | Some (key, _) -> Some key | None -> (match Map.closest_key items `Greater_or_equal_to key with | Some (key, _) -> Some key | None -> None)) | First_item -> let%arr items = items in (match Map.min_elt items with | Some (key, _) -> Some key | None -> None) | Closed -> Bonsai.const None in let%sub items = Bonsai.assoc (module Key) items ~f:(fun key item -> let%arr key = key and item = item and selected_key = selected_key and selected_item_attr = selected_item_attr in let attr = match selected_key with | Some selected_key when Key.comparator.compare key selected_key = 0 -> selected_item_attr | _ -> Attr.empty in Node.div ~attr [ item ]) in let%sub restricted_items = let%arr items = items and max_visible_items = max_visible_items and selected_key = selected_key in match selected_key with | Some selected_key -> let last_length = ref (-1) in let length = ref 0 in let items = ref items in let result = ref (Map.empty (module Key)) in (* We alternate between taking something larger and smaller than the selected key until we have taken [max_visible_items] or have exhausted the source list. This is probably not done in the most efficient manner, but it's O(max_visible_items * log(number_of_items)), which is probably acceptable if [max_visible_items] is small. *) while !last_length < !length do last_length := !length; if !length < max_visible_items then ( match Map.closest_key !items `Less_or_equal_to selected_key with | Some (key, data) -> result := Map.set !result ~key ~data; items := Map.remove !items key; incr length | None -> ()); if !length < max_visible_items then ( match Map.closest_key !items `Greater_or_equal_to selected_key with | Some (key, data) -> result := Map.set !result ~key ~data; items := Map.remove !items key; incr length | None -> ()) done; Map.data !result | None -> Sequence.take (Map.to_sequence items) (max max_visible_items 0) |> Sequence.map ~f:snd |> Sequence.to_list in let%sub handle_keydown = let%arr inject = inject and selected_key = selected_key and on_select = on_select and expand_direction = expand_direction in let open Vdom in let open Js_of_ocaml in fun ev -> let move_next = Effect.Many [ inject Move_next; Effect.Prevent_default ] in let move_prev = Effect.Many [ inject Move_prev; Effect.Prevent_default ] in let up, down = match expand_direction with | Up -> move_next, move_prev | Down -> move_prev, move_next in match Dom_html.Keyboard_code.of_event ev with | ArrowUp -> up | Tab when Js.to_bool ev##.shiftKey -> (match selected_key with | Some _ -> up | None -> Effect.Ignore) | ArrowDown -> down | Tab -> (match selected_key with | Some _ -> down | None -> Effect.Ignore) | Escape -> inject Action.Close_suggestions | Enter -> (match selected_key with | Some key -> Effect.Many [ on_select key ; inject (Set_query "") ; inject Close_suggestions ; Effect.Prevent_default ] | None -> inject Open_suggestions) | _ -> Effect.Ignore in let%arr query = query and selected_key = selected_key and inject = inject and handle_keydown = handle_keydown and suggestion_list_kind = suggestion_list_kind and expand_direction = expand_direction and restricted_items = restricted_items and extra_list_container_attr = extra_list_container_attr and extra_input_attr = extra_input_attr and extra_attr = extra_attr in let container_position, suggestions_position, is_open = match suggestion_list_kind with | Suggestion_list_kind.Transient_overlay -> let is_open = Option.is_some selected_key in ( Attr.style (Css_gen.position `Relative) , Attr.style (Css_gen.position `Absolute) , is_open ) | Permanent_fixture -> Attr.empty, Attr.empty, true in let input = Node.input ~attr: Attr.( string_property "value" query @ on_keydown handle_keydown @ on_input (fun _ query -> inject (Set_query query)) @ on_focus (fun _ -> inject Open_suggestions) @ on_blur (fun _ -> inject Close_suggestions) @ extra_input_attr) [] in let suggestions = match is_open with | false -> Node.div [] | true -> let position_above_or_below, directed_items = match expand_direction with | Up -> Attr.style (Css_gen.bottom (`Px 0)), List.rev restricted_items | Down -> Attr.empty, restricted_items in let attr = Attr.(suggestions_position @ position_above_or_below @ extra_list_container_attr) in Node.div ~attr directed_items in let suggestions_container = Node.div ~attr:container_position [ suggestions ] in Node.div ~attr:extra_attr (match expand_direction with | Up -> [ suggestions_container; input ] | Down -> [ input; suggestions_container ]) ;; let stringable (type k cmp) (module Key : Bonsai.Comparator with type t = k and type comparator_witness = cmp) ?initial_query ?max_visible_items ?suggestion_list_kind ?expand_direction ?selected_item_attr ?extra_list_container_attr ?extra_input_attr ?extra_attr ?(to_view = fun _ string -> Vdom.Node.text string) ~on_select input = create (module Key) ?initial_query ?max_visible_items ?suggestion_list_kind ?expand_direction ?selected_item_attr ?extra_list_container_attr ?extra_input_attr ?extra_attr ~on_select ~f:(fun query -> Bonsai.Incr.compute (Value.both query input) ~f:(fun incr -> let%pattern_bind.Incr query, input = incr in Incr_map.filter_mapi' input ~f:(fun ~key ~data:string -> let%map.Incr string = string and query = query in if Fuzzy_match.is_match ~char_equal:Char.Caseless.equal ~pattern:query string then Some (to_view key string) else None))) () ;;
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